a few more changes to texturesentry handling on libomv and os
parent
4cfcf805b3
commit
8bb644159e
|
@ -173,6 +173,8 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (m_array == null)
|
||||
{
|
||||
if(m_dict.Count == 0)
|
||||
return new TValue[0];
|
||||
m_array = new TValue[m_dict.Count];
|
||||
m_dict.Values.CopyTo(m_array, 0);
|
||||
}
|
||||
|
|
|
@ -248,11 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public scriptEvents AggregateScriptEvents;
|
||||
|
||||
public Vector3 AttachedPos
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public Vector3 AttachedPos { get; set; }
|
||||
|
||||
// rotation locks on local X,Y and or Z axis bit flags
|
||||
// bits are as in llSetStatus defined in SceneObjectGroup.axisSelect enum
|
||||
|
@ -955,13 +951,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
// float roll, pitch, yaw = 0;
|
||||
// m_rotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Set euler {0} for RotationOffset on {1} {2}",
|
||||
// new Vector3(roll, pitch, yaw), Name, LocalId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2266,7 +2255,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
dupe.KeyframeMotion = null;
|
||||
dupe.PayPrice = (int[])PayPrice.Clone();
|
||||
|
||||
dupe.DynAttrs.CopyFrom(DynAttrs);
|
||||
if(DynAttrs != null)
|
||||
dupe.DynAttrs.CopyFrom(DynAttrs);
|
||||
|
||||
if (userExposed)
|
||||
{
|
||||
|
@ -3834,7 +3824,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.FaceTextures[face].RGBA = texcolor;
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ALL_SIDES)
|
||||
|
@ -3863,7 +3853,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
tex.DefaultTexture.RGBA = texcolor;
|
||||
}
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -5178,15 +5168,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="serializedTextureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] serializedTextureEntry)
|
||||
{
|
||||
UpdateTextureEntry(new Primitive.TextureEntry(serializedTextureEntry, 0, serializedTextureEntry.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the texture entry for this part.
|
||||
/// </summary>
|
||||
/// <param name="newTex"></param>
|
||||
public void UpdateTextureEntry(Primitive.TextureEntry newTex)
|
||||
{
|
||||
Primitive.TextureEntry newTex = new Primitive.TextureEntry(serializedTextureEntry, 0, serializedTextureEntry.Length);
|
||||
Primitive.TextureEntry oldTex = Shape.Textures;
|
||||
|
||||
Changed changeFlags = 0;
|
||||
|
@ -5215,7 +5197,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
bool otherFieldsChanged = false;
|
||||
int nsides = GetNumberOfSides();
|
||||
for (int i = 0 ; i < nsides; i++)
|
||||
for (int i = 0; i < nsides; i++)
|
||||
{
|
||||
Primitive.TextureEntryFace newFace = defaultNewFace;
|
||||
Primitive.TextureEntryFace oldFace = defaultOldFace;
|
||||
|
@ -5253,7 +5235,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (oldFace.Rotation != newFace.Rotation) otherFieldsChanged = true;
|
||||
if (oldFace.Shiny != newFace.Shiny) otherFieldsChanged = true;
|
||||
if (oldFace.TexMapType != newFace.TexMapType) otherFieldsChanged = true;
|
||||
if(otherFieldsChanged)
|
||||
if (otherFieldsChanged)
|
||||
changeFlags |= Changed.TEXTURE;
|
||||
}
|
||||
}
|
||||
|
@ -5264,6 +5246,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
TriggerScriptChangedEvent(changeFlags);
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the texture entry for this part.
|
||||
/// </summary>
|
||||
/// <param name="newTex"></param>
|
||||
public void UpdateTextureEntry(Primitive.TextureEntry newTex)
|
||||
{
|
||||
TextureAttributes dirty = newTex.GetDirtyFlags(32, true);
|
||||
dirty &= ~TextureAttributes.MaterialID;
|
||||
if(dirty == TextureAttributes.None)
|
||||
return;
|
||||
|
||||
Changed changeFlags = 0;
|
||||
if((dirty & TextureAttributes.RGBA) != 0)
|
||||
{
|
||||
changeFlags = Changed.COLOR;
|
||||
dirty &= ~TextureAttributes.RGBA;
|
||||
}
|
||||
if (dirty != TextureAttributes.None)
|
||||
changeFlags |= Changed.TEXTURE;
|
||||
|
||||
if (changeFlags == 0)
|
||||
return;
|
||||
|
||||
m_shape.TextureEntry = newTex.GetBytes();
|
||||
TriggerScriptChangedEvent(changeFlags);
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
internal void UpdatePhysicsSubscribedEvents()
|
||||
|
|
|
@ -1947,7 +1947,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
|
||||
tex.FaceTextures[face].RGBA = texcolor;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -1968,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
|
||||
tex.DefaultTexture.RGBA = texcolor;
|
||||
}
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2069,7 +2069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
tex.CreateFace((uint) face);
|
||||
tex.FaceTextures[face].TexMapType = textype;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2080,9 +2080,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
tex.FaceTextures[i].TexMapType = textype;
|
||||
}
|
||||
tex.DefaultTexture.TexMapType = textype;
|
||||
}
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
tex.DefaultTexture.TexMapType = textype;
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
tex.CreateFace((uint) face);
|
||||
tex.FaceTextures[face].Glow = glow;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2110,9 +2110,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
tex.FaceTextures[i].Glow = glow;
|
||||
}
|
||||
tex.DefaultTexture.Glow = glow;
|
||||
}
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
tex.DefaultTexture.Glow = glow;
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2151,7 +2151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
tex.CreateFace((uint) face);
|
||||
tex.FaceTextures[face].Shiny = sval;
|
||||
tex.FaceTextures[face].Bump = bump;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2163,10 +2163,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
tex.FaceTextures[i].Shiny = sval;
|
||||
tex.FaceTextures[i].Bump = bump;
|
||||
}
|
||||
tex.DefaultTexture.Shiny = sval;
|
||||
tex.DefaultTexture.Bump = bump;
|
||||
}
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
tex.DefaultTexture.Shiny = sval;
|
||||
tex.DefaultTexture.Bump = bump;
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2182,7 +2182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
tex.CreateFace((uint) face);
|
||||
tex.FaceTextures[face].Fullbright = bright;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2195,7 +2195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
tex.DefaultTexture.Fullbright = bright;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2263,7 +2263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
texcolor = tex.CreateFace((uint)face).RGBA;
|
||||
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
||||
tex.FaceTextures[face].RGBA = texcolor;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2287,7 +2287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
tex.DefaultTexture.RGBA = texcolor;
|
||||
}
|
||||
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2464,7 +2464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
||||
texface.TextureID = textureID;
|
||||
tex.FaceTextures[face] = texface;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
else if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2477,7 +2477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
tex.DefaultTexture.TextureID = textureID;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
texface.RepeatU = (float)u;
|
||||
texface.RepeatV = (float)v;
|
||||
tex.FaceTextures[face] = texface;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2519,7 +2519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
tex.DefaultTexture.RepeatU = (float)u;
|
||||
tex.DefaultTexture.RepeatV = (float)v;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2545,7 +2545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
texface.OffsetU = (float)u;
|
||||
texface.OffsetV = (float)v;
|
||||
tex.FaceTextures[face] = texface;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2560,7 +2560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
tex.DefaultTexture.OffsetU = (float)u;
|
||||
tex.DefaultTexture.OffsetV = (float)v;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2585,7 +2585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
||||
texface.Rotation = (float)rotation;
|
||||
tex.FaceTextures[face] = texface;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
|
@ -2598,7 +2598,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
tex.DefaultTexture.Rotation = (float)rotation;
|
||||
part.UpdateTextureEntry(tex.GetBytes());
|
||||
part.UpdateTextureEntry(tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -13110,6 +13110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ParcelMediaCommandEnum? commandToSend = null;
|
||||
float time = 0.0f; // default is from start
|
||||
|
||||
uint cmndFlags = 0;
|
||||
ScenePresence presence = null;
|
||||
int cmd;
|
||||
for (int i = 0; i < commandList.Data.Length; i++)
|
||||
|
@ -13142,19 +13143,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case ParcelMediaCommandEnum.Loop:
|
||||
loop = 1;
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_LOOP);
|
||||
commandToSend = command;
|
||||
update = true; //need to send the media update packet to set looping
|
||||
break;
|
||||
|
||||
case ParcelMediaCommandEnum.Play:
|
||||
loop = 0;
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PLAY);
|
||||
commandToSend = command;
|
||||
update = true; //need to send the media update packet to make sure it doesn't loop
|
||||
break;
|
||||
|
||||
case ParcelMediaCommandEnum.Pause:
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PAUSE);
|
||||
commandToSend = command;
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Stop:
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_STOP);
|
||||
commandToSend = command;
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Unload:
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_UNLOAD);
|
||||
commandToSend = command;
|
||||
break;
|
||||
|
||||
|
@ -13190,6 +13200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (commandList.Data[i + 1] is LSL_Float)
|
||||
{
|
||||
time = (float)(LSL_Float)commandList.Data[i + 1];
|
||||
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_TIME);
|
||||
}
|
||||
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float");
|
||||
++i;
|
||||
|
@ -13316,14 +13327,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (sp.currentParcelUUID == landData.GlobalID)
|
||||
{
|
||||
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||
sp.ControllingClient.SendParcelMediaCommand(cmndFlags,
|
||||
commandToSend.Value, time);
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (!presence.IsChildAgent)
|
||||
{
|
||||
presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||
presence.ControllingClient.SendParcelMediaCommand(cmndFlags,
|
||||
commandToSend.Value, time);
|
||||
}
|
||||
}
|
||||
|
@ -13334,6 +13345,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
LSL_List list = new LSL_List();
|
||||
Vector3 pos = m_host.AbsolutePosition;
|
||||
|
||||
ILandObject landObject = World.LandChannel.GetLandObject(pos);
|
||||
if(landObject == null)
|
||||
return list;
|
||||
|
||||
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false))
|
||||
return list;
|
||||
|
||||
LandData land = landObject.LandData;
|
||||
if(land == null)
|
||||
return list;
|
||||
|
||||
//TO DO: make the implementation for the missing commands
|
||||
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
||||
for (int i = 0; i < aList.Data.Length; i++)
|
||||
|
@ -13344,27 +13368,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
|
||||
{
|
||||
case ParcelMediaCommandEnum.Url:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
|
||||
list.Add(new LSL_String(land.MediaURL));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Desc:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description));
|
||||
list.Add(new LSL_String(land.MediaDescription));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Texture:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString()));
|
||||
list.Add(new LSL_String(land.MediaID.ToString()));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Type:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType));
|
||||
list.Add(new LSL_String(land.MediaType));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Size:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth));
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight));
|
||||
list.Add(new LSL_String(land.MediaWidth));
|
||||
list.Add(new LSL_String(land.MediaHeight));
|
||||
break;
|
||||
default:
|
||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||
NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
ScriptSleep(m_sleepMsOnParcelMediaQuery);
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue