* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracingafrisby
parent
5bd5770ed2
commit
8cd72beb86
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@ -203,7 +203,7 @@ namespace OpenSim.Framework.Data.MySQL
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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@ -223,7 +223,7 @@ namespace OpenSim.Framework.Data.MySQL
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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@ -112,22 +112,22 @@ namespace OpenSim.Framework
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public ProfileShape ProfileShape
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{
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get { return (ProfileShape) (ProfileCurve & 0xf); }
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get { return (ProfileShape)(ProfileCurve & 0xf); }
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set
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{
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byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
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ProfileCurve = (byte) (oldValueMasked | (byte) value);
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byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
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ProfileCurve = (byte)(oldValueMasked | (byte)value);
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}
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}
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[XmlIgnore]
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public HollowShape HollowShape
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{
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get { return (HollowShape) (ProfileCurve & 0xf0); }
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get { return (HollowShape)(ProfileCurve & 0xf0); }
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set
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{
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byte oldValueMasked = (byte) (ProfileCurve & 0x0f);
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ProfileCurve = (byte) (oldValueMasked | (byte) value);
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byte oldValueMasked = (byte)(ProfileCurve & 0x0f);
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ProfileCurve = (byte)(oldValueMasked | (byte)value);
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}
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}
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@ -145,7 +145,7 @@ namespace OpenSim.Framework
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public PrimitiveBaseShape()
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{
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PCode = (byte) PCodeEnum.Primitive;
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PCode = (byte)PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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Textures = m_defaultTexture;
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}
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@ -156,6 +156,58 @@ namespace OpenSim.Framework
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return shape;
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}
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public static PrimitiveBaseShape CreateBox()
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte)Extrusion.Straight;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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shape.PathScaleY = 100;
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return shape;
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}
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public static PrimitiveBaseShape CreateCylinder()
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte)Extrusion.Curve1;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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shape.PathScaleY = 100;
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return shape;
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}
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public static PrimitiveBaseShape Default
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{
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get
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{
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PrimitiveBaseShape boxShape = CreateBox();
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boxShape.SetScale(0.5f);
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return boxShape;
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}
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}
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public void SetScale(float side)
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{
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Scale = new LLVector3(side, side, side);
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}
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public void SetHeigth(float heigth)
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{
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Scale.Z = heigth;
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}
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public void SetRadius(float radius)
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{
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Scale.X = Scale.Y = radius * 2f;
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}
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//void returns need to change of course
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public virtual void GetMesh()
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{
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@ -163,79 +215,17 @@ namespace OpenSim.Framework
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public PrimitiveBaseShape Copy()
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{
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return (PrimitiveBaseShape) MemberwiseClone();
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}
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}
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public class GenericShape : PrimitiveBaseShape
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{
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public GenericShape()
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: base()
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{
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}
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}
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public class BoxShape : PrimitiveBaseShape
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{
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public BoxShape()
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: base()
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{
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PathCurve = (byte) Extrusion.Straight;
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ProfileShape = ProfileShape.Square;
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PathScaleX = 100;
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PathScaleY = 100;
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return (PrimitiveBaseShape)MemberwiseClone();
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}
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public BoxShape(float side)
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: this()
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public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
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{
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SetSide(side);
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}
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PrimitiveBaseShape shape = CreateCylinder( );
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public void SetSide(float side)
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{
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Scale = new LLVector3(side, side, side);
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}
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shape.SetHeigth( heigth );
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shape.SetRadius( radius );
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public static BoxShape Default
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{
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get
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{
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BoxShape boxShape = new BoxShape();
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boxShape.SetSide(0.5f);
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return boxShape;
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}
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}
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}
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public class CylinderShape : PrimitiveBaseShape
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{
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public CylinderShape()
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: base()
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{
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PathCurve = (byte) Extrusion.Straight;
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ProfileShape = ProfileShape.Circle;
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PathScaleX = 100;
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PathScaleY = 100;
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}
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public CylinderShape(float radius, float heigth)
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: this()
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{
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SetRadius(radius);
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SetHeigth(heigth);
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}
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private void SetHeigth(float heigth)
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{
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Scale.Z = heigth;
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}
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private void SetRadius(float radius)
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{
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Scale.X = Scale.Y = radius*2f;
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return shape;
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}
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}
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}
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@ -1016,42 +1016,43 @@ namespace OpenSim.Region.Environment.Scenes
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// It's wrong many times though.
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LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
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if (PermissionsMngr.CanRezObject(ownerID, pos))
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{
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// rez ON the ground, not IN the ground
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// rez ON the ground, not IN the ground
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pos.Z += 0.25F;
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SceneObjectGroup sceneOb =
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new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
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AddEntity(sceneOb);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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// if grass or tree, make phantom
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//rootPart.ApplySanePermissions();
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if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111))
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{
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rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
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//rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
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}
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// if not phantom, add to physics
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bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor =
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PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(pos.X, pos.Y, pos.Z),
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new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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new Quaternion(), UsePhysics);
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// subscribe to physics events.
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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AddNewPrim(ownerID, pos, rot, shape);
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}
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}
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public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
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{
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SceneObjectGroup sceneOb =
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new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
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AddEntity(sceneOb);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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// if grass or tree, make phantom
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//rootPart.ApplySanePermissions();
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if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111))
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{
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rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
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//rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
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}
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// if not phantom, add to physics
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bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor =
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PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(pos.X, pos.Y, pos.Z),
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new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
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new Quaternion(), UsePhysics);
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// subscribe to physics events.
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rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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}
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@ -43,7 +43,7 @@ namespace SimpleApp
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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: base(
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regionHandle, parent, ownerID, localID, new CylinderShape(0.5f, 0.2f), groupPosition, offsetPosition
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
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)
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{
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m_rotationDirection = rotationDirection;
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@ -64,7 +64,7 @@ namespace SimpleApp
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public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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: base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default)
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: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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@ -39,7 +39,7 @@ namespace SimpleApp
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private PerformanceCounter m_counter;
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public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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: base(world, regionHandle, ownerID, localID, pos, BoxShape.Default)
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: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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String objectName = "Processor";
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String counterName = "% Processor Time";
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@ -36,7 +36,7 @@ namespace SimpleApp
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public class FileSystemObject : SceneObjectGroup
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{
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public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
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{
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//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
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// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
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@ -199,7 +199,7 @@ namespace OpenSim.DataStore.MSSQL
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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@ -219,7 +219,7 @@ namespace OpenSim.DataStore.MSSQL
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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@ -265,7 +265,7 @@ namespace OpenSim.DataStore.MonoSqlite
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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@ -285,7 +285,7 @@ namespace OpenSim.DataStore.MonoSqlite
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{
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MainLog.Instance.Notice(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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