* Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
* This conforms better to other module usage0.6.0-stable
parent
add42f5e9b
commit
8c71954e08
|
@ -77,7 +77,6 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
public class RestSessionObjectPosterResponse<TRequest, TResponse>
|
||||
{
|
||||
|
||||
public ReturnResponse<TResponse> ResponseCallback;
|
||||
|
||||
public void BeginPostObject(string requestUrl, TRequest obj, string sid, string aid)
|
||||
|
|
|
@ -208,13 +208,13 @@ namespace OpenSim
|
|||
/// <returns></returns>
|
||||
public static IConfigSource DefaultConfig()
|
||||
{
|
||||
IConfigSource DefaultConfig = new IniConfigSource();
|
||||
IConfigSource defaultConfig = new IniConfigSource();
|
||||
|
||||
{
|
||||
IConfig config = DefaultConfig.Configs["Startup"];
|
||||
IConfig config = defaultConfig.Configs["Startup"];
|
||||
|
||||
if (null == config)
|
||||
config = DefaultConfig.AddConfig("Startup");
|
||||
config = defaultConfig.AddConfig("Startup");
|
||||
|
||||
config.Set("gridmode", false);
|
||||
config.Set("physics", "basicphysics");
|
||||
|
@ -233,10 +233,10 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
{
|
||||
IConfig config = DefaultConfig.Configs["StandAlone"];
|
||||
IConfig config = defaultConfig.Configs["StandAlone"];
|
||||
|
||||
if (null == config)
|
||||
config = DefaultConfig.AddConfig("StandAlone");
|
||||
config = defaultConfig.AddConfig("StandAlone");
|
||||
|
||||
config.Set("accounts_authenticate", false);
|
||||
config.Set("welcome_message", "Welcome to OpenSimulator");
|
||||
|
@ -250,10 +250,10 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
{
|
||||
IConfig config = DefaultConfig.Configs["Network"];
|
||||
IConfig config = defaultConfig.Configs["Network"];
|
||||
|
||||
if (null == config)
|
||||
config = DefaultConfig.AddConfig("Network");
|
||||
config = defaultConfig.AddConfig("Network");
|
||||
|
||||
config.Set("default_location_x", 1000);
|
||||
config.Set("default_location_y", 1000);
|
||||
|
@ -270,7 +270,7 @@ namespace OpenSim
|
|||
config.Set("secure_inventory_server", "true");
|
||||
}
|
||||
|
||||
return DefaultConfig;
|
||||
return defaultConfig;
|
||||
}
|
||||
|
||||
protected virtual void ReadConfigSettings()
|
||||
|
@ -495,7 +495,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
IClientNetworkServer clientServer;
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, null, out clientServer);
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, m_config.Source, out clientServer);
|
||||
|
||||
m_log.Info("[MODULES]: Loading Region's modules");
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
@ -91,26 +92,24 @@ namespace OpenSim.Region.Environment
|
|||
/// <param name="port"></param>
|
||||
/// <param name="proxyPortOffset"></param>
|
||||
/// <param name="allow_alternate_port"></param>
|
||||
/// <param name="settings">
|
||||
/// <param name="configSource">
|
||||
/// Can be null, in which case default values are used
|
||||
/// </param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateServer(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings settings,
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
||||
AssetCache assetCache, AgentCircuitManager authenticateClass)
|
||||
{
|
||||
if (null == settings)
|
||||
settings = new ClientStackUserSettings();
|
||||
|
||||
{
|
||||
if (plugin != null)
|
||||
{
|
||||
IClientNetworkServer server =
|
||||
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
|
||||
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
|
||||
|
||||
server.Initialise(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, settings, assetCache, authenticateClass);
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
|
||||
configSource, assetCache, authenticateClass);
|
||||
|
||||
return server;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
@ -36,7 +37,7 @@ namespace OpenSim.Region.ClientStack
|
|||
public interface IClientNetworkServer
|
||||
{
|
||||
void Initialise(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings settings,
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
|
||||
AssetCache assetCache, AgentCircuitManager authenticateClass);
|
||||
|
||||
Socket Server { get; }
|
||||
|
|
|
@ -1961,7 +1961,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
|
||||
{
|
||||
|
||||
m_activeGroupID = activegroupid;
|
||||
m_activeGroupName = groupname;
|
||||
m_activeGroupPowers = grouppowers;
|
||||
|
|
|
@ -322,6 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
ResendThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
|
||||
|
@ -330,6 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
LandThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
|
||||
|
@ -338,6 +340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
WindThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
|
||||
|
@ -346,6 +349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
CloudThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
|
||||
{
|
||||
LLQueItem qpack;
|
||||
|
@ -362,6 +366,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
TaskThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
|
||||
|
@ -370,6 +375,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
TextureThrottle.AddBytes(qpack.Packet.ToBytes().Length);
|
||||
}
|
||||
|
||||
if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
|
||||
|
|
|
@ -33,6 +33,7 @@ using System.Net.Sockets;
|
|||
using System.Reflection;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
@ -127,10 +128,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
public LLUDPServer(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings userSettings,
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
||||
AssetCache assetCache, AgentCircuitManager authenticateClass)
|
||||
{
|
||||
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, userSettings, assetCache, authenticateClass);
|
||||
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, assetCache, authenticateClass);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -140,13 +141,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="port"></param>
|
||||
/// <param name="proxyPortOffsetParm"></param>
|
||||
/// <param name="allow_alternate_port"></param>
|
||||
/// <param name="userSettings"></param>
|
||||
/// <param name="configSource"></param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="circuitManager"></param>
|
||||
public void Initialise(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings userSettings,
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
|
||||
AssetCache assetCache, AgentCircuitManager circuitManager)
|
||||
{
|
||||
// XXX Temporary until we start unpacking the config source
|
||||
// TODO: Don't forget to account for the null possibility
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
|
||||
proxyPortOffset = proxyPortOffsetParm;
|
||||
listenPort = (uint) (port + proxyPortOffsetParm);
|
||||
listenIP = _listenIP;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System.Net;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
|
@ -68,12 +69,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm);
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
|
|
|
@ -122,14 +122,16 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <summary>
|
||||
/// Create a scene and its initial base structures.
|
||||
/// </summary>
|
||||
/// TODO: Really configSource shouldn't be passed in here, but should be moved up to BaseOpenSimServer and
|
||||
/// made common to all the servers.
|
||||
///
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <param name="proxyOffset"></param>
|
||||
/// <param name="clientStackUserSettings"></param>
|
||||
/// <param name="configSource"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(
|
||||
RegionInfo regionInfo, int proxyOffset, ClientStackUserSettings clientStackUserSettings,
|
||||
out IClientNetworkServer clientServer)
|
||||
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
|
||||
{
|
||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
|
@ -140,7 +142,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
clientServer
|
||||
= m_clientStackManager.CreateServer(
|
||||
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, clientStackUserSettings,
|
||||
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
|
||||
m_assetCache, circuitManager);
|
||||
|
||||
regionInfo.InternalEndPoint.Port = (int)port;
|
||||
|
|
|
@ -996,6 +996,7 @@
|
|||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="nunit.framework.dll" />
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
|
|
Loading…
Reference in New Issue