Remove some pointless catching/throwing in the scene loop.

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-20 01:39:19 +00:00
parent 4cbaf053cf
commit 8c911ddaf0
1 changed files with 0 additions and 7 deletions

View File

@ -1184,9 +1184,6 @@ namespace OpenSim.Region.Framework.Scenes
m_lastUpdate = Util.EnvironmentTickCount(); m_lastUpdate = Util.EnvironmentTickCount();
m_firstHeartbeat = false; m_firstHeartbeat = false;
} }
catch (ThreadAbortException)
{
}
finally finally
{ {
Monitor.Pulse(m_heartbeatLock); Monitor.Pulse(m_heartbeatLock);
@ -1357,10 +1354,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
catch (NotImplementedException)
{
throw;
}
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(