Fix an issue where the viewer would request the seed cap before

there was a handler for it.
avinationmerge
Melanie 2013-02-18 21:09:14 +01:00
parent 13fe3546c3
commit 8c0b9080a4
5 changed files with 81 additions and 34 deletions

View File

@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
@ -68,6 +69,7 @@ namespace OpenSim.Framework.Capabilities
private IHttpServer m_httpListener;
private UUID m_agentID;
private string m_regionName;
private ManualResetEvent m_capsActive = new ManualResetEvent(false);
public UUID AgentID
{
@ -171,5 +173,16 @@ namespace OpenSim.Framework.Capabilities
}
}
}
public void Activate()
{
m_capsActive.Set();
}
public bool WaitForActivation()
{
// Wait for 30s. If that elapses, return false and run without caps
return m_capsActive.WaitOne(30000);
}
}
}

View File

@ -343,6 +343,9 @@ namespace OpenSim.Region.ClientStack.Linden
m_log.DebugFormat(
"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
if (!m_HostCapsObj.WaitForActivation())
return string.Empty;
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.WarnFormat(

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework
/// <summary>
/// Each agent has its own capabilities handler.
/// </summary>
protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>();
protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>();
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Framework
get { return null; }
}
public void CreateCaps(UUID agentId)
public void CreateCaps(UUID agentId, uint circuitCode)
{
int flags = m_scene.GetUserFlags(agentId);
if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
@ -108,9 +108,9 @@ namespace OpenSim.Region.CoreModules.Framework
String capsObjectPath = GetCapsPath(agentId);
if (m_capsObjects.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(circuitCode))
{
Caps oldCaps = m_capsObjects[agentId];
Caps oldCaps = m_capsObjects[circuitCode];
m_log.DebugFormat(
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
@ -125,12 +125,12 @@ namespace OpenSim.Region.CoreModules.Framework
(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
m_capsObjects[agentId] = caps;
m_capsObjects[circuitCode] = caps;
m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
}
public void RemoveCaps(UUID agentId)
public void RemoveCaps(UUID agentId, uint circuitCode)
{
if (childrenSeeds.ContainsKey(agentId))
{
@ -139,11 +139,11 @@ namespace OpenSim.Region.CoreModules.Framework
lock (m_capsObjects)
{
if (m_capsObjects.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(circuitCode))
{
m_capsObjects[agentId].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]);
m_capsObjects.Remove(agentId);
m_capsObjects[circuitCode].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]);
m_capsObjects.Remove(circuitCode);
}
else
{
@ -154,19 +154,30 @@ namespace OpenSim.Region.CoreModules.Framework
}
}
public Caps GetCapsForUser(UUID agentId)
public Caps GetCapsForUser(uint circuitCode)
{
lock (m_capsObjects)
{
if (m_capsObjects.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(circuitCode))
{
return m_capsObjects[agentId];
return m_capsObjects[circuitCode];
}
}
return null;
}
public void ActivateCaps(uint circuitCode)
{
lock (m_capsObjects)
{
if (m_capsObjects.ContainsKey(circuitCode))
{
m_capsObjects[circuitCode].Activate();
}
}
}
public void SetAgentCapsSeeds(AgentCircuitData agent)
{
capsPaths[agent.AgentID] = agent.CapsPath;
@ -237,9 +248,9 @@ namespace OpenSim.Region.CoreModules.Framework
StringBuilder caps = new StringBuilder();
caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects)
foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
{
caps.AppendFormat("** User {0}:\n", kvp.Key);
caps.AppendFormat("** Circuit {0}:\n", kvp.Key);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); )
{

View File

@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name="agentId"></param>
/// <param name="capsObjectPath"></param>
void CreateCaps(UUID agentId);
void CreateCaps(UUID agentId, uint circuitCode);
/// <summary>
/// Remove the caps handler for a given agent.
/// </summary>
/// <param name="agentId"></param>
void RemoveCaps(UUID agentId);
void RemoveCaps(UUID agentId, uint circuitCode);
/// <summary>
/// Will return null if the agent doesn't have a caps handler registered
/// </summary>
/// <param name="agentId"></param>
Caps GetCapsForUser(UUID agentId);
Caps GetCapsForUser(uint circuitCode);
void SetAgentCapsSeeds(AgentCircuitData agent);
@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
void DropChildSeed(UUID agentID, ulong handle);
string GetCapsPath(UUID agentId);
void ActivateCaps(uint circuitCode);
}
}

View File

@ -3622,7 +3622,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
if (closeChildAgents && CapsModule != null)
CapsModule.RemoveCaps(agentID);
CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode);
// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
// // this method is doing is HORRIBLE!!!
@ -3853,10 +3853,25 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null && !sp.IsChildAgent)
// If we have noo presence here or if that presence is a zombie root
// presence that will be kicled, we need a new CAPS object.
if (sp == null || (sp != null && !sp.IsChildAgent))
{
if (CapsModule != null)
{
lock (agent)
{
CapsModule.SetAgentCapsSeeds(agent);
CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
}
}
}
if (sp != null)
{
if (!sp.IsChildAgent)
{
// We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
@ -3868,6 +3883,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.ControllingClient.Close(true, true);
sp = null;
}
}
lock (agent)
{
@ -3907,9 +3923,11 @@ namespace OpenSim.Region.Framework.Scenes
if (vialogin || (!m_seeIntoBannedRegion))
{
if (!AuthorizeUser(agent, out reason))
{
return false;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
@ -3922,11 +3940,6 @@ namespace OpenSim.Region.Framework.Scenes
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode);
if (CapsModule != null)
{
CapsModule.SetAgentCapsSeeds(agent);
CapsModule.CreateCaps(agent.AgentID);
}
}
else
{
@ -3952,6 +3965,11 @@ namespace OpenSim.Region.Framework.Scenes
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
if (CapsModule != null)
{
CapsModule.ActivateCaps(agent.circuitcode);
}
if (vialogin)
{
// CleanDroppedAttachments();