* Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
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85a9834ed8
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8d37e91454
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@ -273,6 +273,19 @@ namespace OpenSim.Region.Environment
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0)
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0)
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objectmask |= (uint)LLObject.ObjectFlags.Phantom;
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objectmask |= (uint)LLObject.ObjectFlags.Phantom;
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
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objectmask |= (uint)LLObject.ObjectFlags.Touch;
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Scripted) != 0)
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objectmask |= (uint)LLObject.ObjectFlags.Scripted;
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.AllowInventoryDrop) != 0)
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objectmask |= (uint)LLObject.ObjectFlags.AllowInventoryDrop;
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if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) != 0)
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objectmask |= (uint)LLObject.ObjectFlags.CastShadows;
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return objectmask;
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return objectmask;
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}
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}
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