diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs index 019ca73dd1..0188eb716e 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs @@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // private static readonly int PARM_PATH = 1; - private bool enabled = false; +// private bool enabled = false; private string qPrefix = "appearance"; /// @@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // Activate if everything went OK - enabled = true; +// enabled = true; Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); } @@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory public void Close() { - enabled = false; +// enabled = false; Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); } diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index c3cf08c18d..b4156621bb 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs @@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory public class RestInventoryServices : IRest { // private static readonly int PARM_USERID = 0; - private static readonly int PARM_PATH = 1; +// private static readonly int PARM_PATH = 1; // private bool enabled = false; private string qPrefix = "inventory"; - private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; +// private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; /// /// The constructor makes sure that the service prefix is absolute diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 1600bdc00d..3dbc215d46 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs @@ -220,6 +220,8 @@ namespace OpenSim.Framework args["packed_appearance"] = appmap; } + // Old, bad way. Keeping it fow now for backwards compatibility + // OBSOLETE -- soon to be deleted if (ServiceURLs != null && ServiceURLs.Count > 0) { OSDArray urls = new OSDArray(ServiceURLs.Count * 2); @@ -232,6 +234,19 @@ namespace OpenSim.Framework args["service_urls"] = urls; } + // again, this time the right way + if (ServiceURLs != null && ServiceURLs.Count > 0) + { + OSDMap urls = new OSDMap(); + foreach (KeyValuePair kvp in ServiceURLs) + { + //System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value); + urls[kvp.Key] = OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString()); + } + args["serviceurls"] = urls; + } + + return args; } @@ -327,7 +342,20 @@ namespace OpenSim.Framework } ServiceURLs = new Dictionary(); - if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) + // Try parse the new way, OSDMap + if (args.ContainsKey("serviceurls") && args["serviceurls"] != null && (args["serviceurls"]).Type == OSDType.Map) + { + OSDMap urls = (OSDMap)(args["serviceurls"]); + foreach (KeyValuePair kvp in urls) + { + ServiceURLs[kvp.Key] = kvp.Value.AsString(); + //System.Console.WriteLine("XXX " + kvp.Key + "=" + ServiceURLs[kvp.Key]); + + } + } + // else try the old way, OSDArray + // OBSOLETE -- soon to be deleted + else if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) { OSDArray urls = (OSDArray)(args["service_urls"]); for (int i = 0; i < urls.Count / 2; i++) diff --git a/OpenSim/Framework/Capabilities/CapsHandlers.cs b/OpenSim/Framework/Capabilities/CapsHandlers.cs index 864e6ddb7e..e1c800e907 100644 --- a/OpenSim/Framework/Capabilities/CapsHandlers.cs +++ b/OpenSim/Framework/Capabilities/CapsHandlers.cs @@ -88,8 +88,8 @@ namespace OpenSim.Framework.Capabilities /// handler to be removed public void Remove(string capsName) { - // This line must be here, or caps will break! m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); + m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path); m_capsHandlers.Remove(capsName); } diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs index d5e84c779e..f138437ad5 100644 --- a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs +++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs @@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External writer.WriteStartElement("GroupOwned"); writer.WriteString(inventoryItem.GroupOwned.ToString()); writer.WriteEndElement(); - if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) + if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) writer.WriteElementString("CreatorData", inventoryItem.CreatorData); else if (options.ContainsKey("profile")) { diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index ebf7ded925..5c3cad4e69 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs @@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers return; } - string rawLevel = cmd[3]; - - ILoggerRepository repository = LogManager.GetRepository(); - Level consoleLevel = repository.LevelMap[rawLevel]; - - if (consoleLevel != null) - m_consoleAppender.Threshold = consoleLevel; - else - Notice( - String.Format( - "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", - rawLevel)); + if (cmd.Length > 3) + { + string rawLevel = cmd[3]; + + ILoggerRepository repository = LogManager.GetRepository(); + Level consoleLevel = repository.LevelMap[rawLevel]; + + if (consoleLevel != null) + m_consoleAppender.Threshold = consoleLevel; + else + Notice( + String.Format( + "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", + rawLevel)); + } Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); } diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index d4ee7ba56d..4c35132ad1 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -143,6 +143,11 @@ namespace OpenSim.Framework.Servers.HttpServer } } + public List GetStreamHandlerKeys() + { + return new List(m_streamHandlers.Keys); + } + private static string GetHandlerKey(string httpMethod, string path) { return httpMethod + ":" + path; @@ -179,6 +184,11 @@ namespace OpenSim.Framework.Servers.HttpServer } } + public List GetXmlRpcHandlerKeys() + { + return new List(m_rpcHandlers.Keys); + } + public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) { //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); @@ -196,6 +206,12 @@ namespace OpenSim.Framework.Servers.HttpServer return false; } + public List GetHTTPHandlerKeys() + { + return new List(m_HTTPHandlers.Keys); + } + + public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args) { bool pollHandlerResult = false; @@ -214,6 +230,12 @@ namespace OpenSim.Framework.Servers.HttpServer return false; } + public List GetPollServiceHandlerKeys() + { + return new List(m_pollHandlers.Keys); + } + + // Note that the agent string is provided simply to differentiate // the handlers - it is NOT required to be an actual agent header // value. @@ -232,6 +254,11 @@ namespace OpenSim.Framework.Servers.HttpServer return false; } + public List GetAgentHandlerKeys() + { + return new List(m_agentHandlers.Keys); + } + public bool AddLLSDHandler(string path, LLSDMethod handler) { lock (m_llsdHandlers) @@ -245,6 +272,11 @@ namespace OpenSim.Framework.Servers.HttpServer return false; } + public List GetLLSDHandlerKeys() + { + return new List(m_llsdHandlers.Keys); + } + public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler) { m_defaultLlsdHandler = handler; diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 96292fff2e..821f1a098e 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -1346,6 +1346,11 @@ namespace OpenSim.Framework return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; } + public static byte[] StringToBytes256(string str, params object[] args) + { + return StringToBytes256(string.Format(str, args)); + } + public static byte[] StringToBytes256(string str) { if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } @@ -1364,6 +1369,11 @@ namespace OpenSim.Framework return data; } + public static byte[] StringToBytes1024(string str, params object[] args) + { + return StringToBytes1024(string.Format(str, args)); + } + public static byte[] StringToBytes1024(string str) { if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 1c84e3f3cd..34b2975b50 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -294,6 +294,18 @@ namespace OpenSim "show connections", "Show connection data", HandleShow); + m_console.Commands.AddCommand("region", false, "show circuits", + "show circuits", + "Show agent circuit data", HandleShow); + + m_console.Commands.AddCommand("region", false, "show http-handlers", + "show http-handlers", + "Show all registered http handlers", HandleShow); + + m_console.Commands.AddCommand("region", false, "show pending-objects", + "show pending-objects", + "Show # of objects on the pending queues of all scene viewers", HandleShow); + m_console.Commands.AddCommand("region", false, "show modules", "show modules", "Show module data", HandleShow); @@ -943,6 +955,66 @@ namespace OpenSim MainConsole.Instance.Output(connections.ToString()); break; + case "circuits": + System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); + m_sceneManager.ForEachScene( + delegate(Scene scene) + { + //this.HttpServer. + acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); + foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) + acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); + } + ); + + MainConsole.Instance.Output(acd.ToString()); + break; + + case "http-handlers": + System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); + + handlers.AppendFormat("* XMLRPC:\n"); + foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) + handlers.AppendFormat("\t{0}\n", s); + + handlers.AppendFormat("* HTTP:\n"); + List poll = HttpServer.GetPollServiceHandlerKeys(); + foreach (String s in HttpServer.GetHTTPHandlerKeys()) + handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); + + handlers.AppendFormat("* Agent:\n"); + foreach (String s in HttpServer.GetAgentHandlerKeys()) + handlers.AppendFormat("\t{0}\n", s); + + handlers.AppendFormat("* LLSD:\n"); + foreach (String s in HttpServer.GetLLSDHandlerKeys()) + handlers.AppendFormat("\t{0}\n", s); + + handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); + foreach (String s in HttpServer.GetStreamHandlerKeys()) + handlers.AppendFormat("\t{0}\n", s); + + MainConsole.Instance.Output(handlers.ToString()); + break; + + case "pending-objects": + System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n"); + m_sceneManager.ForEachScene( + delegate(Scene scene) + { + scene.ForEachScenePresence( + delegate(ScenePresence sp) + { + pending.AppendFormat("{0}: {1} {2} pending\n", + scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount()); + } + ); + } + ); + + MainConsole.Instance.Output(pending.ToString()); + break; + case "modules": MainConsole.Instance.Output("The currently loaded shared modules are:"); foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index f1fdbc513a..d6159cd52e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs @@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public int PacketsReceived; /// Number of packets sent to this client public int PacketsSent; + /// Number of packets resent to this client + public int PacketsResent; /// Total byte count of unacked packets sent to this client public int UnackedBytes; @@ -257,9 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP public string GetStats() { return string.Format( - "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}", + "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", + PacketsReceived, PacketsSent, - PacketsReceived, + PacketsResent, UnackedBytes, m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, @@ -449,13 +452,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// an outgoing packet from each, obeying the throttling bucket limits /// /// + /// /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the /// wind queue). /// - /// This function is only called from a synchronous loop in the - /// UDPServer so we don't need to bother making this thread safe + /// This function is only called from a synchronous loop in the + /// UDPServer so we don't need to bother making this thread safe + /// + /// /// True if any packets were sent, otherwise false public bool DequeueOutgoing() { @@ -486,7 +492,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_udpServer.SendPacketFinal(nextPacket); m_nextPackets[i] = null; packetSent = true; - this.PacketsSent++; } } else @@ -503,7 +508,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Send the packet m_udpServer.SendPacketFinal(packet); packetSent = true; - this.PacketsSent++; } else { diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 703176c21c..cfcc0576ff 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -506,7 +506,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Bump up the resend count on this packet Interlocked.Increment(ref outgoingPacket.ResendCount); - //Interlocked.Increment(ref Stats.ResentPackets); // Requeue or resend the packet if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) @@ -582,6 +581,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP udpClient.NeedAcks.Add(outgoingPacket); } } + else + { + Interlocked.Increment(ref udpClient.PacketsResent); + } #endregion Sequence Number Assignment diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index 9d40688ac6..d762bef134 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs @@ -141,31 +141,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP private void ProcessQueues() { // Process all the pending adds + OutgoingPacket pendingAdd; - while (m_pendingAdds.TryDequeue(out pendingAdd)) - m_packets[pendingAdd.SequenceNumber] = pendingAdd; + if (m_pendingAdds != null) + { + while (m_pendingAdds.TryDequeue(out pendingAdd)) + { + if (pendingAdd != null && m_packets != null) + { + m_packets[pendingAdd.SequenceNumber] = pendingAdd; + } + } + } // Process all the pending removes, including updating statistics and round-trip times PendingAck pendingRemove; OutgoingPacket ackedPacket; - while (m_pendingRemoves.TryDequeue(out pendingRemove)) + if (m_pendingRemoves != null) { - if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) + while (m_pendingRemoves.TryDequeue(out pendingRemove)) { - m_packets.Remove(pendingRemove.SequenceNumber); - - // Update stats - Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); - - if (!pendingRemove.FromResend) + if (m_pendingRemoves != null && m_packets != null) { - // Calculate the round-trip time for this packet and its ACK - int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; - if (rtt > 0) - ackedPacket.Client.UpdateRoundTrip(rtt); + if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) + { + m_packets.Remove(pendingRemove.SequenceNumber); + + // Update stats + Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); + + if (!pendingRemove.FromResend) + { + // Calculate the round-trip time for this packet and its ACK + int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; + if (rtt > 0) + ackedPacket.Client.UpdateRoundTrip(rtt); + } + } } } } } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index 5c5cb70e28..7526bd2de9 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs @@ -26,12 +26,14 @@ */ using System; +using System.Collections; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; +using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Caps=OpenSim.Framework.Capabilities.Caps; @@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities { m_scene = scene; m_scene.RegisterModuleInterface(this); + MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", + "show capabilities", + "Shows all registered capabilities", CapabilitiesCommand); } public void RegionLoaded(Scene scene) @@ -72,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities m_scene.UnregisterModuleInterface(this); } - public void PostInitialise() {} + public void PostInitialise() + { + } public void Close() {} @@ -227,5 +234,23 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities m_log.Info(" >> "+x+", "+y+": "+kvp.Value); } } + + private void CapabilitiesCommand(string module, string[] cmdparams) + { + System.Text.StringBuilder caps = new System.Text.StringBuilder(); + caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); + + foreach (KeyValuePair kvp in m_capsHandlers) + { + caps.AppendFormat("** User {0}:\n", kvp.Key); + for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); ) + { + Uri uri = new Uri(kvp2.Value.ToString()); + caps.AppendFormat(" {0} = {1}\n", kvp2.Key, uri.PathAndQuery); + } + } + + MainConsole.Instance.Output(caps.ToString()); + } } } diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 6fb8b4625c..df4d561024 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps WriteTextureData(httpRequest, httpResponse, texture, format); return true; } - } // not found - m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); +// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; return true; - } private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index b1c2a3c683..a71def7e04 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -128,6 +128,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver + " is the user's last name." + Environment.NewLine + " is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine + "-p|--profile= adds the url of the profile service to the saved user information." + Environment.NewLine + + "-c|--creators preserves information about foreign creators." + Environment.NewLine + + "-v|--verbose extra debug messages." + Environment.NewLine + " is the filesystem path at which to save the IAR." + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), HandleSaveInvConsoleCommand); @@ -394,6 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver OptionSet ops = new OptionSet(); //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); + ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); + ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); List mainParams = ops.Parse(cmdparams); diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9e1d414861..ca29a7c5c6 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1006,7 +1006,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer /// public void EnableChildAgent(ScenePresence sp, GridRegion region) { - m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); + m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 34b811428d..4565d103ff 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } private string m_ProfileServerURI; + private bool m_OutboundPermission; // private bool m_Initialized = false; @@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; if (thisModuleConfig != null) + { m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); + m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); + } else m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); } @@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) { string userAssetServer = string.Empty; - if (IsForeignUser(avatarID, out userAssetServer)) + if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission) { Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); } @@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (IsForeignUser(sender, out userAssetServer)) m_assMapper.Get(item.AssetID, sender, userAssetServer); - if (IsForeignUser(receiver, out userAssetServer)) + if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission) m_assMapper.Post(item.AssetID, receiver, userAssetServer); } diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 43de2abd15..a9d247a2b8 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml @@ -47,7 +47,6 @@ - diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 89f5da3d9d..66eb7473a0 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs @@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp if (request.ContainsKey(key)) { string val = (String)request[key]; - if (key == "") + if (key != "") { queryString = queryString + key + "=" + val + "&"; } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 023a44c601..3c36799050 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs @@ -247,13 +247,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid public void NeighboursCommand(string module, string[] cmdparams) { + System.Text.StringBuilder caps = new System.Text.StringBuilder(); + foreach (KeyValuePair kvp in m_LocalCache) { - m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName); + caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); List regions = kvp.Value.GetNeighbours(); foreach (GridRegion r in regions) - m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); + caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); } + + MainConsole.Instance.Output(caps.ToString()); } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 39410b561b..3f63db371f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs @@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory return; } } + else + { + m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID); + return; + } } } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs deleted file mode 100644 index 9213132866..0000000000 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ /dev/null @@ -1,362 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using log4net; -using System; -using System.Collections.Generic; -using System.Reflection; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Statistics; -using OpenSim.Services.Connectors; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - -namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory -{ - public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService - { - private static readonly ILog m_log = - LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private bool m_Enabled = false; - private bool m_Initialized = false; - private Scene m_Scene; - private InventoryServicesConnector m_RemoteConnector; - - private IUserManagement m_UserManager; - private IUserManagement UserManager - { - get - { - if (m_UserManager == null) - { - m_UserManager = m_Scene.RequestModuleInterface(); - } - return m_UserManager; - } - } - - - public Type ReplaceableInterface - { - get { return null; } - } - - public string Name - { - get { return "RemoteInventoryServicesConnector"; } - } - - public RemoteInventoryServicesConnector() - { - } - - public RemoteInventoryServicesConnector(IConfigSource source) - { - Init(source); - } - - protected override void Init(IConfigSource source) - { - m_RemoteConnector = new InventoryServicesConnector(source); - base.Init(source); - } - - #region ISharedRegionModule - - public void Initialise(IConfigSource source) - { - IConfig moduleConfig = source.Configs["Modules"]; - if (moduleConfig != null) - { - string name = moduleConfig.GetString("InventoryServices", ""); - if (name == Name) - { - Init(source); - m_Enabled = true; - - m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled"); - } - } - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public void AddRegion(Scene scene) - { -// m_Scene = scene; - //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); - - if (!m_Enabled) - return; - - if (!m_Initialized) - { - m_Initialized = true; - } - - scene.RegisterModuleInterface(this); - m_cache.AddRegion(scene); - - if (m_Scene == null) - m_Scene = scene; - } - - public void RemoveRegion(Scene scene) - { - if (!m_Enabled) - return; - - m_cache.RemoveRegion(scene); - } - - public void RegionLoaded(Scene scene) - { - if (!m_Enabled) - return; - - m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName); - - } - - #endregion ISharedRegionModule - - #region IInventoryService - - public override bool CreateUserInventory(UUID user) - { - return false; - } - - public override List GetInventorySkeleton(UUID userId) - { - return new List(); - } - - public override InventoryCollection GetUserInventory(UUID userID) - { - return null; - } - - public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback) - { - UUID sessionID = GetSessionID(userID); - try - { - m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback); - } - catch (Exception e) - { - if (StatsManager.SimExtraStats != null) - StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure(); - - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}", - e.Source, e.Message); - } - - } - - // inherited. See base class - // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) - - public override Dictionary GetSystemFolders(UUID userID) - { - UUID sessionID = GetSessionID(userID); - return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); - } - - public override InventoryCollection GetFolderContent(UUID userID, UUID folderID) - { - UUID sessionID = GetSessionID(userID); - try - { - InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); - foreach (InventoryItemBase item in invCol.Items) - UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); - return invCol; - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}", - e.Source, e.Message); - } - InventoryCollection nullCollection = new InventoryCollection(); - nullCollection.Folders = new List(); - nullCollection.Items = new List(); - nullCollection.UserID = userID; - return nullCollection; - } - - public override List GetFolderItems(UUID userID, UUID folderID) - { - UUID sessionID = GetSessionID(userID); - return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID); - } - - public override bool AddFolder(InventoryFolderBase folder) - { - if (folder == null) - return false; - - UUID sessionID = GetSessionID(folder.Owner); - return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID); - } - - public override bool UpdateFolder(InventoryFolderBase folder) - { - if (folder == null) - return false; - - UUID sessionID = GetSessionID(folder.Owner); - return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID); - } - - public override bool MoveFolder(InventoryFolderBase folder) - { - if (folder == null) - return false; - - UUID sessionID = GetSessionID(folder.Owner); - return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID); - } - - public override bool DeleteFolders(UUID ownerID, List folderIDs) - { - if (folderIDs == null) - return false; - if (folderIDs.Count == 0) - return false; - - UUID sessionID = GetSessionID(ownerID); - return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID); - } - - - public override bool PurgeFolder(InventoryFolderBase folder) - { - if (folder == null) - return false; - - UUID sessionID = GetSessionID(folder.Owner); - return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID); - } - - // public bool AddItem(InventoryItemBase item) inherited - // Uses AddItemPlain - - protected override bool AddItemPlain(InventoryItemBase item) - { - if (item == null) - return false; - - UUID sessionID = GetSessionID(item.Owner); - return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID); - } - - public override bool UpdateItem(InventoryItemBase item) - { - if (item == null) - return false; - - UUID sessionID = GetSessionID(item.Owner); - return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID); - } - - public override bool MoveItems(UUID ownerID, List items) - { - if (items == null) - return false; - - UUID sessionID = GetSessionID(ownerID); - return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID); - } - - - public override bool DeleteItems(UUID ownerID, List itemIDs) - { - if (itemIDs == null) - return false; - if (itemIDs.Count == 0) - return true; - - UUID sessionID = GetSessionID(ownerID); - return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID); - } - - public override InventoryItemBase GetItem(InventoryItemBase item) - { - if (item == null) - return null; - - UUID sessionID = GetSessionID(item.Owner); - return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); - } - - public override InventoryFolderBase GetFolder(InventoryFolderBase folder) - { - if (folder == null) - return null; - - UUID sessionID = GetSessionID(folder.Owner); - return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID); - } - - public override bool HasInventoryForUser(UUID userID) - { - return false; - } - - public override List GetActiveGestures(UUID userId) - { - return new List(); - } - - public override int GetAssetPermissions(UUID userID, UUID assetID) - { - UUID sessionID = GetSessionID(userID); - return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID); - } - - - #endregion - - private UUID GetSessionID(UUID userID) - { - return UUID.Zero; - } - - } -} diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 971a56f979..9363714e3c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs @@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation if (destination == null) return false; + // We limit the number of messages sent for a position change to just one per + // simulator so when we receive the update we need to hand it to each of the + // scenes; scenes each check to see if the is a scene presence for the avatar + // note that we really don't need the GridRegion for this call foreach (Scene s in m_sceneList) { - if (s.RegionInfo.RegionHandle == destination.RegionHandle) - { - //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); - s.IncomingChildAgentDataUpdate(cAgentData); - return true; - } + //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); + s.IncomingChildAgentDataUpdate(cAgentData); } //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); - return false; + return true; } public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs index 7251d57f69..2397f223b3 100644 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs @@ -36,5 +36,6 @@ namespace OpenSim.Region.Framework.Interfaces void Close(); void QueuePartForUpdate(SceneObjectPart part); void SendPrimUpdates(); + int GetPendingObjectsCount(); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c8af4c38e3..19cb0c16ba 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -189,7 +189,8 @@ namespace OpenSim.Region.Framework.Scenes } } - public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); + public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); + /// /// This informs all neighboring regions about the settings of it's child agent. @@ -198,31 +199,17 @@ namespace OpenSim.Region.Framework.Scenes /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. /// /// - private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) + private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest) { //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); try { - //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); - uint x = 0, y = 0; - Utils.LongToUInts(regionHandle, out x, out y); - GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); - m_scene.SimulationService.UpdateAgent(destination, cAgentData); + m_scene.SimulationService.UpdateAgent(dest, cAgentData); } catch { // Ignore; we did our best } - - //if (regionAccepted) - //{ - // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent"); - //} - //else - //{ - // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent"); - //} - } private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) @@ -236,14 +223,28 @@ namespace OpenSim.Region.Framework.Scenes // This assumes that we know what our neighbors are. try { + uint x = 0, y = 0; + List simulatorList = new List(); foreach (ulong regionHandle in presence.KnownChildRegionHandles) { if (regionHandle != m_regionInfo.RegionHandle) { - SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; - d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, - SendChildAgentDataUpdateCompleted, - d); + // we only want to send one update to each simulator; the simulator will + // hand it off to the regions where a child agent exists, this does assume + // that the region position is cached or performance will degrade + Utils.LongToUInts(regionHandle, out x, out y); + GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); + if (! simulatorList.Contains(dest.ServerURI)) + { + // we havent seen this simulator before, add it to the list + // and send it an update + simulatorList.Add(dest.ServerURI); + + SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; + d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest, + SendChildAgentDataUpdateCompleted, + d); + } } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6496a251e4..d4f3dfe2d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2093,8 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes public void GetProperties(IClientAPI client) { + //Viewer wants date in microseconds so multiply it by 1,000,000. client.SendObjectPropertiesReply( - m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, + m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero, _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 40a73a9d4c..1f4ec9656c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -205,6 +205,14 @@ namespace OpenSim.Region.Framework.Scenes Reset(); } + public int GetPendingObjectsCount() + { + if (m_pendingObjects != null) + return m_pendingObjects.Count; + + return 0; + } + public class ScenePartUpdate { public UUID FullID; diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index 87d067c961..6630edb15e 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs @@ -154,24 +154,26 @@ namespace OpenSim.Region.CoreModules.UDP.Linden report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); report.AppendFormat( - "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", + "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", "Pkts", "Pkts", + "Pkts", "Bytes", - "Pkts", - "Pkts", - "Pkts", - "Pkts", - "Pkts", - "Pkts", - "Pkts", - "Pkts"); + "Q Pkts", + "Q Pkts", + "Q Pkts", + "Q Pkts", + "Q Pkts", + "Q Pkts", + "Q Pkts", + "Q Pkts"); report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); report.AppendFormat( - "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", - "Out", + "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n", "In", + "Out", + "Resent", "Unacked", "Resend", "Land", diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs index 5c779debc5..6d2607541e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs @@ -63,7 +63,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); + /// + /// Get information about a specific group to which the user belongs. + /// + /// The agent requesting the information. + /// The agent requested. + /// The group requested. + /// + /// If the user is a member of the group then the data structure is returned. If not, then null is returned. + /// GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); + + /// + /// Get information about the groups to which a user belongs. + /// + /// The agent requesting the information. + /// The agent requested. + /// + /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty + /// list is returned. + /// List GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 0d265f2501..81725c55c7 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs @@ -704,7 +704,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups } } - return findings; } @@ -712,54 +711,55 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); - GroupMembershipData data = new GroupMembershipData(); - - /////////////////////////////// - // Agent Specific Information: - // - OSDMap UserActiveGroup; - if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) - { - data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); - } + GroupMembershipData data = null; + bool foundData = false; OSDMap UserGroupMemberInfo; if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) { + data = new GroupMembershipData(); data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); - data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); + data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); + + /////////////////////////////// + // Agent Specific Information: + // + OSDMap UserActiveGroup; + if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup)) + { + data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID); + } /////////////////////////////// // Role Specific Information: // - OSDMap GroupRoleInfo; if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) { data.GroupTitle = GroupRoleInfo["Title"].AsString(); data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); - } - } - - /////////////////////////////// - // Group Specific Information: - // - OSDMap GroupInfo; - string GroupName; - if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) - { - data.GroupID = groupID; - data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); - data.Charter = GroupInfo["Charter"].AsString(); - data.FounderID = GroupInfo["FounderID"].AsUUID(); - data.GroupName = GroupName; - data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); - data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); - data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); - data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); - data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); + } + + /////////////////////////////// + // Group Specific Information: + // + OSDMap GroupInfo; + string GroupName; + if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) + { + data.GroupID = groupID; + data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); + data.Charter = GroupInfo["Charter"].AsString(); + data.FounderID = GroupInfo["FounderID"].AsUUID(); + data.GroupName = GroupName; + data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); + data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); + data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); + data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); + data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); + } } return data; diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs index d4b7020542..cee8851c3a 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs @@ -71,6 +71,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView public void RegionLoaded(Scene scene) { + if (!m_Enabled) + return; + m_Generator = scene.RequestModuleInterface(); if (m_Generator == null) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cdaaab3700..aa6e505a3d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1920,15 +1920,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; - UUID textureID=new UUID(); + UUID textureID = new UUID(); - if (!UUID.TryParse(texture, out textureID)) - { - textureID=InventoryKey(texture, (int)AssetType.Texture); - } - - if (textureID == UUID.Zero) - return; + textureID = InventoryKey(texture, (int)AssetType.Texture); + if (textureID == UUID.Zero) + { + if (!UUID.TryParse(texture, out textureID)) + return; + } Primitive.TextureEntry tex = part.Shape.Textures; @@ -3346,12 +3345,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; msg.Position = new Vector3(m_host.AbsolutePosition); msg.RegionID = World.RegionInfo.RegionID.Guid; - msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); + msg.binaryBucket + = Util.StringToBytes256( + "{0}/{1}/{2}/{3}", + World.RegionInfo.RegionName, + (int)Math.Floor(m_host.AbsolutePosition.X), + (int)Math.Floor(m_host.AbsolutePosition.Y), + (int)Math.Floor(m_host.AbsolutePosition.Z)); if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } + ScriptSleep(2000); } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index cf059b3afa..4d299d6a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -711,7 +711,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // and convert the regionName to the target region if (regionName.Contains(".") && regionName.Contains(":")) { -// List regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); + World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); +// List regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); + string[] parts = regionName.Split(new char[] { ':' }); if (parts.Length > 2) regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs deleted file mode 100644 index 9878855355..0000000000 --- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs +++ /dev/null @@ -1,335 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using log4net; -using Nini.Config; -using System; -using System.Collections.Generic; -using System.Reflection; -using OpenSim.Framework; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - -namespace OpenSim.Services.Connectors.Inventory -{ - public class HGInventoryServiceConnector : ISessionAuthInventoryService - { - private static readonly ILog m_log = - LogManager.GetLogger( - MethodBase.GetCurrentMethod().DeclaringType); - - private Dictionary m_connectors = new Dictionary(); - - public HGInventoryServiceConnector(IConfigSource source) - { - IConfig moduleConfig = source.Configs["Modules"]; - if (moduleConfig != null) - { - - IConfig inventoryConfig = source.Configs["InventoryService"]; - if (inventoryConfig == null) - { - m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini"); - return; - } - - m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled"); - } - } - - private bool StringToUrlAndUserID(string id, out string url, out string userID) - { - url = String.Empty; - userID = String.Empty; - - Uri assetUri; - - if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) && - assetUri.Scheme == Uri.UriSchemeHttp) - { - url = "http://" + assetUri.Authority; - userID = assetUri.LocalPath.Trim(new char[] { '/' }); - return true; - } - - return false; - } - private ISessionAuthInventoryService GetConnector(string url) - { - InventoryServicesConnector connector = null; - lock (m_connectors) - { - if (m_connectors.ContainsKey(url)) - { - connector = m_connectors[url]; - } - else - { - // We're instantiating this class explicitly, but this won't - // work in general, because the remote grid may be running - // an inventory server that has a different protocol. - // Eventually we will want a piece of protocol asking - // the remote server about its kind. Definitely cool thing to do! - connector = new InventoryServicesConnector(url); - m_connectors.Add(url, connector); - } - } - return connector; - } - - public string Host - { - get { return string.Empty; } - } - - public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback) - { - m_log.Debug("[HGInventory]: GetUserInventory " + id); - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - connector.GetUserInventory(userID, sessionID, callback); - } - - } - - /// - /// Gets the user folder for the given folder-type - /// - /// - /// - /// - public Dictionary GetSystemFolders(string id, UUID sessionID) - { - m_log.Debug("[HGInventory]: GetSystemFolders " + id); - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.GetSystemFolders(userID, sessionID); - } - - return new Dictionary(); - } - - /// - /// Gets everything (folders and items) inside a folder - /// - /// - /// - /// - public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) - { - m_log.Debug("[HGInventory]: GetFolderContent " + id); - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.GetFolderContent(userID, folderID, sessionID); - } - - return null; - } - - public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.AddFolder(userID, folder, sessionID); - } - return false; - } - - public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.UpdateFolder(userID, folder, sessionID); - } - return false; - } - - public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.MoveFolder(userID, folder, sessionID); - } - return false; - } - - public bool DeleteFolders(string id, List folders, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.DeleteFolders(userID, folders, sessionID); - } - return false; - } - - public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.PurgeFolder(userID, folder, sessionID); - } - return false; - } - - public List GetFolderItems(string id, UUID folderID, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.GetFolderItems(userID, folderID, sessionID); - } - return new List(); - } - - public bool AddItem(string id, InventoryItemBase item, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.AddItem(userID, item, sessionID); - } - return false; - } - - public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.UpdateItem(userID, item, sessionID); - } - return false; - } - - public bool MoveItems(string id, List items, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.MoveItems(userID, items, sessionID); - } - return false; - } - - public bool DeleteItems(string id, List itemIDs, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.DeleteItems(userID, itemIDs, sessionID); - } - return false; - } - - public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - //m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url); - ISessionAuthInventoryService connector = GetConnector(url); - return connector.QueryItem(userID, item, sessionID); - } - return null; - } - - public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.QueryFolder(userID, folder, sessionID); - } - return null; - } - - public int GetAssetPermissions(string id, UUID assetID, UUID sessionID) - { - string url = string.Empty; - string userID = string.Empty; - - if (StringToUrlAndUserID(id, out url, out userID)) - { - ISessionAuthInventoryService connector = GetConnector(url); - return connector.GetAssetPermissions(userID, assetID, sessionID); - } - return 0; - } - } -} diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs deleted file mode 100644 index da8c7e2e61..0000000000 --- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs +++ /dev/null @@ -1,140 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using OpenSim.Framework; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - -namespace OpenSim.Services.Connectors -{ - /// - /// Defines all operations to access a remote inventory service - /// using session authentication as a form of security. - /// - public interface ISessionAuthInventoryService - { - string Host - { - get; - } - - /// - /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the - /// inventory has been received - /// - /// - /// - void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); - - /// - /// Gets the user folder for the given folder-type - /// - /// - /// - /// - Dictionary GetSystemFolders(string userID, UUID session_id); - - /// - /// Gets everything (folders and items) inside a folder - /// - /// - /// - /// - InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id); - - /// - /// Add a new folder to the user's inventory - /// - /// - /// true if the folder was successfully added - bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id); - - /// - /// Update a folder in the user's inventory - /// - /// - /// true if the folder was successfully updated - bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id); - - /// - /// Move an inventory folder to a new location - /// - /// A folder containing the details of the new location - /// true if the folder was successfully moved - bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id); - - /// - /// Delete a list of inventory folders (from trash) - /// - bool DeleteFolders(string userID, List folders, UUID session_id); - - /// - /// Purge an inventory folder of all its items and subfolders. - /// - /// - /// true if the folder was successfully purged - bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id); - - /// - /// Get items from a folder. - /// - /// - /// true if the folder was successfully purged - List GetFolderItems(string userID, UUID folderID, UUID session_id); - - /// - /// Add a new item to the user's inventory - /// - /// - /// true if the item was successfully added - bool AddItem(string userID, InventoryItemBase item, UUID session_id); - - /// - /// Update an item in the user's inventory - /// - /// - /// true if the item was successfully updated - bool UpdateItem(string userID, InventoryItemBase item, UUID session_id); - - bool MoveItems(string userID, List items, UUID session_id); - - /// - /// Delete an item from the user's inventory - /// - /// - /// true if the item was successfully deleted - bool DeleteItems(string userID, List itemIDs, UUID session_id); - - InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id); - - InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id); - - int GetAssetPermissions(string userID, UUID assetID, UUID session_id); - - } -} diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs deleted file mode 100644 index f86b453665..0000000000 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ /dev/null @@ -1,582 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using log4net; -using System; -using System.Collections.Generic; -using System.IO; -using System.Reflection; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Servers.HttpServer; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - -namespace OpenSim.Services.Connectors -{ - public class InventoryServicesConnector : ISessionAuthInventoryService - { - private static readonly ILog m_log = - LogManager.GetLogger( - MethodBase.GetCurrentMethod().DeclaringType); - - private string m_ServerURI = String.Empty; - - private Dictionary m_RequestingInventory = new Dictionary(); - private Dictionary m_RequestTime = new Dictionary(); - - public InventoryServicesConnector() - { - } - - public InventoryServicesConnector(string serverURI) - { - m_ServerURI = serverURI.TrimEnd('/'); - } - - public InventoryServicesConnector(IConfigSource source) - { - Initialise(source); - } - - public virtual void Initialise(IConfigSource source) - { - IConfig inventoryConfig = source.Configs["InventoryService"]; - if (inventoryConfig == null) - { - m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); - throw new Exception("InventoryService missing from OpenSim.ini"); - } - - string serviceURI = inventoryConfig.GetString("InventoryServerURI", - String.Empty); - - if (serviceURI == String.Empty) - { - m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService"); - throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); - } - m_ServerURI = serviceURI.TrimEnd('/'); - } - - #region ISessionAuthInventoryService - - public string Host - { - get { return m_ServerURI; } - } - - /// - /// Caller must catch eventual Exceptions. - /// - /// - /// - /// - public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback) - { - UUID userID = UUID.Zero; - if (UUID.TryParse(userIDStr, out userID)) - { - lock (m_RequestingInventory) - { - // *HACK ALERT* - - // If an inventory request times out, it blocks any further requests from the - // same user, even after a relog. This is bad, and makes me sad. - - // Really, we should detect a timeout and report a failure to the callback, - // BUT in my testing i found that it's hard to detect a timeout.. sometimes, - // a partial response is recieved, and sometimes a null response. - - // So, for now, add a timer of ten seconds (which is the request timeout). - - // This should basically have the same effect. - - lock (m_RequestTime) - { - if (m_RequestTime.ContainsKey(userID)) - { - TimeSpan interval = DateTime.Now - m_RequestTime[userID]; - if (interval.TotalSeconds > 10) - { - m_RequestTime.Remove(userID); - if (m_RequestingInventory.ContainsKey(userID)) - { - m_RequestingInventory.Remove(userID); - } - } - } - if (!m_RequestingInventory.ContainsKey(userID)) - { - m_RequestTime.Add(userID, DateTime.Now); - m_RequestingInventory.Add(userID, callback); - } - else - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID); - return; - } - } - } - - m_log.InfoFormat( - "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}", - m_ServerURI, userID); - - RestSessionObjectPosterResponse requester - = new RestSessionObjectPosterResponse(); - requester.ResponseCallback = InventoryResponse; - - requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString()); - } - } - - /// - /// Gets the user folder for the given folder-type - /// - /// - /// - /// - public Dictionary GetSystemFolders(string userID, UUID sessionID) - { - List folders = null; - Dictionary dFolders = new Dictionary(); - try - { - folders = SynchronousRestSessionObjectPoster>.BeginPostObject( - "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); - - foreach (InventoryFolderBase f in folders) - dFolders[(AssetType)f.Type] = f; - - return dFolders; - } - catch (Exception e) - { - // Maybe we're talking to an old inventory server. Try this other thing. - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.", - e.Source, e.Message); - - try - { - InventoryCollection inventory = SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString()); - folders = inventory.Folders; - } - catch (Exception ex) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.", - e.Source, ex.Message); - } - - if ((folders != null) && (folders.Count > 0)) - { - m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}", - folders.Count, userID); - foreach (InventoryFolderBase f in folders) - { - if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown)) - dFolders[(AssetType)f.Type] = f; - } - - UUID rootFolderID = dFolders[AssetType.Animation].ParentID; - InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID)); - rootFolder = QueryFolder(userID, rootFolder, sessionID); - dFolders[AssetType.Folder] = rootFolder; - m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID); - return dFolders; - } - } - - return new Dictionary(); - } - - /// - /// Gets everything (folders and items) inside a folder - /// - /// - /// - /// - public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID) - { - try - { - // normal case - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString()); - } - catch (TimeoutException e) - { - m_log.ErrorFormat( - "[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.", - m_ServerURI, folderID, e.Source, e.Message); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).", - folderID, e.Source, e.Message); - } - - InventoryCollection nullCollection = new InventoryCollection(); - nullCollection.Folders = new List(); - nullCollection.Items = new List(); - nullCollection.UserID = new UUID(userID); - return nullCollection; - } - - public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}", - folder.Name, folder.ID, e.Source, e.Message); - } - - return false; - } - - public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}", - folder.Name, folder.ID, e.Source, e.Message); - } - - return false; - } - - public bool DeleteFolders(string userID, List folderIDs, UUID sessionID) - { - try - { - List guids = new List(); - foreach (UUID u in folderIDs) - guids.Add(u.Guid); - return SynchronousRestSessionObjectPoster, bool>.BeginPostObject( - "POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}", - e.Source, e.Message); - } - - return false; - } - - public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}", - folder.Name, folder.ID, e.Source, e.Message); - } - - return false; - } - - public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}", - folder.Name, folder.ID, e.Source, e.Message); - } - - return false; - } - - public List GetFolderItems(string userID, UUID folderID, UUID sessionID) - { - try - { - InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID)); - return SynchronousRestSessionObjectPoster>.BeginPostObject( - "POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}", - folderID, e.Source, e.Message); - } - - return null; - } - - public bool AddItem(string userID, InventoryItemBase item, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}", - item.Name, item.ID, e.Source, e.Message); - } - - return false; - } - - public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}", - item.Name, item.ID, e.Source, e.Message); - } - - return false; - } - - /** - * MoveItems Async group - */ - - delegate void MoveItemsDelegate(string userID, List items, UUID sessionID); - - private void MoveItemsAsync(string userID, List items, UUID sessionID) - { - if (items == null) - { - m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list."); - return; - } - - try - { - //SynchronousRestSessionObjectPoster, bool>.BeginPostObject( - // "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString()); - - //// Success - //return; - string uri = m_ServerURI + "/inventory/" + userID; - if (SynchronousRestObjectRequester. - MakeRequest, bool>("PUT", uri, items)) - m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri); - else - m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ; - - return; - - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.", - e.Source, e.Message); - } - - } - - private void MoveItemsCompleted(IAsyncResult iar) - { - MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState; - d.EndInvoke(iar); - } - - public bool MoveItems(string userID, List items, UUID sessionID) - { - MoveItemsDelegate d = MoveItemsAsync; - d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d); - return true; - } - - public bool DeleteItems(string userID, List items, UUID sessionID) - { - try - { - List guids = new List(); - foreach (UUID u in items) - guids.Add(u.Guid); - return SynchronousRestSessionObjectPoster, bool>.BeginPostObject( - "POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}", - e.Source, e.Message); - } - - return false; - } - - public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString()); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}", - e.Source, e.Message); - } - - return null; - } - - public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID) - { - try - { - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}", - e.Source, e.Message); - } - - return null; - } - - public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID) - { - try - { - InventoryItemBase item = new InventoryItemBase(); - item.Owner = new UUID(userID); - item.AssetID = assetID; - return SynchronousRestSessionObjectPoster.BeginPostObject( - "POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID); - } - catch (Exception e) - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}", - e.Source, e.Message); - } - - return 0; - } - - #endregion - - /// - /// Callback used by the inventory server GetInventory request - /// - /// - private void InventoryResponse(InventoryCollection response) - { - UUID userID = response.UserID; - InventoryReceiptCallback callback = null; - lock (m_RequestingInventory) - { - if (m_RequestingInventory.ContainsKey(userID)) - { - callback = m_RequestingInventory[userID]; - m_RequestingInventory.Remove(userID); - lock (m_RequestTime) - { - if (m_RequestTime.ContainsKey(userID)) - { - m_RequestTime.Remove(userID); - } - } - } - else - { - m_log.WarnFormat( - "[INVENTORY CONNECTOR]: " + - "Received inventory response for {0} for which we do not have a record of requesting!", - userID); - return; - } - } - - m_log.InfoFormat("[INVENTORY CONNECTOR]: " + - "Received inventory response for user {0} containing {1} folders and {2} items", - userID, response.Folders.Count, response.Items.Count); - - InventoryFolderImpl rootFolder = null; - - ICollection folders = new List(); - ICollection items = new List(); - - foreach (InventoryFolderBase folder in response.Folders) - { - if (folder.ParentID == UUID.Zero) - { - rootFolder = new InventoryFolderImpl(folder); - folders.Add(rootFolder); - - break; - } - } - - if (rootFolder != null) - { - foreach (InventoryFolderBase folder in response.Folders) - { - if (folder.ID != rootFolder.ID) - { - folders.Add(new InventoryFolderImpl(folder)); - } - } - - foreach (InventoryItemBase item in response.Items) - { - items.Add(item); - } - } - else - { - m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID); - } - - callback(folders, items); - } - } -} diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs deleted file mode 100644 index a7aa1382c4..0000000000 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ /dev/null @@ -1,196 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using log4net; -using System; -using System.Collections.Generic; -using System.IO; -using System.Reflection; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Servers.HttpServer; -using OpenSim.Services.Interfaces; -using OpenMetaverse; - -namespace OpenSim.Services.Connectors -{ - /// - /// This connector is temporary. It's used by the user server, before that server is refactored. - /// - public class QuickAndDirtyInventoryServiceConnector : IInventoryService - { -// private static readonly ILog m_log = -// LogManager.GetLogger( -// MethodBase.GetCurrentMethod().DeclaringType); - - private string m_ServerURI = String.Empty; - - //private Dictionary m_RequestingInventory = new Dictionary(); - - public QuickAndDirtyInventoryServiceConnector() - { - } - - public QuickAndDirtyInventoryServiceConnector(string serverURI) - { - m_ServerURI = serverURI.TrimEnd('/'); - } - - /// - /// - /// - /// - /// - public bool CreateUserInventory(UUID userId) - { - return SynchronousRestObjectPoster.BeginPostObject( - "POST", m_ServerURI + "CreateInventory/", userId.Guid); - } - - /// - /// - /// - /// - /// - public List GetInventorySkeleton(UUID userId) - { - return SynchronousRestObjectPoster.BeginPostObject>( - "POST", m_ServerURI + "RootFolders/", userId.Guid); - } - - /// - /// Returns a list of all the active gestures in a user's inventory. - /// - /// - /// The of the user - /// - /// - /// A flat list of the gesture items. - /// - public List GetActiveGestures(UUID userId) - { - return SynchronousRestObjectPoster.BeginPostObject>( - "POST", m_ServerURI + "ActiveGestures/", userId.Guid); - } - - public InventoryCollection GetUserInventory(UUID userID) - { - return null; - } - - public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) - { - } - - public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) - { - return null; - } - - public InventoryCollection GetFolderContent(UUID userID, UUID folderID) - { - return null; - } - - public List GetFolderItems(UUID userID, UUID folderID) - { - return null; - } - - public bool AddFolder(InventoryFolderBase folder) - { - return false; - } - - public bool UpdateFolder(InventoryFolderBase folder) - { - return false; - } - - public bool MoveFolder(InventoryFolderBase folder) - { - return false; - } - - public bool DeleteFolders(UUID ownerID, List folderIDs) - { - return false; - } - - - public bool PurgeFolder(InventoryFolderBase folder) - { - return false; - } - - public bool AddItem(InventoryItemBase item) - { - return false; - } - - public bool UpdateItem(InventoryItemBase item) - { - return false; - } - - public bool MoveItems(UUID ownerID, List items) - { - return false; - } - - public bool DeleteItems(UUID owner, List itemIDs) - { - return false; - } - - public InventoryItemBase GetItem(InventoryItemBase item) - { - return null; - } - - public InventoryFolderBase GetFolder(InventoryFolderBase folder) - { - return null; - } - - public bool HasInventoryForUser(UUID userID) - { - return false; - } - - public InventoryFolderBase GetRootFolder(UUID userID) - { - return null; - } - - public int GetAssetPermissions(UUID userID, UUID assetID) - { - return 0; - } - - } -} diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs new file mode 100644 index 0000000000..93fdae38c1 --- /dev/null +++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs @@ -0,0 +1,262 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Net; +using System.IO; +using System.Timers; +using System.Drawing; +using System.Drawing.Imaging; + +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Region.OptionalModules.Simian +{ + /// + /// + /// + /// + + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SimianGridMaptile")] + public class SimianGridMaptile : ISharedRegionModule + { + private static readonly ILog m_log = + LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private bool m_enabled = false; + private string m_serverUrl = String.Empty; + private Dictionary m_scenes = new Dictionary(); + + private int m_refreshtime = 0; + private int m_lastrefresh = 0; + private System.Timers.Timer m_refreshTimer = new System.Timers.Timer(); + + #region ISharedRegionModule + + public Type ReplaceableInterface { get { return null; } } + public string Name { get { return "SimianGridMaptile"; } } + public void RegionLoaded(Scene scene) { } + public void Close() { } + + /// + /// + /// + public void Initialise(IConfigSource source) + { + IConfig config = source.Configs["SimianGridMaptiles"]; + if (config == null) + return; + + if (! config.GetBoolean("Enabled", false)) + return; + + m_serverUrl = config.GetString("MaptileURL"); + if (String.IsNullOrEmpty(m_serverUrl)) + return; + + int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime")); + if (refreshseconds <= 0) + return; + + m_refreshtime = refreshseconds * 1000; // convert from seconds to ms + m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}", + m_refreshtime,m_serverUrl); + + m_enabled = true; + } + + /// + /// + /// + public void PostInitialise() + { + if (m_enabled) + { + m_refreshTimer.Enabled = true; + m_refreshTimer.AutoReset = true; + m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes + m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); + } + } + + + /// + /// + /// + public void AddRegion(Scene scene) + { + if (! m_enabled) + return; + + // Every shared region module has to maintain an indepedent list of + // currently running regions + lock (m_scenes) + m_scenes[scene.RegionInfo.RegionID] = scene; + } + + /// + /// + /// + public void RemoveRegion(Scene scene) + { + if (! m_enabled) + return; + + lock (m_scenes) + m_scenes.Remove(scene.RegionInfo.RegionID); + } + + #endregion ISharedRegionModule + + /// + /// + /// + private void HandleMaptileRefresh(object sender, EventArgs ea) + { + // this approach is a bit convoluted becase we want to wait for the + // first upload to happen on startup but after all the objects are + // loaded and initialized + if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime) + return; + + m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired"); + lock (m_scenes) + { + foreach (IScene scene in m_scenes.Values) + { + try + { + UploadMapTile(scene); + } + catch (Exception ex) + { + m_log.WarnFormat("[SIMIAN MAPTILE] something bad happened {0}",ex.Message); + } + } + } + + m_lastrefresh = Util.EnvironmentTickCount(); + } + + /// + /// + /// + private void UploadMapTile(IScene scene) + { + m_log.DebugFormat("[SIMIAN MAPTILE]: upload maptile for {0}",scene.RegionInfo.RegionName); + + // Create a PNG map tile and upload it to the AddMapTile API + byte[] pngData = Utils.EmptyBytes; + IMapImageGenerator tileGenerator = scene.RequestModuleInterface(); + if (tileGenerator == null) + { + m_log.Warn("[SIMIAN MAPTILE]: Cannot upload PNG map tile without an ImageGenerator"); + return; + } + + using (Image mapTile = tileGenerator.CreateMapTile()) + { + using (MemoryStream stream = new MemoryStream()) + { + mapTile.Save(stream, ImageFormat.Png); + pngData = stream.ToArray(); + } + } + + List postParameters = new List() + { + new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()), + new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()), + new MultipartForm.File("Tile", "tile.png", "image/png", pngData) + }; + + string errorMessage = null; + int tickstart = Util.EnvironmentTickCount(); + + // Make the remote storage request + try + { + HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl); + request.Timeout = 20000; + request.ReadWriteTimeout = 5000; + + using (HttpWebResponse response = MultipartForm.Post(request, postParameters)) + { + using (Stream responseStream = response.GetResponseStream()) + { + string responseStr = responseStream.GetStreamString(); + OSD responseOSD = OSDParser.Deserialize(responseStr); + if (responseOSD.Type == OSDType.Map) + { + OSDMap responseMap = (OSDMap)responseOSD; + if (responseMap["Success"].AsBoolean()) + return; + + errorMessage = "Upload failed: " + responseMap["Message"].AsString(); + } + else + { + errorMessage = "Response format was invalid:\n" + responseStr; + } + } + } + } + catch (WebException we) + { + errorMessage = we.Message; + if (we.Status == WebExceptionStatus.ProtocolError) + { + HttpWebResponse webResponse = (HttpWebResponse)we.Response; + errorMessage = String.Format("[{0}] {1}", + webResponse.StatusCode,webResponse.StatusDescription); + } + } + catch (Exception ex) + { + errorMessage = ex.Message; + } + finally + { + // This just dumps a warning for any operation that takes more than 100 ms + int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); + m_log.DebugFormat("[SIMIAN MAPTILE]: map tile uploaded in {0}ms",tickdiff); + } + + m_log.WarnFormat("[SIMIAN MAPTILE]: Failed to store {0} byte tile for {1}: {2}", + pngData.Length, scene.RegionInfo.RegionName, errorMessage); + } + } +} \ No newline at end of file diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 2c8277ff40..46ad9dd81f 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs @@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // we use this dictionary to track the pending updateagent requests, maps URI --> position update + private Dictionary m_updateAgentQueue = new Dictionary(); + //private GridRegion m_Region; public SimulationServiceConnector() @@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation /// public bool UpdateAgent(GridRegion destination, AgentPosition data) { - // we need a better throttle for these - // return false; + // The basic idea of this code is that the first thread that needs to + // send an update for a specific avatar becomes the worker for any subsequent + // requests until there are no more outstanding requests. Further, only send the most + // recent update; this *should* never be needed but some requests get + // slowed down and once that happens the problem with service end point + // limits kicks in and nothing proceeds + string uri = destination.ServerURI + AgentPath() + data.AgentID + "/"; + lock (m_updateAgentQueue) + { + if (m_updateAgentQueue.ContainsKey(uri)) + { + // Another thread is already handling + // updates for this simulator, just update + // the position and return, overwrites are + // not a problem since we only care about the + // last update anyway + m_updateAgentQueue[uri] = data; + return true; + } + + // Otherwise update the reference and start processing + m_updateAgentQueue[uri] = data; + } - return UpdateAgent(destination, (IAgentData)data); + AgentPosition pos = null; + while (true) + { + lock (m_updateAgentQueue) + { + // save the position + AgentPosition lastpos = pos; + + pos = m_updateAgentQueue[uri]; + + // this is true if no one put a new + // update in the map since the last + // one we processed, if thats the + // case then we are done + if (pos == lastpos) + { + m_updateAgentQueue.Remove(uri); + return true; + } + } + + UpdateAgent(destination,(IAgentData)pos); + } + + // unreachable + return true; } /// diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index 125c2be8cf..aeff9b524f 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs @@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService } } - m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count); + m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); return rinfos; } diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index c02c81306f..e0d8103301 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs @@ -180,44 +180,18 @@ namespace OpenSim.Services.GridService public GridRegion TryLinkRegionToCoords(UUID scopeID, string mapName, int xloc, int yloc, UUID ownerID, out string reason) { reason = string.Empty; - string host = "127.0.0.1"; - string portstr; - string regionName = ""; uint port = 0; - string[] parts = mapName.Split(new char[] { ':' }); - if (parts.Length >= 1) + string[] parts = mapName.Split(new char[] {':'}); + string regionName = String.Empty; + if (parts.Length > 1) { - host = parts[0]; + regionName = mapName.Substring(parts[0].Length + 1); + regionName = regionName.Trim(new char[] {'"'}); } - if (parts.Length >= 2) - { - portstr = parts[1]; - //m_log.Debug("-- port = " + portstr); - if (!UInt32.TryParse(portstr, out port)) - regionName = parts[1]; - } - // always take the last one - if (parts.Length >= 3) - { - regionName = parts[2]; - } - - //// Sanity check. - //try - //{ - // Util.GetHostFromDNS(host); - //} - //catch - //{ - // reason = "Malformed hostname"; - // return null; - //} - GridRegion regInfo; - bool success = TryCreateLink(scopeID, xloc, yloc, regionName, port, host, ownerID, out regInfo, out reason); - if (success) + if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason)) { - regInfo.RegionName = mapName; + regInfo.RegionName = mapName; return regInfo; } @@ -313,9 +287,9 @@ namespace OpenSim.Services.GridService regInfo.RegionID = regionID; - if ( externalName == string.Empty ) + if (externalName == string.Empty) regInfo.RegionName = regInfo.ServerURI; - else + else regInfo.RegionName = externalName; m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName); diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml index 5484ee237f..3af9c994d1 100644 --- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml +++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml @@ -413,6 +413,15 @@ + + + +
+ + + + +
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example index 761e5eb1dd..e1bcf00f51 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/bin/config-include/GridCommon.ini.example @@ -88,6 +88,10 @@ ; accessible from other grids ; ProfileServerURI = "http://mygridserver.com:8002/user" + ;; If you want to protect your assets from being copied by foreign visitors + ;; uncomment the next line. You may want to do this on sims that have licensed content. + ; OutboundPermission = False + [Modules] ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. diff --git a/bin/config-include/HyperSimianGrid.ini b/bin/config-include/HyperSimianGrid.ini index 0b011168d8..89d6be79e3 100644 --- a/bin/config-include/HyperSimianGrid.ini +++ b/bin/config-include/HyperSimianGrid.ini @@ -82,3 +82,14 @@ [Profiles] Module = "SimianProfiles" + +[HGInventoryAccessModule] + ; + ; === HG ONLY === + ; Change this to your profile server + ; accessible from other grids + ; + ProfileServerURI = "http://mygridserver.com:8002/user" + ;; If you want to protect your assets from being copied by foreign visitors + ;; uncomment the next line. You may want to do this on sims that have licensed content. + ; OutboundPermission = False diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 4956bc34fa..213219c12b 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -33,6 +33,10 @@ [HGInventoryAccessModule] ProfileServerURI = "http://127.0.0.1:9000/profiles" + ;; If you want to protect your assets from being copied by foreign visitors + ;; uncomment the next line. You may want to do this on sims that have licensed content. + ; OutboundPermission = False + [Modules] ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.