Remove more tests that don't apply to this build
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c1706e9a68
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Asset;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Server.Handlers.Tests.Asset
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{
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[TestFixture]
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public class AssetServerGetHandlerTests
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{
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private const string ASSETS_PATH = "/assets";
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[Test]
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public void TestConstructor()
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{
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TestHelper.InMethod();
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new AssetServerGetHandler(null);
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}
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[Test]
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public void TestGetParams()
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{
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TestHelper.InMethod();
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AssetServerGetHandler handler = new AssetServerGetHandler(null);
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BaseRequestHandlerTestHelper.BaseTestGetParams(handler, ASSETS_PATH);
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}
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[Test]
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public void TestSplitParams()
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{
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TestHelper.InMethod();
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AssetServerGetHandler handler = new AssetServerGetHandler(null);
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BaseRequestHandlerTestHelper.BaseTestSplitParams(handler, ASSETS_PATH);
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}
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// TODO: unused
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// private static AssetBase CreateTestEnvironment(out AssetServerGetHandler handler, out OSHttpResponse response)
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// {
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// AssetBase asset = GetAssetStreamHandlerTestHelpers.CreateCommonTestResources(out response);
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// IAssetService assetDataPlugin = new TestAssetService();
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// handler = new AssetServerGetHandler(assetDataPlugin);
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// assetDataPlugin.Store(asset);
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// return asset;
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// }
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}
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}
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34
prebuild.xml
34
prebuild.xml
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@ -3699,40 +3699,6 @@
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Server.Handlers.Tests" path="OpenSim/Server/Handlers/Tests" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Xml"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="nunit.framework.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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<Reference name="OpenSim.Server.Handlers"/>
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<Reference name="OpenSim.Server.Base"/>
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<Reference name="OpenSim.Services.Base" />
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<?include file="addon-modules/*/prebuild.xml" ?>
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</Solution>
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