"compile before commit, AND check compile result" - forgot a ;
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			@ -519,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes
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        /// </summary>
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        public void StartTimer()
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        {
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            MainLog.Instance.Debug("SCENE", "Starting timer")
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            MainLog.Instance.Debug("SCENE", "Starting timer");
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            m_heartbeatTimer.Enabled = true;
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            m_heartbeatTimer.Interval = (int) (m_timespan*1000);
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            m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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