simplify vectorrender background draw
parent
ed8fc359f3
commit
8d1dd44edb
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@ -355,30 +355,22 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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lock (this)
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{
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if (alpha == 256)
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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else
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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graph = Graphics.FromImage(bitmap);
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// this is really just to save people filling the
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// background color in their scripts, only do when fully opaque
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if (alpha >= 255)
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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graph = Graphics.FromImage(bitmap);
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using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
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{
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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}
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for (int w = 0; w < bitmap.Width; w++)
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else
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{
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if (alpha <= 255)
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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graph = Graphics.FromImage(bitmap);
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Color newbg = Color.FromArgb(alpha,bgColor);
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using (SolidBrush bgFillBrush = new SolidBrush(newbg))
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{
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for (int h = 0; h < bitmap.Height; h++)
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{
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bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
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}
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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}
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