minor: remove mono compiler warnings
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			@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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    /// </summary>
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    public static class InventoryArchiveUtils
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
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        public static readonly char ESCAPE_CHARACTER = '\\';
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			@ -54,12 +54,12 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
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            };
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        }
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        private static byte[] uintToByteArray(uint uIntValue)
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        {   
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            byte[] result = new byte[4];
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            Utils.UIntToBytesBig(uIntValue, result, 0);
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            return result;
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        }
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//        private static byte[] uintToByteArray(uint uIntValue)
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//        {   
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//            byte[] result = new byte[4];
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//            Utils.UIntToBytesBig(uIntValue, result, 0);
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//            return result;
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//        }
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        public static OSD buildEvent(string eventName, OSD eventBody)
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        {
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			@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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        }
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        // DO NOT OVERRIDE THE BASE METHOD
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        public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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        public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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                SceneObjectGroup objectGroup, IClientAPI remoteClient)
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        {
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            UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
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