0.1-prestable
MW 2007-03-31 09:14:07 +00:00
parent 020fe9a214
commit 8c5b51b7c0
2 changed files with 55 additions and 48 deletions

View File

@ -214,9 +214,7 @@ namespace OpenSim
} }
} }
} private class AssetTransaction
public class AssetTransaction
{ {
public uint XferID; public uint XferID;
public AssetBase Asset; public AssetBase Asset;
@ -231,3 +229,4 @@ namespace OpenSim
} }
} }
} }
}

View File

@ -426,6 +426,8 @@ namespace OpenSim
break; break;
case PacketType.ModifyLand: case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack; ModifyLandPacket modify = (ModifyLandPacket)Pack;
//Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length);
switch (modify.ModifyBlock.Action) switch (modify.ModifyBlock.Action)
{ {
case 1: case 1:
@ -433,11 +435,14 @@ namespace OpenSim
{ {
int mody = (int) modify.ParcelData[0].North; int mody = (int) modify.ParcelData[0].North;
int modx = (int) modify.ParcelData[0].West; int modx = (int) modify.ParcelData[0].West;
this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f; // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
this.m_world.LandMap[(mody * 256) + modx] += 0.2f; // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f; this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.05f;
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f; this.m_world.LandMap[(mody * 256) + modx] += 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f;
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.05f;
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.05f;
m_world.RegenerateTerrain(true, modx, mody); m_world.RegenerateTerrain(true, modx, mody);
} }
break; break;
@ -446,11 +451,14 @@ namespace OpenSim
{ {
int mody = (int)modify.ParcelData[0].North; int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West; int modx = (int)modify.ParcelData[0].West;
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f; // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
this.m_world.LandMap[(mody * 256) + modx] -= 0.2f; // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f; this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f;
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f; this.m_world.LandMap[(mody * 256) + modx] -= 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f;
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f;
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f;
m_world.RegenerateTerrain(true, modx, mody); m_world.RegenerateTerrain(true, modx, mody);
} }
break; break;