improve closing of load/save iar streams in the event of a problem
parent
5b03e05035
commit
8c10cb5ffe
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@ -93,37 +93,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </returns>
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/// </returns>
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public List<InventoryNodeBase> Execute()
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public List<InventoryNodeBase> Execute()
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{
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{
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string filePath = "ERROR";
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int successfulAssetRestores = 0;
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int failedAssetRestores = 0;
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int successfulItemRestores = 0;
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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if (folderCandidates.Count == 0)
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{
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// Possibly provide an option later on to automatically create this folder if it does not exist
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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return loadedNodes;
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}
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InventoryFolderBase rootDestinationFolder = folderCandidates[0];
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archive = new TarArchiveReader(m_loadStream);
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// In order to load identically named folders, we need to keep track of the folders that we have already
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// resolved
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Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
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byte[] data;
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TarArchiveReader.TarEntryType entryType;
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try
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try
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{
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{
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string filePath = "ERROR";
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int successfulAssetRestores = 0;
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int failedAssetRestores = 0;
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int successfulItemRestores = 0;
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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if (folderCandidates.Count == 0)
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{
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// Possibly provide an option later on to automatically create this folder if it does not exist
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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return loadedNodes;
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}
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InventoryFolderBase rootDestinationFolder = folderCandidates[0];
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archive = new TarArchiveReader(m_loadStream);
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// In order to load identically named folders, we need to keep track of the folders that we have already
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// resolved
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Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
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byte[] data;
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TarArchiveReader.TarEntryType entryType;
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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{
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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@ -166,18 +166,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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}
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}
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}
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}
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}
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archive.Close();
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
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successfulAssetRestores, failedAssetRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
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return loadedNodes;
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}
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}
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finally
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finally
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{
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{
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archive.Close();
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m_loadStream.Close();
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}
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}
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
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successfulAssetRestores, failedAssetRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
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return loadedNodes;
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}
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}
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public void Close()
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public void Close()
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@ -247,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ref string archivePath,
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ref string archivePath,
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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{
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{
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string originalArchivePath = archivePath;
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// string originalArchivePath = archivePath;
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InventoryFolderBase destFolder = null;
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InventoryFolderBase destFolder = null;
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@ -119,22 +119,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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{
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Exception reportedException = null;
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Exception reportedException = null;
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bool succeeded = true;
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bool succeeded = true;
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try
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try
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{
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{
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// We're almost done. Just need to write out the control file now
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// We're almost done. Just need to write out the control file now
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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m_archiveWriter.Close();
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m_archiveWriter.Close();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_saveStream.Close();
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reportedException = e;
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reportedException = e;
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succeeded = false;
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succeeded = false;
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}
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}
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finally
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{
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m_saveStream.Close();
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}
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m_module.TriggerInventoryArchiveSaved(
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m_module.TriggerInventoryArchiveSaved(
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m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
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m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
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@ -213,70 +215,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </summary>
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/// </summary>
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public void Execute()
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public void Execute()
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{
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{
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InventoryFolderBase inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
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bool foundStar = false;
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// Eliminate double slashes and any leading / on the path.
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string[] components
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= m_invPath.Split(
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new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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int maxComponentIndex = components.Length - 1;
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// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
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// folder itself. This may get more sophisicated later on
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if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
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{
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foundStar = true;
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maxComponentIndex--;
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}
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m_invPath = String.Empty;
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for (int i = 0; i <= maxComponentIndex; i++)
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{
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m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
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}
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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if (m_invPath.Length == 0)
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{
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inventoryFolder = rootFolder;
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}
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else
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{
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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List<InventoryFolderBase> candidateFolders
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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if (candidateFolders.Count > 0)
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inventoryFolder = candidateFolders[0];
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}
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// The path may point to an item instead
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if (inventoryFolder == null)
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{
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inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
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//inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
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}
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if (null == inventoryFolder && null == inventoryItem)
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{
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// We couldn't find the path indicated
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
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m_module.TriggerInventoryArchiveSaved(
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m_id, false, m_userInfo, m_invPath, m_saveStream,
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new Exception(errorMessage));
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return;
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}
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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try
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try
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{
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{
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InventoryFolderBase inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
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bool foundStar = false;
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// Eliminate double slashes and any leading / on the path.
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string[] components
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= m_invPath.Split(
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new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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int maxComponentIndex = components.Length - 1;
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// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
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// folder itself. This may get more sophisicated later on
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if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
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{
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foundStar = true;
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maxComponentIndex--;
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}
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m_invPath = String.Empty;
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for (int i = 0; i <= maxComponentIndex; i++)
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{
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m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
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}
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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if (m_invPath.Length == 0)
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{
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inventoryFolder = rootFolder;
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}
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else
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{
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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List<InventoryFolderBase> candidateFolders
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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if (candidateFolders.Count > 0)
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inventoryFolder = candidateFolders[0];
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}
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// The path may point to an item instead
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if (inventoryFolder == null)
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{
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inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
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//inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
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}
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if (null == inventoryFolder && null == inventoryItem)
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{
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// We couldn't find the path indicated
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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Exception e = new InventoryArchiverException(errorMessage);
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m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
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throw e;
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}
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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if (inventoryFolder != null)
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if (inventoryFolder != null)
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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@ -297,16 +297,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Don't put all this profile information into the archive right now.
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// Don't put all this profile information into the archive right now.
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//SaveUsers();
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//SaveUsers();
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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m_archiveWriter.Close();
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m_saveStream.Close();
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throw;
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throw;
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}
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}
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter), m_assetUuids,
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m_scene.AssetService, ReceivedAllAssets).Execute();
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}
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}
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/// <summary>
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/// <summary>
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@ -0,0 +1,40 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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/// <summary>
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/// Signals an inventory archiving problem
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/// </summary>
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public class InventoryArchiverException : Exception
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{
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public InventoryArchiverException(string message) : base(message) {}
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public InventoryArchiverException(string message, Exception e) : base(message, e) {}
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}
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}
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@ -322,34 +322,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="cmdparams"></param>
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/// <param name="cmdparams"></param>
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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{
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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try
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{
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Dictionary<string, object> options = new Dictionary<string, object>();
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
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Dictionary<string, object> options = new Dictionary<string, object>();
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List<string> mainParams = optionSet.Parse(cmdparams);
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OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
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if (mainParams.Count < 6)
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List<string> mainParams = optionSet.Parse(cmdparams);
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{
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m_log.Error(
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if (mainParams.Count < 6)
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"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]");
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{
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return;
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m_log.Error(
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}
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"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]");
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return;
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string firstName = mainParams[2];
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}
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string lastName = mainParams[3];
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string invPath = mainParams[4];
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string firstName = mainParams[2];
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string pass = mainParams[5];
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string lastName = mainParams[3];
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string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
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string invPath = mainParams[4];
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||||||
|
string pass = mainParams[5];
|
||||||
m_log.InfoFormat(
|
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
|
|
||||||
loadPath, invPath, firstName, lastName);
|
|
||||||
|
|
||||||
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
|
||||||
loadPath, firstName, lastName);
|
loadPath, invPath, firstName, lastName);
|
||||||
|
|
||||||
|
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
|
||||||
|
m_log.InfoFormat(
|
||||||
|
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
||||||
|
loadPath, firstName, lastName);
|
||||||
|
}
|
||||||
|
catch (InventoryArchiverException e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -358,30 +365,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// <param name="cmdparams"></param>
|
/// <param name="cmdparams"></param>
|
||||||
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
|
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
|
||||||
{
|
{
|
||||||
if (cmdparams.Length < 6)
|
|
||||||
{
|
|
||||||
m_log.Error(
|
|
||||||
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
|
||||||
|
|
||||||
string firstName = cmdparams[2];
|
|
||||||
string lastName = cmdparams[3];
|
|
||||||
string invPath = cmdparams[4];
|
|
||||||
string pass = cmdparams[5];
|
|
||||||
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
|
||||||
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
|
||||||
savePath, invPath, firstName, lastName);
|
|
||||||
|
|
||||||
Guid id = Guid.NewGuid();
|
Guid id = Guid.NewGuid();
|
||||||
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (cmdparams.Length < 6)
|
||||||
|
{
|
||||||
|
m_log.Error(
|
||||||
|
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||||
|
|
||||||
|
string firstName = cmdparams[2];
|
||||||
|
string lastName = cmdparams[3];
|
||||||
|
string invPath = cmdparams[4];
|
||||||
|
string pass = cmdparams[5];
|
||||||
|
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
|
m_log.InfoFormat(
|
||||||
|
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||||
|
savePath, invPath, firstName, lastName);
|
||||||
|
|
||||||
|
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
||||||
|
}
|
||||||
|
catch (InventoryArchiverException e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
lock (m_pendingConsoleSaves)
|
lock (m_pendingConsoleSaves)
|
||||||
m_pendingConsoleSaves.Add(id);
|
m_pendingConsoleSaves.Add(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SaveInvConsoleCommandCompleted(
|
private void SaveInvConsoleCommandCompleted(
|
||||||
|
|
Loading…
Reference in New Issue