diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 9c99c19255..a8cb5cc300 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -187,6 +187,7 @@ namespace OpenSim.Region.CoreModules.World.Sound if (!ssp.ParcelAllowThisAvatarSounds) return; +/* mantis 7942: coment out to allow trigger in HUDs to send sounds to all if (grp.HasPrivateAttachmentPoint) { ssp.ControllingClient.SendTriggeredSound(soundId, ownerID, @@ -194,6 +195,7 @@ namespace OpenSim.Region.CoreModules.World.Sound (float)gain); return; } +*/ } }