minor: remove mono compiler warnings

prebuild-update
Justin Clark-Casey (justincc) 2010-09-03 21:28:57 +01:00
parent 71c0fc10df
commit 8d2e8b7d5c
3 changed files with 8 additions and 8 deletions

View File

@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </summary> /// </summary>
public static class InventoryArchiveUtils public static class InventoryArchiveUtils
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
public static readonly char ESCAPE_CHARACTER = '\\'; public static readonly char ESCAPE_CHARACTER = '\\';

View File

@ -54,12 +54,12 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
}; };
} }
private static byte[] uintToByteArray(uint uIntValue) // private static byte[] uintToByteArray(uint uIntValue)
{ // {
byte[] result = new byte[4]; // byte[] result = new byte[4];
Utils.UIntToBytesBig(uIntValue, result, 0); // Utils.UIntToBytesBig(uIntValue, result, 0);
return result; // return result;
} // }
public static OSD buildEvent(string eventName, OSD eventBody) public static OSD buildEvent(string eventName, OSD eventBody)
{ {

View File

@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
// DO NOT OVERRIDE THE BASE METHOD // DO NOT OVERRIDE THE BASE METHOD
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient) SceneObjectGroup objectGroup, IClientAPI remoteClient)
{ {
UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient); UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);