Remove some pointless catching/throwing in the scene loop.
parent
4cbaf053cf
commit
8c911ddaf0
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@ -1184,9 +1184,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastUpdate = Util.EnvironmentTickCount();
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m_firstHeartbeat = false;
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}
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catch (ThreadAbortException)
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{
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}
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finally
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{
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Monitor.Pulse(m_heartbeatLock);
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@ -1357,10 +1354,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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catch (NotImplementedException)
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{
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throw;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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