ScenePresence line endings and fix AllowMovement default to true.

xassetservice
Dan Lake 2012-03-02 09:19:13 -08:00
parent e8779cd9e5
commit 8d249f8456
1 changed files with 30 additions and 30 deletions

View File

@ -341,8 +341,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Position of agent's camera in world (region cordinates)
/// </summary>
protected Vector3 m_lastCameraPosition;
protected Vector3 m_lastCameraPosition;
public Vector3 CameraPosition { get; set; }
public Quaternion CameraRotation
@ -352,9 +352,9 @@ namespace OpenSim.Region.Framework.Scenes
// Use these three vectors to figure out what the agent is looking at
// Convert it to a Matrix and/or Quaternion
//
public Vector3 CameraAtAxis { get; set; }
public Vector3 CameraLeftAxis { get; set; }
//
public Vector3 CameraAtAxis { get; set; }
public Vector3 CameraLeftAxis { get; set; }
public Vector3 CameraUpAxis { get; set; }
public Vector3 Lookat
@ -371,14 +371,14 @@ namespace OpenSim.Region.Framework.Scenes
}
#endregion
public string Firstname { get; private set; }
public string Lastname { get; private set; }
public string Firstname { get; private set; }
public string Lastname { get; private set; }
public string Grouptitle { get; set; }
// Agent's Draw distance.
public float DrawDistance { get; set; }
// Agent's Draw distance.
public float DrawDistance { get; set; }
public bool AllowMovement { get; set; }
private bool m_setAlwaysRun;
@ -404,8 +404,8 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor.SetAlwaysRun = value;
}
}
}
}
public byte State { get; set; }
private AgentManager.ControlFlags m_AgentControlFlags;
@ -414,15 +414,15 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return (uint)m_AgentControlFlags; }
set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
}
}
public IClientAPI ControllingClient { get; set; }
public IClientCore ClientView
{
{
get { return (IClientCore)ControllingClient; }
}
}
public Vector3 ParentPosition { get; set; }
/// <summary>
@ -683,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
{
AttachmentsSyncLock = new Object();
AllowMovement = true;
IsChildAgent = true;
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
Animator = new ScenePresenceAnimator(this);
@ -761,17 +761,17 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3[] GetWalkDirectionVectors()
{
Vector3[] vector = new Vector3[11];
vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
Vector3[] vector = new Vector3[11];
vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
vector[1] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK
vector[2] = Vector3.UnitY; //LEFT
vector[3] = -Vector3.UnitY; //RIGHT
vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
vector[3] = -Vector3.UnitY; //RIGHT
vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
vector[7] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK_NUDGE
vector[8] = Vector3.UnitY; //LEFT_NUDGE
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
vector[10] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN_NUDGE
return vector;
}
@ -1279,8 +1279,8 @@ namespace OpenSim.Region.Framework.Scenes
DrawDistance = Scene.DefaultDrawDistance;
// Check if Client has camera in 'follow cam' or 'build' mode.
Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
&& (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
@ -3013,7 +3013,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.Velocity = m_velocity;
cAgent.Center = CameraPosition;
cAgent.AtAxis = CameraAtAxis;
cAgent.LeftAxis = CameraLeftAxis;
cAgent.LeftAxis = CameraLeftAxis;
cAgent.UpAxis = CameraUpAxis;
cAgent.Far = DrawDistance;
@ -3099,7 +3099,7 @@ namespace OpenSim.Region.Framework.Scenes
m_velocity = cAgent.Velocity;
CameraPosition = cAgent.Center;
CameraAtAxis = cAgent.AtAxis;
CameraLeftAxis = cAgent.LeftAxis;
CameraLeftAxis = cAgent.LeftAxis;
CameraUpAxis = cAgent.UpAxis;
// When we get to the point of re-computing neighbors everytime this