test limit ode exec time by time not number of loops done

avinationmerge
UbitUmarov 2012-10-28 11:55:11 +00:00
parent ad7f273d95
commit 8bb2905416
1 changed files with 13 additions and 8 deletions

View File

@ -1714,9 +1714,8 @@ namespace OpenSim.Region.Physics.OdePlugin
else
curphysiteractions = m_physicsiterations;
int nodeframes = 0;
// checkThread();
int nodeframes = 0;
lock (SimulationLock)
lock(OdeLock)
@ -1733,7 +1732,11 @@ namespace OpenSim.Region.Physics.OdePlugin
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
int loopstartMS = Util.EnvironmentTickCount();
int looptimeMS = 0;
while (step_time > HalfOdeStep)
{
try
{
@ -1742,9 +1745,8 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ChangesQueue.Count > 0)
{
int ttmpstart = Util.EnvironmentTickCount();
int changestartMS = Util.EnvironmentTickCount();
int ttmp;
while (ChangesQueue.Dequeue(out item))
{
if (item.actor != null)
@ -1762,7 +1764,7 @@ namespace OpenSim.Region.Physics.OdePlugin
item.actor.Name, item.what.ToString());
}
}
ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
if (ttmp > 20)
break;
}
@ -1873,9 +1875,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// ode.dunlock(world);
}
step_time -= ODE_STEPSIZE;
nodeframes++;
looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
if (looptimeMS > 100)
break;
}
lock (_badCharacter)
@ -1963,7 +1968,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// think time dilation as to do with dinamic step size that we dont' have
// even so tell something to world
if (nodeframes < 10) // we did the requested loops
if (looptimeMS < 100) // we did the requested loops
m_timeDilation = 1.0f;
else if (step_time > 0)
{