On Flotsam asset cache, go back to moving the file from the temporary location rather than copying.
Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630). So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.bulletsim
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@ -593,39 +593,60 @@ namespace Flotsam.RegionModules.AssetCache
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try
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{
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if (!Directory.Exists(directory))
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try
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{
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Directory.CreateDirectory(directory);
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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stream = File.Open(tempname, FileMode.Create);
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BinaryFormatter bformatter = new BinaryFormatter();
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bformatter.Serialize(stream, asset);
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}
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catch (IOException e)
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{
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.",
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asset.ID, tempname, filename, directory, e.Message, e.StackTrace);
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return;
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}
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finally
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{
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if (stream != null)
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stream.Close();
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}
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stream = File.Open(tempname, FileMode.Create);
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BinaryFormatter bformatter = new BinaryFormatter();
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bformatter.Serialize(stream, asset);
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stream.Close();
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// Now that it's written, rename it so that it can be found.
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// We're doing this as a file copy operation so that if two threads are competing to cache this asset,
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// then both suceed instead of one failing when it tries to move the file to a final filename that
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// already exists.
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// This assumes that the file copy operation is atomic. Assuming this holds, then copying also works
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// if another simulator is using the same cache directory.
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File.Copy(tempname, filename, true);
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File.Delete(tempname);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to write asset {0} to cache. Directory {1}, tempname {2}, filename {3}. Exception {4} {5}.",
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asset.ID, directory, tempname, filename, e.Message, e.StackTrace);
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try
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{
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// Now that it's written, rename it so that it can be found.
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//
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// File.Copy(tempname, filename, true);
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// File.Delete(tempname);
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//
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// For a brief period, this was done as a separate copy and then temporary file delete operation.
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// However, this causes exceptions on Windows when other threads attempt to read a file
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// which is still being copied. So instead, go back to moving the file and swallowing any IOException
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// that occurs because two threads race to cache the same data (and the second fails because the file
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// already exists).
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//
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// This situation occurs fairly rarely anyway. We assume in this that moves are atomic on the
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// filesystem.
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File.Move(tempname, filename);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (IOException)
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{
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// If we see an IOException here it's likely that some other competing thread has written the
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// cache file first, so ignore. Other IOException errors (e.g. filesystem full) should be
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// signally by the earlier temporary file writing code.
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}
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}
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finally
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{
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if (stream != null)
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stream.Close();
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// Even if the write fails with an exception, we need to make sure
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// that we release the lock on that file, otherwise it'll never get
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// cached
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