0.1-prestable
MW 2007-03-31 09:14:07 +00:00
parent 020fe9a214
commit 8c5b51b7c0
2 changed files with 55 additions and 48 deletions

View File

@ -92,7 +92,7 @@ namespace OpenSim
asset.FullID = assetID;
// Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type ;
asset.InvType = asset.Type;
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
@ -136,8 +136,8 @@ namespace OpenSim
}
else
{
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
trans.Asset.Data = newArray;
}
@ -178,7 +178,7 @@ namespace OpenSim
public AssetBase AddUploadToAssetCache(LLUUID transactionID)
{
AssetBase asset = null;
if(this.transactions.ContainsKey(transactionID))
if (this.transactions.ContainsKey(transactionID))
{
AssetTransaction trans = this.transactions[transactionID];
if (trans.UploadComplete)
@ -193,7 +193,7 @@ namespace OpenSim
public void CreateInventoryItem(CreateInventoryItemPacket packet)
{
if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
{
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
@ -204,7 +204,7 @@ namespace OpenSim
{
//already complete so we can add it to the inventory
//m_assetCache.AddAsset(trans.Asset);
Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
Console.WriteLine("Item created is " + m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
}
else
{
@ -214,9 +214,7 @@ namespace OpenSim
}
}
}
public class AssetTransaction
private class AssetTransaction
{
public uint XferID;
public AssetBase Asset;
@ -230,4 +228,5 @@ namespace OpenSim
}
}
}
}

View File

@ -426,6 +426,8 @@ namespace OpenSim
break;
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
//Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length);
switch (modify.ModifyBlock.Action)
{
case 1:
@ -433,11 +435,14 @@ namespace OpenSim
{
int mody = (int) modify.ParcelData[0].North;
int modx = (int) modify.ParcelData[0].West;
this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.05f;
this.m_world.LandMap[(mody * 256) + modx] += 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f;
this.m_world.LandMap[((mody+1) * 256) + modx] += 0.05f;
this.m_world.LandMap[((mody -1) * 256) + modx] += 0.05f;
m_world.RegenerateTerrain(true, modx, mody);
}
break;
@ -446,11 +451,14 @@ namespace OpenSim
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f;
this.m_world.LandMap[(mody * 256) + modx] -= 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f;
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f;
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f;
m_world.RegenerateTerrain(true, modx, mody);
}
break;