Thank you kindly, Ruud Lathrop for a patch that solves:
Primary Key violation when just linked a lot of prims using MSSQL.0.6.0-stable
parent
32d4e13daa
commit
8cb889cb0e
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@ -220,7 +220,7 @@ namespace OpenSim.Data.MSSQL
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/// <summary>
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/// Returns up to maxNum profiles of regions that have a name starting with namePrefix
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/// </summary>
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/// <param name="name">The name to match against</param>
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/// <param name="namePrefix">The name to match against</param>
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/// <param name="maxNum">Maximum number of profiles to return</param>
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/// <returns>A list of sim profiles</returns>
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override public List<RegionProfileData> GetRegionsByName (string namePrefix, uint maxNum)
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@ -58,9 +58,9 @@ namespace OpenSim.Data.MSSQL
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/// <summary>
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/// Const for the prim store..
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/// </summary>
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private const string _PrimSelect = "SELECT * FROM PRIMS WHERE RegionUUID = @RegionUUID AND (SceneGroupID LIKE @SceneGroupID OR UUID IN (@UUID))";
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private const string _ShapeSelect = "SELECT * FROM PRIMSHAPES WHERE UUID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID AND (SceneGroupID LIKE @SceneGroupID OR UUID IN (@UUID)))";
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private const string _ItemsSelect = "SELECT * FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID AND (SceneGroupID LIKE @SceneGroupID OR UUID IN (@UUID)))";
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private const string _PrimSelect = "SELECT * FROM PRIMS WHERE RegionUUID = @RegionUUID"; //" AND UUID IN (@UUID)"; //SceneGroupID LIKE @SceneGroupID OR
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private const string _ShapeSelect = "SELECT * FROM PRIMSHAPES WHERE UUID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR
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private const string _ItemsSelect = "SELECT * FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR
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private DataSet _PrimsDataSet;
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private SqlDataAdapter _PrimDataAdapter;
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@ -101,8 +101,8 @@ namespace OpenSim.Data.MSSQL
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using (SqlCommand primSelectCmd = new SqlCommand(_PrimSelect, connection))
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{
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primSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
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primSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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primSelectCmd.Parameters.AddWithValue("@UUID", "");
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//primSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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//primSelectCmd.Parameters.AddWithValue("@UUID", "");
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_PrimDataAdapter = new SqlDataAdapter(primSelectCmd);
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DataTable primDataTable = new DataTable("prims");
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@ -119,8 +119,8 @@ namespace OpenSim.Data.MSSQL
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using (SqlCommand shapeSelectCmd = new SqlCommand(_ShapeSelect, connection))
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{
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shapeSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
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shapeSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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shapeSelectCmd.Parameters.AddWithValue("@UUID", "");
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//shapeSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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//shapeSelectCmd.Parameters.AddWithValue("@UUID", "");
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_ShapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
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DataTable shapeDataTable = new DataTable("primshapes");
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@ -137,8 +137,8 @@ namespace OpenSim.Data.MSSQL
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using (SqlCommand itemSelectCmd = new SqlCommand(_ItemsSelect, connection))
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{
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itemSelectCmd.Parameters.AddWithValue("@RegionUUID", "");
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itemSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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itemSelectCmd.Parameters.AddWithValue("@UUID", "");
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//itemSelectCmd.Parameters.AddWithValue("@SceneGroupID", "%");
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//itemSelectCmd.Parameters.AddWithValue("@UUID", "");
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_ItemsDataAdapter = new SqlDataAdapter(itemSelectCmd);
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DataTable itemsDataTable = new DataTable("primitems");
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@ -328,16 +328,21 @@ namespace OpenSim.Data.MSSQL
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//Retrieve all values of current region, and current scene/or prims
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//Build primID's, we use IN so I can select all prims from objgroup
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string primID = "";
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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primID += prim.UUID + "', '";
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}
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primID = primID.Remove(primID.LastIndexOf("',"));
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// foreach (SceneObjectPart prim in obj.Children.Values)
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// {
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// primID += prim.UUID + "', '";
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// }
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// primID = primID.Remove(primID.LastIndexOf("',"));
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lock (_Database)
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{
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RetrievePrimsDataForRegion(regionUUID, obj.UUID, primID);
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_Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
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DataTable prims = _PrimsDataSet.Tables["prims"];
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DataTable shapes = _PrimsDataSet.Tables["primshapes"];
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
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@ -345,18 +350,17 @@ namespace OpenSim.Data.MSSQL
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&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
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{
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DataTable prims = _PrimsDataSet.Tables["prims"];
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DataTable shapes = _PrimsDataSet.Tables["primshapes"];
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DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
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if (primRow == null)
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{
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// _Log.DebugFormat("[REGION DB]: Adding new prim with key: {0}", prim.UUID);
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primRow = prims.NewRow();
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fillPrimRow(primRow, prim, obj.UUID, regionUUID);
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prims.Rows.Add(primRow);
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}
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else
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{
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// _Log.DebugFormat("[REGION DB]: Changing prim with key: {0}", prim.UUID);
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fillPrimRow(primRow, prim, obj.UUID, regionUUID);
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}
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@ -371,13 +375,14 @@ namespace OpenSim.Data.MSSQL
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{
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fillShapeRow(shapeRow, prim);
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}
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}
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}
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//Save changes
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CommitDataSet();
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}
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}
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/// <summary>
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/// Removes a object from the database.
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@ -394,6 +399,8 @@ namespace OpenSim.Data.MSSQL
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string sqlPrimItems = string.Format("DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = '{0}')", objectID);
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string sqlPrimShapes = string.Format("DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = '{0}')", objectID);
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lock (_Database)
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{
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//Using the non transaction mode.
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using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes))
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{
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@ -406,6 +413,7 @@ namespace OpenSim.Data.MSSQL
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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/// Store the inventory of a prim. Warning deletes everything first and then adds all again.
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@ -921,130 +929,132 @@ VALUES
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/// <summary>
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/// Builds the prim from a datarecord.
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/// </summary>
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/// <param name="row">datarecord</param>
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/// <param name="primRow">datarecord</param>
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/// <returns></returns>
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private static SceneObjectPart buildPrim(DataRow row)
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private static SceneObjectPart buildPrim(DataRow primRow)
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{
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = new UUID((String)row["UUID"]);
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prim.UUID = new UUID((String)primRow["UUID"]);
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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prim.ParentID = Convert.ToUInt32(row["ParentID"]);
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prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
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prim.Name = (String)row["Name"];
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prim.ParentID = Convert.ToUInt32(primRow["ParentID"]);
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prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
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prim.Name = (String)primRow["Name"];
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// various text fields
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prim.Text = (String)row["Text"];
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prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
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Convert.ToInt32(row["ColorR"]),
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Convert.ToInt32(row["ColorG"]),
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Convert.ToInt32(row["ColorB"]));
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prim.Description = (String)row["Description"];
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prim.SitName = (String)row["SitName"];
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prim.TouchName = (String)row["TouchName"];
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prim.Text = (String)primRow["Text"];
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prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]),
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Convert.ToInt32(primRow["ColorR"]),
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Convert.ToInt32(primRow["ColorG"]),
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Convert.ToInt32(primRow["ColorB"]));
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prim.Description = (String)primRow["Description"];
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prim.SitName = (String)primRow["SitName"];
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prim.TouchName = (String)primRow["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new UUID((String)row["CreatorID"]);
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prim.OwnerID = new UUID((String)row["OwnerID"]);
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prim.GroupID = new UUID((String)row["GroupID"]);
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prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
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prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
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prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
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prim.CreatorID = new UUID((String)primRow["CreatorID"]);
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prim.OwnerID = new UUID((String)primRow["OwnerID"]);
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prim.GroupID = new UUID((String)primRow["GroupID"]);
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prim.LastOwnerID = new UUID((String)primRow["LastOwnerID"]);
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prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]);
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prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]);
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prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]);
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// vectors
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prim.OffsetPosition = new Vector3(
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Convert.ToSingle(row["PositionX"]),
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Convert.ToSingle(row["PositionY"]),
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Convert.ToSingle(row["PositionZ"]));
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Convert.ToSingle(primRow["PositionX"]),
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Convert.ToSingle(primRow["PositionY"]),
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Convert.ToSingle(primRow["PositionZ"]));
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prim.GroupPosition = new Vector3(
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Convert.ToSingle(row["GroupPositionX"]),
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Convert.ToSingle(row["GroupPositionY"]),
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Convert.ToSingle(row["GroupPositionZ"]));
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Convert.ToSingle(primRow["GroupPositionX"]),
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Convert.ToSingle(primRow["GroupPositionY"]),
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Convert.ToSingle(primRow["GroupPositionZ"]));
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prim.Velocity = new Vector3(
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Convert.ToSingle(row["VelocityX"]),
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Convert.ToSingle(row["VelocityY"]),
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Convert.ToSingle(row["VelocityZ"]));
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Convert.ToSingle(primRow["VelocityX"]),
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Convert.ToSingle(primRow["VelocityY"]),
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Convert.ToSingle(primRow["VelocityZ"]));
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prim.AngularVelocity = new Vector3(
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Convert.ToSingle(row["AngularVelocityX"]),
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Convert.ToSingle(row["AngularVelocityY"]),
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Convert.ToSingle(row["AngularVelocityZ"]));
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Convert.ToSingle(primRow["AngularVelocityX"]),
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Convert.ToSingle(primRow["AngularVelocityY"]),
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Convert.ToSingle(primRow["AngularVelocityZ"]));
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prim.Acceleration = new Vector3(
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Convert.ToSingle(row["AccelerationX"]),
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Convert.ToSingle(row["AccelerationY"]),
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Convert.ToSingle(row["AccelerationZ"]));
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Convert.ToSingle(primRow["AccelerationX"]),
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Convert.ToSingle(primRow["AccelerationY"]),
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Convert.ToSingle(primRow["AccelerationZ"]));
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// quaternions
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prim.RotationOffset = new Quaternion(
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Convert.ToSingle(row["RotationX"]),
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Convert.ToSingle(row["RotationY"]),
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Convert.ToSingle(row["RotationZ"]),
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Convert.ToSingle(row["RotationW"]));
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Convert.ToSingle(primRow["RotationX"]),
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Convert.ToSingle(primRow["RotationY"]),
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Convert.ToSingle(primRow["RotationZ"]),
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Convert.ToSingle(primRow["RotationW"]));
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prim.SitTargetPositionLL = new Vector3(
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Convert.ToSingle(row["SitTargetOffsetX"]),
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetZ"]));
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Convert.ToSingle(primRow["SitTargetOffsetX"]),
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Convert.ToSingle(primRow["SitTargetOffsetY"]),
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Convert.ToSingle(primRow["SitTargetOffsetZ"]));
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prim.SitTargetOrientationLL = new Quaternion(
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Convert.ToSingle(row["SitTargetOrientX"]),
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Convert.ToSingle(row["SitTargetOrientY"]),
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Convert.ToSingle(row["SitTargetOrientZ"]),
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Convert.ToSingle(row["SitTargetOrientW"]));
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Convert.ToSingle(primRow["SitTargetOrientX"]),
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Convert.ToSingle(primRow["SitTargetOrientY"]),
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Convert.ToSingle(primRow["SitTargetOrientZ"]),
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Convert.ToSingle(primRow["SitTargetOrientW"]));
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prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
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prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
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prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
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prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
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prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
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prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
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prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
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prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
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prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]);
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prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]);
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prim.Sound = new UUID(row["LoopedSound"].ToString());
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prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
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prim.Sound = new UUID(primRow["LoopedSound"].ToString());
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prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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if (!row.IsNull("TextureAnimation") && row["TextureAnimation"] != DBNull.Value)
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prim.TextureAnimation = (Byte[])row["TextureAnimation"];
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if (!row.IsNull("ParticleSystem"))
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prim.ParticleSystem = (Byte[])row["ParticleSystem"];
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if (!primRow.IsNull("TextureAnimation") && primRow["TextureAnimation"] != DBNull.Value)
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prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
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if (!primRow.IsNull("ParticleSystem"))
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prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
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prim.RotationalVelocity = new Vector3(
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Convert.ToSingle(row["OmegaX"]),
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Convert.ToSingle(row["OmegaY"]),
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Convert.ToSingle(row["OmegaZ"]));
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Convert.ToSingle(primRow["OmegaX"]),
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Convert.ToSingle(primRow["OmegaY"]),
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Convert.ToSingle(primRow["OmegaZ"]));
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prim.SetCameraEyeOffset(new Vector3(
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Convert.ToSingle(row["CameraEyeOffsetX"]),
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Convert.ToSingle(row["CameraEyeOffsetY"]),
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Convert.ToSingle(row["CameraEyeOffsetZ"])
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Convert.ToSingle(primRow["CameraEyeOffsetX"]),
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Convert.ToSingle(primRow["CameraEyeOffsetY"]),
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Convert.ToSingle(primRow["CameraEyeOffsetZ"])
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));
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prim.SetCameraAtOffset(new Vector3(
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Convert.ToSingle(row["CameraAtOffsetX"]),
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Convert.ToSingle(row["CameraAtOffsetY"]),
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Convert.ToSingle(row["CameraAtOffsetZ"])
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Convert.ToSingle(primRow["CameraAtOffsetX"]),
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Convert.ToSingle(primRow["CameraAtOffsetY"]),
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Convert.ToSingle(primRow["CameraAtOffsetZ"])
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));
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if (Convert.ToInt16(row["ForceMouselook"]) != 0)
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if (Convert.ToInt16(primRow["ForceMouselook"]) != 0)
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prim.SetForceMouselook(true);
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prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
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prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]);
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if (Convert.ToInt16(row["AllowedDrop"]) != 0)
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if (Convert.ToInt16(primRow["AllowedDrop"]) != 0)
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prim.AllowedDrop = true;
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if (Convert.ToInt16(row["DieAtEdge"]) != 0)
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if (Convert.ToInt16(primRow["DieAtEdge"]) != 0)
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prim.DIE_AT_EDGE = true;
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prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
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prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
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prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]);
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prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]);
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if (!row.IsNull("ClickAction"))
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prim.ClickAction = Convert.ToByte(row["ClickAction"]);
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prim.Material = Convert.ToByte(primRow["Material"]);
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if (!primRow.IsNull("ClickAction"))
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prim.ClickAction = Convert.ToByte(primRow["ClickAction"]);
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return prim;
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}
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@ -1306,6 +1316,10 @@ VALUES
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// the UUID of the root part for this SceneObjectGroup
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// various text fields
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row["Text"] = prim.Text;
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row["ColorR"] = prim.Color.R;
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row["ColorG"] = prim.Color.G;
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row["ColorB"] = prim.Color.B;
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row["ColorA"] = prim.Color.A;
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row["Description"] = prim.Description;
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row["SitName"] = prim.SitName;
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row["TouchName"] = prim.TouchName;
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@ -1372,6 +1386,7 @@ VALUES
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}
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row["TextureAnimation"] = prim.TextureAnimation;
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row["ParticleSystem"] = prim.ParticleSystem;
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row["OmegaX"] = prim.RotationalVelocity.X;
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row["OmegaY"] = prim.RotationalVelocity.Y;
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@ -1404,6 +1419,11 @@ VALUES
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row["SalePrice"] = prim.SalePrice;
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row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
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byte clickAction = prim.ClickAction;
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row["ClickAction"] = clickAction;
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row["Material"] = prim.Material;
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}
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/// <summary>
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@ -1461,31 +1481,33 @@ VALUES
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{
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_PrimDataAdapter.SelectCommand.Connection = connection;
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_PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
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if (sceneGroupID != UUID.Zero)
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_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
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else
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_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
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_PrimDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
// if (sceneGroupID != UUID.Zero)
|
||||
// _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
// else
|
||||
// _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
// _PrimDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
|
||||
_PrimDataAdapter.Fill(_PrimsDataSet, "prims");
|
||||
|
||||
_Log.Debug("Prim row count: " + _PrimsDataSet.Tables["prims"].Rows.Count);
|
||||
|
||||
_ShapeDataAdapter.SelectCommand.Connection = connection;
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
// if (sceneGroupID != UUID.Zero)
|
||||
// _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
// else
|
||||
// _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
// _ShapeDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
|
||||
_ShapeDataAdapter.Fill(_PrimsDataSet, "primshapes");
|
||||
|
||||
_ItemsDataAdapter.SelectCommand.Connection = connection;
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
// if (sceneGroupID != UUID.Zero)
|
||||
// _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
// else
|
||||
// _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
// _ItemsDataAdapter.SelectCommand.Parameters["@UUID"].Value = primID;
|
||||
|
||||
_ItemsDataAdapter.Fill(_PrimsDataSet, "primitems");
|
||||
}
|
||||
|
@ -1496,7 +1518,7 @@ VALUES
|
|||
/// </summary>
|
||||
private void CommitDataSet()
|
||||
{
|
||||
lock (_PrimsDataSet)
|
||||
try
|
||||
{
|
||||
using (SqlConnection connection = _Database.DatabaseConnection())
|
||||
{
|
||||
|
@ -1515,13 +1537,16 @@ VALUES
|
|||
_PrimDataAdapter.Update(_PrimsDataSet.Tables["prims"]);
|
||||
_ShapeDataAdapter.Update(_PrimsDataSet.Tables["primshapes"]);
|
||||
_ItemsDataAdapter.Update(_PrimsDataSet.Tables["primitems"]);
|
||||
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_PrimsDataSet.AcceptChanges();
|
||||
|
||||
_PrimsDataSet.Tables["prims"].Clear();
|
||||
_PrimsDataSet.Tables["primshapes"].Clear();
|
||||
_PrimsDataSet.Tables["primitems"].Clear();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN TRANSACTION
|
||||
|
||||
ALTER TABLE prims ADD Material tinyint NOT NULL default 3
|
||||
|
||||
COMMIT
|
Loading…
Reference in New Issue