diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3ede8893ef..ee634d310d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes protected StorageManager m_storageManager; protected AgentCircuitManager m_authenticateHandler; public CommunicationsManager CommsManager; - // protected XferManager xferManager; + protected SceneCommunicationService m_sceneGridService; protected SceneXmlLoader m_sceneXmlLoader; @@ -997,14 +997,14 @@ namespace OpenSim.Region.Environment.Scenes Bitmap mapbmp = new Bitmap(256, 256); double[,] hm = Heightmap.GetDoubles(); - Color prim = Color.FromArgb(120, 120, 120); - LLVector3 RayEnd = new LLVector3(0, 0, 0); - LLVector3 RayStart = new LLVector3(0, 0, 0); - LLVector3 direction = new LLVector3(0, 0, -1); + //Color prim = Color.FromArgb(120, 120, 120); + //LLVector3 RayEnd = new LLVector3(0, 0, 0); + //LLVector3 RayStart = new LLVector3(0, 0, 0); + //LLVector3 direction = new LLVector3(0, 0, -1); //Vector3 AXOrigin = new Vector3(); //Vector3 AXdirection = new Vector3(); - Ray testRay = new Ray(); - EntityIntersection rt = new EntityIntersection(); + //Ray testRay = new Ray(); + //EntityIntersection rt = new EntityIntersection(); float low = 255; float high = 0;