Thank you kindly, M1sha, for a patch that improves the treePopulator module:
(a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command0.6.6-post-fixes
parent
a0b68178b8
commit
8d24168bef
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@ -33,57 +33,182 @@ using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using System.Xml;
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using System.Xml.Serialization;
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using System.IO;
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namespace OpenSim.Region.OptionalModules.World.TreePopulator
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{
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/// <summary>
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/// Version 2.01 - Very hacky compared to the original. Will fix original and release as 0.3 later.
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/// Version 2.02 - Still hacky
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/// </summary>
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public class TreePopulatorModule : IRegionModule
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public class TreePopulatorModule : IRegionModule, ICommandableModule, IVegetationModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("tree");
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private Scene m_scene;
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public double m_tree_density = 50.0; // Aim for this many per region
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public double m_tree_updates = 1000.0; // MS between updates
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[XmlRootAttribute(ElementName = "Copse", IsNullable = false)]
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public class Copse
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{
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public string m_name;
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public Boolean m_frozen;
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public Tree m_tree_type;
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public int m_tree_quantity;
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public float m_treeline_low;
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public float m_treeline_high;
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public Vector3 m_seed_point;
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public double m_range;
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public Vector3 m_initial_scale;
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public Vector3 m_maximum_scale;
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public Vector3 m_rate;
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[XmlIgnore]
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public Boolean m_planted;
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[XmlIgnore]
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public List<UUID> m_trees;
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public Copse()
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{
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}
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public Copse(string fileName, Boolean planted)
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{
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Copse cp = (Copse)DeserializeObject(fileName);
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this.m_name = cp.m_name;
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this.m_frozen = cp.m_frozen;
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this.m_tree_quantity = cp.m_tree_quantity;
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this.m_treeline_high = cp.m_treeline_high;
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this.m_treeline_low = cp.m_treeline_low;
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this.m_range = cp.m_range;
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this.m_tree_type = cp.m_tree_type;
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this.m_seed_point = cp.m_seed_point;
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this.m_initial_scale = cp.m_initial_scale;
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this.m_maximum_scale = cp.m_maximum_scale;
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this.m_initial_scale = cp.m_initial_scale;
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this.m_rate = cp.m_rate;
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this.m_planted = planted;
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this.m_trees = new List<UUID>();
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}
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public Copse(string copsedef)
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{
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char[] delimiterChars = {':', ';'};
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string[] field = copsedef.Split(delimiterChars);
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this.m_name = field[1].Trim();
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this.m_frozen = (copsedef[0] == 'F');
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this.m_tree_quantity = int.Parse(field[2]);
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this.m_treeline_high = float.Parse(field[3]);
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this.m_treeline_low = float.Parse(field[4]);
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this.m_range = double.Parse(field[5]);
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this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
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this.m_seed_point = Vector3.Parse(field[7]);
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this.m_initial_scale = Vector3.Parse(field[8]);
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this.m_maximum_scale = Vector3.Parse(field[9]);
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this.m_rate = Vector3.Parse(field[10]);
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this.m_planted = true;
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this.m_trees = new List<UUID>();
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}
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public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees)
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{
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this.m_name = name;
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this.m_frozen = false;
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this.m_tree_quantity = quantity;
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this.m_treeline_high = high;
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this.m_treeline_low = low;
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this.m_range = range;
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this.m_tree_type = type;
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this.m_seed_point = point;
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this.m_initial_scale = scale;
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this.m_maximum_scale = max_scale;
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this.m_rate = rate;
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this.m_planted = false;
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this.m_trees = trees;
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}
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public override string ToString()
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{
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string frozen = (this.m_frozen ? "F" : "A");
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return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};",
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frozen,
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this.m_name,
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this.m_tree_quantity,
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this.m_treeline_high,
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this.m_treeline_low,
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this.m_range,
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this.m_tree_type,
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this.m_seed_point.ToString(),
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this.m_initial_scale.ToString(),
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this.m_maximum_scale.ToString(),
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this.m_rate.ToString());
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}
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}
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private List<Copse> m_copse;
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private double m_update_ms = 1000.0; // msec between updates
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private bool m_active_trees = false;
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private List<UUID> m_trees;
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Timer CalculateTrees;
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#region ICommandableModule Members
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public ICommander CommandInterface
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{
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get { return m_commander; }
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IRegionModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.AddCommand(
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this, "tree plant", "tree plant", "Start populating trees", HandleTreeConsoleCommand);
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m_scene.AddCommand(
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this, "tree active", "tree active <boolean>", "Change activity state for trees module", HandleTreeConsoleCommand);
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// ini file settings
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try
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{
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m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
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m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees);
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}
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catch (Exception)
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{
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m_log.Debug("[TREES]: ini failure for active_trees - using default");
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}
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m_trees = new List<UUID>();
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try
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{
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m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms);
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}
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catch (Exception)
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{
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m_log.Debug("[TREES]: ini failure for update_rate - using default");
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}
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if (m_active_trees)
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activeizeTreeze(true);
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InstallCommands();
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m_log.Debug("[TREES]: Initialised tree module");
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}
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public void PostInitialise()
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{
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ReloadCopse();
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if (m_copse.Count > 0)
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m_log.Info("[TREES]: Copse load complete");
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if (m_active_trees)
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activeizeTreeze(true);
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}
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public void Close()
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@ -102,61 +227,397 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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#endregion
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/// <summary>
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/// Handle a tree command from the console.
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmdparams"></param>
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public void HandleTreeConsoleCommand(string module, string[] cmdparams)
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{
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if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
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return;
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//--------------------------------------------------------------
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if (cmdparams[1] == "active")
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#region ICommandableModule Members
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private void HandleTreeActive(Object[] args)
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{
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if ((Boolean)args[0] && !m_active_trees)
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{
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if (cmdparams.Length <= 2)
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{
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if (m_active_trees)
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m_log.InfoFormat("[TREES]: Trees are currently active");
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else
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m_log.InfoFormat("[TREES]: Trees are currently not active");
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}
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else if (cmdparams[2] == "true" && !m_active_trees)
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{
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m_log.InfoFormat("[TREES]: Activating Trees");
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m_active_trees = true;
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activeizeTreeze(m_active_trees);
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}
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else if (cmdparams[2] == "false" && m_active_trees)
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{
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m_log.InfoFormat("[TREES]: Trees no longer active, for now...");
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m_active_trees = false;
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activeizeTreeze(m_active_trees);
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}
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else
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{
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m_log.InfoFormat("[TREES]: When setting the tree module active via the console, you must specify true or false");
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}
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m_log.InfoFormat("[TREES]: Activating Trees");
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m_active_trees = true;
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activeizeTreeze(m_active_trees);
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}
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else if (cmdparams[1] == "plant")
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else if (!(Boolean)args[0] && m_active_trees)
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{
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m_log.InfoFormat("[TREES]: New tree planting");
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UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (uuid == UUID.Zero)
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uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f));
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m_log.InfoFormat("[TREES]: Trees module is no longer active");
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m_active_trees = false;
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activeizeTreeze(m_active_trees);
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}
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else
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{
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m_log.InfoFormat("[TREES]: Unknown command");
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m_log.InfoFormat("[TREES]: Trees module is already in the required state");
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}
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}
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private void HandleTreeFreeze(Object[] args)
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{
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string copsename = ((string)args[0]).Trim();
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Boolean freezeState = (Boolean) args[1];
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foreach (Copse cp in m_copse)
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{
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if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState))
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{
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cp.m_frozen = freezeState;
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foreach (UUID tree in cp.m_trees)
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{
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SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM"));
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sop.ParentGroup.HasGroupChanged = true;
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}
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m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState);
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return;
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}
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else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState))
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{
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m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename);
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return;
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}
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}
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m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
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}
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private void HandleTreeLoad(Object[] args)
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{
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Copse copse;
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m_log.InfoFormat("[TREES]: Loading copse definition....");
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copse = new Copse(((string)args[0]), false);
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foreach (Copse cp in m_copse)
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{
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if (cp.m_name == copse.m_name)
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{
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m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
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return;
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}
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}
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m_copse.Add(copse);
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m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
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}
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private void HandleTreePlant(Object[] args)
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{
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string copsename = ((string)args[0]).Trim();
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m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
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UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (uuid == UUID.Zero)
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uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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foreach (Copse copse in m_copse)
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{
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if (copse.m_name == copsename)
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{
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if (!copse.m_planted)
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{
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// The first tree for a copse is created here
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CreateTree(uuid, copse, copse.m_seed_point);
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copse.m_planted = true;
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return;
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}
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else
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{
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m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
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}
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}
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}
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m_log.InfoFormat("[TREES]: Copse {0} not found for planting", copsename);
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}
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private void HandleTreeRate(Object[] args)
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{
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m_update_ms = (double)args[0];
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if (m_update_ms >= 1000.0)
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{
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if (m_active_trees)
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{
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activeizeTreeze(false);
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activeizeTreeze(true);
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}
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m_log.InfoFormat("[TREES]: Update rate set to {0} mSec", m_update_ms);
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}
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else
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{
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m_log.InfoFormat("[TREES]: minimum rate is 1000.0 mSec - command failed");
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}
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}
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private void HandleTreeReload(Object[] args)
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{
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if (m_active_trees)
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{
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CalculateTrees.Stop();
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}
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ReloadCopse();
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if (m_active_trees)
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{
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CalculateTrees.Start();
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}
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}
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private void HandleTreeRemove(Object[] args)
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{
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string copsename = ((string)args[0]).Trim();
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Copse copseIdentity = null;
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foreach (Copse cp in m_copse)
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{
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if (cp.m_name == copsename)
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{
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copseIdentity = cp;
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}
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}
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if (copseIdentity != null)
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{
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foreach (UUID tree in copseIdentity.m_trees)
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{
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if (m_scene.Entities.ContainsKey(tree))
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{
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SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
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selectedTree.LocalId);
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});
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}
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else
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{
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m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
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}
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}
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copseIdentity.m_trees = new List<UUID>();
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m_copse.Remove(copseIdentity);
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m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
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}
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else
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{
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m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
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}
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}
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private void HandleTreeStatistics(Object[] args)
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{
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m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms);
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foreach (Copse cp in m_copse)
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{
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m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen);
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}
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}
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private void InstallCommands()
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{
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Command treeActiveCommand =
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new Command("active", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeActive, "Change activity state for the trees module");
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treeActiveCommand.AddArgument("activeTF", "The required activity state", "Boolean");
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Command treeFreezeCommand =
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new Command("freeze", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeFreeze, "Freeze/Unfreeze activity for a defined copse");
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treeFreezeCommand.AddArgument("copse", "The required copse", "String");
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treeFreezeCommand.AddArgument("freezeTF", "The required freeze state", "Boolean");
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Command treeLoadCommand =
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new Command("load", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeLoad, "Load a copse definition from an xml file");
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treeLoadCommand.AddArgument("filename", "The (xml) file you wish to load", "String");
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Command treePlantCommand =
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new Command("plant", CommandIntentions.COMMAND_HAZARDOUS, HandleTreePlant, "Start the planting on a copse");
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treePlantCommand.AddArgument("copse", "The required copse", "String");
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Command treeRateCommand =
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new Command("rate", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRate, "Reset the tree update rate (mSec)");
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treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double");
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Command treeReloadCommand =
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new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees");
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Command treeRemoveCommand =
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new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees");
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treeRemoveCommand.AddArgument("copse", "The required copse", "String");
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|
||||
Command treeStatisticsCommand =
|
||||
new Command("statistics", CommandIntentions.COMMAND_STATISTICAL, HandleTreeStatistics, "Log statistics about the trees");
|
||||
|
||||
m_commander.RegisterCommand("active", treeActiveCommand);
|
||||
m_commander.RegisterCommand("freeze", treeFreezeCommand);
|
||||
m_commander.RegisterCommand("load", treeLoadCommand);
|
||||
m_commander.RegisterCommand("plant", treePlantCommand);
|
||||
m_commander.RegisterCommand("rate", treeRateCommand);
|
||||
m_commander.RegisterCommand("reload", treeReloadCommand);
|
||||
m_commander.RegisterCommand("remove", treeRemoveCommand);
|
||||
m_commander.RegisterCommand("statistics", treeStatisticsCommand);
|
||||
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "tree")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("help", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
{
|
||||
tmpArgs[i - 2] = args[i];
|
||||
}
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IVegetationModule Members
|
||||
|
||||
public SceneObjectGroup AddTree(
|
||||
UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
|
||||
{
|
||||
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
|
||||
treeShape.PathCurve = 16;
|
||||
treeShape.PathEnd = 49900;
|
||||
treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
||||
treeShape.Scale = scale;
|
||||
treeShape.State = (byte)treeType;
|
||||
|
||||
return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IEntityCreator Members
|
||||
|
||||
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree };
|
||||
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
|
||||
|
||||
public SceneObjectGroup CreateEntity(
|
||||
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
{
|
||||
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
|
||||
{
|
||||
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
|
||||
return null;
|
||||
}
|
||||
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
|
||||
|
||||
rootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//--------------------------------------------------------------
|
||||
|
||||
#region Tree Utilities
|
||||
static public void SerializeObject(string fileName, Object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof(Copse));
|
||||
|
||||
using (XmlTextWriter writer = new XmlTextWriter(fileName, System.Text.Encoding.UTF8))
|
||||
{
|
||||
writer.Formatting = Formatting.Indented;
|
||||
xs.Serialize(writer, obj);
|
||||
}
|
||||
}
|
||||
catch (SystemException ex)
|
||||
{
|
||||
throw new ApplicationException("Unexpected failure in Tree serialization", ex);
|
||||
}
|
||||
}
|
||||
|
||||
static public object DeserializeObject(string fileName)
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof(Copse));
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
|
||||
return xs.Deserialize(fs);
|
||||
}
|
||||
catch (SystemException ex)
|
||||
{
|
||||
throw new ApplicationException("Unexpected failure in Tree de-serialization", ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReloadCopse()
|
||||
{
|
||||
m_copse = new List<Copse>();
|
||||
|
||||
List<EntityBase> objs = m_scene.GetEntities();
|
||||
|
||||
foreach (EntityBase obj in objs)
|
||||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup grp = (SceneObjectGroup)obj;
|
||||
|
||||
if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
|
||||
{
|
||||
// Create a new copse definition or add uuid to an existing definition
|
||||
try
|
||||
{
|
||||
Boolean copsefound = false;
|
||||
Copse copse = new Copse(grp.Name);
|
||||
|
||||
foreach (Copse cp in m_copse)
|
||||
{
|
||||
if (cp.m_name == copse.m_name)
|
||||
{
|
||||
copsefound = true;
|
||||
cp.m_trees.Add(grp.UUID);
|
||||
//m_log.DebugFormat("[TREES]: Found tree {0}", grp.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
if (!copsefound)
|
||||
{
|
||||
m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name);
|
||||
m_copse.Add(copse);
|
||||
copse.m_trees.Add(grp.UUID);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void activeizeTreeze(bool activeYN)
|
||||
{
|
||||
if (activeYN)
|
||||
{
|
||||
CalculateTrees = new Timer(m_tree_updates);
|
||||
CalculateTrees = new Timer(m_update_ms);
|
||||
CalculateTrees.Elapsed += CalculateTrees_Elapsed;
|
||||
CalculateTrees.Start();
|
||||
}
|
||||
|
@ -168,143 +629,156 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
|
||||
private void growTrees()
|
||||
{
|
||||
foreach (UUID tree in m_trees)
|
||||
foreach (Copse copse in m_copse)
|
||||
{
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
if (!copse.m_frozen)
|
||||
{
|
||||
SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
|
||||
foreach (UUID tree in copse.m_trees)
|
||||
{
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
{
|
||||
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
|
||||
|
||||
// 100 seconds to grow 1m
|
||||
s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f);
|
||||
s_tree.SendFullUpdateToAllClients();
|
||||
//s_tree.ScheduleTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_trees.Remove(tree);
|
||||
if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z)
|
||||
{
|
||||
s_tree.Scale += copse.m_rate;
|
||||
s_tree.ParentGroup.HasGroupChanged = true;
|
||||
s_tree.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void seedTrees()
|
||||
{
|
||||
foreach (UUID tree in m_trees)
|
||||
foreach (Copse copse in m_copse)
|
||||
{
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
if (!copse.m_frozen)
|
||||
{
|
||||
SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
|
||||
|
||||
if (s_tree.Scale.X > 0.5)
|
||||
foreach (UUID tree in copse.m_trees)
|
||||
{
|
||||
if (Util.RandomClass.NextDouble() > 0.75)
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
{
|
||||
SpawnChild(s_tree);
|
||||
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
|
||||
|
||||
if (copse.m_trees.Count < copse.m_tree_quantity)
|
||||
{
|
||||
// Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
|
||||
if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0)
|
||||
{
|
||||
if (Util.RandomClass.NextDouble() > 0.75)
|
||||
{
|
||||
SpawnChild(copse, s_tree);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_trees.Remove(tree);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void killTrees()
|
||||
{
|
||||
foreach (UUID tree in m_trees)
|
||||
foreach (Copse copse in m_copse)
|
||||
{
|
||||
double killLikelyhood = 0.0;
|
||||
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity)
|
||||
{
|
||||
SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
|
||||
double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
|
||||
Math.Pow(selectedTree.Scale.Y, 2) +
|
||||
Math.Pow(selectedTree.Scale.Z, 2));
|
||||
|
||||
foreach (UUID picktree in m_trees)
|
||||
foreach (UUID tree in copse.m_trees)
|
||||
{
|
||||
if (picktree != tree)
|
||||
double killLikelyhood = 0.0;
|
||||
|
||||
if (m_scene.Entities.ContainsKey(tree))
|
||||
{
|
||||
SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;
|
||||
SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
|
||||
double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
|
||||
Math.Pow(selectedTree.Scale.Y, 2) +
|
||||
Math.Pow(selectedTree.Scale.Z, 2));
|
||||
|
||||
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
|
||||
Math.Pow(pickedTree.Scale.Y, 2) +
|
||||
Math.Pow(pickedTree.Scale.Z, 2));
|
||||
foreach (UUID picktree in copse.m_trees)
|
||||
{
|
||||
if (picktree != tree)
|
||||
{
|
||||
SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
|
||||
|
||||
double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
|
||||
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
|
||||
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
|
||||
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
|
||||
Math.Pow(pickedTree.Scale.Y, 2) +
|
||||
Math.Pow(pickedTree.Scale.Z, 2));
|
||||
|
||||
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
|
||||
double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition);
|
||||
|
||||
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
if (Util.RandomClass.NextDouble() < killLikelyhood)
|
||||
{
|
||||
|
||||
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
|
||||
copse.m_trees.Remove(selectedTree.ParentGroup.UUID);
|
||||
|
||||
m_scene.ForEachClient(delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
|
||||
selectedTree.LocalId);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
|
||||
}
|
||||
}
|
||||
|
||||
if (Util.RandomClass.NextDouble() < killLikelyhood)
|
||||
{
|
||||
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
|
||||
m_trees.Remove(selectedTree.ParentGroup.UUID);
|
||||
|
||||
m_scene.ForEachClient(delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
|
||||
selectedTree.LocalId);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_trees.Remove(tree);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnChild(SceneObjectPart s_tree)
|
||||
private void SpawnChild(Copse copse, SceneObjectPart s_tree)
|
||||
{
|
||||
Vector3 position = new Vector3();
|
||||
|
||||
position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
|
||||
if (position.X > 255)
|
||||
position.X = 255;
|
||||
if (position.X < 0)
|
||||
position.X = 0;
|
||||
position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
|
||||
if (position.Y > 255)
|
||||
position.Y = 255;
|
||||
if (position.Y < 0)
|
||||
position.Y = 0;
|
||||
|
||||
double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
||||
double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
||||
|
||||
position.X += (float) randX;
|
||||
position.Y += (float) randY;
|
||||
position.X = s_tree.AbsolutePosition.X + (float)randX;
|
||||
position.Y = s_tree.AbsolutePosition.Y + (float)randY;
|
||||
|
||||
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
if (uuid == UUID.Zero)
|
||||
uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
if (position.X <= 255 && position.X >= 0 &&
|
||||
position.Y <= 255 && position.Y >= 0 &&
|
||||
Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
|
||||
{
|
||||
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
if (uuid == UUID.Zero)
|
||||
uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
|
||||
CreateTree(uuid, position);
|
||||
CreateTree(uuid, copse, position);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateTree(UUID uuid, Vector3 position)
|
||||
private void CreateTree(UUID uuid, Copse copse, Vector3 position)
|
||||
{
|
||||
position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
|
||||
|
||||
IVegetationModule module = m_scene.RequestModuleInterface<IVegetationModule>();
|
||||
|
||||
if (null == module)
|
||||
return;
|
||||
|
||||
SceneObjectGroup tree
|
||||
= module.AddTree(
|
||||
uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false);
|
||||
|
||||
m_trees.Add(tree.UUID);
|
||||
tree.SendGroupFullUpdate();
|
||||
position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
|
||||
if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
|
||||
{
|
||||
SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);
|
||||
|
||||
tree.Name = copse.ToString();
|
||||
copse.m_trees.Add(tree.UUID);
|
||||
tree.SendGroupFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
|
||||
|
@ -315,3 +789,4 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue