Minor aesthetic change to make things more clear.
parent
116a449d89
commit
8d18ad2f6f
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@ -1728,7 +1728,8 @@ namespace OpenSim.Region.Framework.Scenes
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SendControlsToScripts(flagsForScripts);
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}
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if ((State & 0x10) != 0)
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// We need to send this back to the client in order to see the edit beams
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if ((State & (uint)AgentState.Editing) != 0)
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ControllingClient.SendAgentTerseUpdate(this);
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m_scene.EventManager.TriggerOnClientMovement(this);
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