Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
8d3cb424a8
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@ -69,6 +69,7 @@ namespace OpenSim.Groups
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GroupPowers.DeleteRole |
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GroupPowers.DeleteRole |
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GroupPowers.Eject |
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GroupPowers.Eject |
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GroupPowers.FindPlaces |
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GroupPowers.FindPlaces |
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GroupPowers.HostEvent |
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GroupPowers.Invite |
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GroupPowers.Invite |
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GroupPowers.JoinChat |
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GroupPowers.JoinChat |
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GroupPowers.LandChangeIdentity |
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GroupPowers.LandChangeIdentity |
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||||||
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|
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@ -0,0 +1,149 @@
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||||||
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/*
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||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
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||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||||
|
*/
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||||||
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using System;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Terrain.Features
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{
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public class RectangleFeature : TerrainFeature
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{
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public RectangleFeature(ITerrainModule module) : base(module)
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{
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}
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public override string CreateFeature(ITerrainChannel map, string[] args)
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{
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string val;
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string result;
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if (args.Length < 7)
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{
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result = "Usage: " + GetUsage();
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}
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else
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{
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result = String.Empty;
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float targetElevation;
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val = base.parseFloat(args[3], out targetElevation);
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if (val != String.Empty)
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{
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result = val;
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}
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int xOrigin;
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val = base.parseInt(args[4], out xOrigin);
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|
if (val != String.Empty)
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||||||
|
{
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result = val;
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|
}
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|
else if (xOrigin < 0 || xOrigin >= map.Width)
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||||||
|
{
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|
result = "x-origin must be within the region";
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}
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int yOrigin;
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val = base.parseInt(args[5], out yOrigin);
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|
if (val != String.Empty)
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||||||
|
{
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|
result = val;
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||||||
|
}
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|
else if (yOrigin < 0 || yOrigin >= map.Height)
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||||||
|
{
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||||||
|
result = "y-origin must be within the region";
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||||||
|
}
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||||||
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||||||
|
int xDelta;
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val = base.parseInt(args[6], out xDelta);
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|
if (val != String.Empty)
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||||||
|
{
|
||||||
|
result = val;
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||||||
|
}
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||||||
|
else if (xDelta <= 0)
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||||||
|
{
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||||||
|
result = "x-size must be greater than zero";
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||||||
|
}
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||||||
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|
||||||
|
int yDelta;
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||||||
|
if (args.Length > 7)
|
||||||
|
{
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||||||
|
val = base.parseInt(args[7], out yDelta);
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||||||
|
if (val != String.Empty)
|
||||||
|
{
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||||||
|
result = val;
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||||||
|
}
|
||||||
|
else if (yDelta <= 0)
|
||||||
|
{
|
||||||
|
result = "y-size must be greater than zero";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// no y-size.. make it square
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||||||
|
yDelta = xDelta;
|
||||||
|
}
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||||||
|
|
||||||
|
// slightly more complex validation, if required.
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||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (xOrigin + xDelta > map.Width)
|
||||||
|
{
|
||||||
|
result = "(x-origin + x-size) must be within the region size";
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|
}
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||||||
|
else if (yOrigin + yDelta > map.Height)
|
||||||
|
{
|
||||||
|
result = "(y-origin + y-size) must be within the region size";
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
// if it's all good, then do the work
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||||||
|
if (result == String.Empty)
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||||||
|
{
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||||||
|
int yPos = yOrigin + yDelta;
|
||||||
|
while(--yPos >= yOrigin)
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||||||
|
{
|
||||||
|
int xPos = xOrigin + xDelta;
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||||||
|
while(--xPos >= xOrigin)
|
||||||
|
{
|
||||||
|
map[xPos, yPos] = (double)targetElevation;
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||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
return result;
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||||||
|
}
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||||||
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|
||||||
|
public override string GetUsage()
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||||||
|
{
|
||||||
|
return "rectangle <height> <x-origin> <y-origin> <x-size> [<y-size>]";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
{
|
||||||
|
public interface ITerrainFeature
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the feature.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// Empty string if successful, otherwise error message.
|
||||||
|
/// </returns>
|
||||||
|
/// <param name='map'>
|
||||||
|
/// ITerrainChannel holding terrain data.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// command-line arguments from console.
|
||||||
|
/// </param>
|
||||||
|
string CreateFeature(ITerrainChannel map, string[] args);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a string describing the usage.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// A string describing parameters for creating the feature.
|
||||||
|
/// Format is "feature-name <arg1> <arg2> ..."
|
||||||
|
/// </returns>
|
||||||
|
string GetUsage();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,89 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
{
|
||||||
|
public abstract class TerrainFeature : ITerrainFeature
|
||||||
|
{
|
||||||
|
protected ITerrainModule m_module;
|
||||||
|
|
||||||
|
protected TerrainFeature(ITerrainModule module)
|
||||||
|
{
|
||||||
|
m_module = module;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract string CreateFeature(ITerrainChannel map, string[] args);
|
||||||
|
|
||||||
|
public abstract string GetUsage();
|
||||||
|
|
||||||
|
protected string parseFloat(String s, out float f)
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
double d;
|
||||||
|
if (Double.TryParse(s, out d))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
f = (float)d;
|
||||||
|
result = String.Empty;
|
||||||
|
}
|
||||||
|
catch(InvalidCastException)
|
||||||
|
{
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
f = -1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
f = -1.0f;
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string parseInt(String s, out int i)
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
if (Int32.TryParse(s, out i))
|
||||||
|
{
|
||||||
|
result = String.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -42,6 +42,7 @@ using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
|
using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain.Features;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
|
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
@ -74,6 +75,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Terrain Features
|
||||||
|
/// </summary>
|
||||||
|
public enum TerrainFeatures: byte
|
||||||
|
{
|
||||||
|
Rectangle = 1,
|
||||||
|
}
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
#pragma warning disable 414
|
#pragma warning disable 414
|
||||||
|
@ -90,8 +99,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||||
|
|
||||||
private ITerrainChannel m_channel;
|
|
||||||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||||
|
|
||||||
|
private Dictionary<string, ITerrainFeature> m_featureEffects =
|
||||||
|
new Dictionary<string, ITerrainFeature>();
|
||||||
|
|
||||||
|
private ITerrainChannel m_channel;
|
||||||
private ITerrainChannel m_revert;
|
private ITerrainChannel m_revert;
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private volatile bool m_tainted;
|
private volatile bool m_tainted;
|
||||||
|
@ -648,6 +661,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
||||||
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
||||||
|
|
||||||
|
// Terrain Feature effects
|
||||||
|
m_featureEffects["rectangle"] = new RectangleFeature(this);
|
||||||
|
|
||||||
// Filesystem load/save loaders
|
// Filesystem load/save loaders
|
||||||
m_loaders[".r32"] = new RAW32();
|
m_loaders[".r32"] = new RAW32();
|
||||||
m_loaders[".f32"] = m_loaders[".r32"];
|
m_loaders[".f32"] = m_loaders[".r32"];
|
||||||
|
@ -1622,7 +1638,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||||
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
||||||
|
|
||||||
//Plugins
|
// Plugins
|
||||||
Command pluginRunCommand =
|
Command pluginRunCommand =
|
||||||
new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
|
new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
|
||||||
pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
|
pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
|
||||||
|
@ -1648,9 +1664,46 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
// Add this to our scene so scripts can call these functions
|
// Add this to our scene so scripts can call these functions
|
||||||
m_scene.RegisterModuleCommander(m_commander);
|
m_scene.RegisterModuleCommander(m_commander);
|
||||||
|
|
||||||
|
// Add Feature command to Scene, since Command object requires fixed-length arglists
|
||||||
|
m_scene.AddCommand("Terrain", this, "terrain feature",
|
||||||
|
"terrain feature <type> <parameters...>", "Constructs a feature of the requested type.", FeatureCommand);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FeatureCommand(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
if (cmd.Length > 2)
|
||||||
|
{
|
||||||
|
string featureType = cmd[2];
|
||||||
|
|
||||||
|
ITerrainFeature feature;
|
||||||
|
if (!m_featureEffects.TryGetValue(featureType, out feature))
|
||||||
|
{
|
||||||
|
result = String.Format("Terrain Feature \"{0}\" not found.", featureType);
|
||||||
|
}
|
||||||
|
else if ((cmd.Length > 3) && (cmd[3] == "usage"))
|
||||||
|
{
|
||||||
|
result = "Usage: " + feature.GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = feature.CreateFeature(m_channel, cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(result == String.Empty)
|
||||||
|
{
|
||||||
|
result = "Created Feature";
|
||||||
|
m_log.DebugFormat("Created terrain feature {0}", featureType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = "Usage: <feature-name> <arg1> <arg2>...";
|
||||||
|
}
|
||||||
|
MainConsole.Instance.Output(result);
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1886,15 +1886,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return Vector3.Zero;
|
return Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void moveToTarget(Vector3 target, float tau)
|
public void MoveToTarget(Vector3 target, float tau)
|
||||||
{
|
{
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
{
|
{
|
||||||
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
|
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
|
||||||
|
|
||||||
if (avatar != null)
|
if (avatar != null)
|
||||||
{
|
|
||||||
avatar.MoveToTarget(target, false, false);
|
avatar.MoveToTarget(target, false, false);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1909,12 +1908,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void stopMoveToTarget()
|
public void StopMoveToTarget()
|
||||||
{
|
{
|
||||||
PhysicsActor pa = RootPart.PhysActor;
|
if (IsAttachment)
|
||||||
|
{
|
||||||
|
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
|
||||||
|
|
||||||
if (pa != null)
|
if (avatar != null)
|
||||||
pa.PIDActive = false;
|
avatar.ResetMoveToTarget();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PhysicsActor pa = RootPart.PhysActor;
|
||||||
|
|
||||||
|
if (pa != null && pa.PIDActive)
|
||||||
|
{
|
||||||
|
pa.PIDActive = false;
|
||||||
|
|
||||||
|
ScheduleGroupForTerseUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -2229,7 +2229,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (tau > 0)
|
if (tau > 0)
|
||||||
{
|
{
|
||||||
ParentGroup.moveToTarget(target, tau);
|
ParentGroup.MoveToTarget(target, tau);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -3279,10 +3279,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void StopMoveToTarget()
|
public void StopMoveToTarget()
|
||||||
{
|
{
|
||||||
ParentGroup.stopMoveToTarget();
|
ParentGroup.StopMoveToTarget();
|
||||||
|
|
||||||
ParentGroup.ScheduleGroupForTerseUpdate();
|
|
||||||
//ParentGroup.ScheduleGroupForFullUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreUndoState()
|
public void StoreUndoState()
|
||||||
|
|
|
@ -238,6 +238,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
|
|
||||||
public override bool PIDActive
|
public override bool PIDActive
|
||||||
{
|
{
|
||||||
|
get { return false; }
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -251,6 +251,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
|
|
||||||
public override bool PIDActive
|
public override bool PIDActive
|
||||||
{
|
{
|
||||||
|
get { return false; }
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -614,9 +614,9 @@ public sealed class BSCharacter : BSPhysObject
|
||||||
public override OMV.Vector3 PIDTarget {
|
public override OMV.Vector3 PIDTarget {
|
||||||
set { _PIDTarget = value; }
|
set { _PIDTarget = value; }
|
||||||
}
|
}
|
||||||
public override bool PIDActive {
|
|
||||||
set { _usePID = value; }
|
public override bool PIDActive { get; set; }
|
||||||
}
|
|
||||||
public override float PIDTau {
|
public override float PIDTau {
|
||||||
set { _PIDTau = value; }
|
set { _PIDTau = value; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -246,7 +246,12 @@ public abstract class BSPhysObject : PhysicsActor
|
||||||
|
|
||||||
public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; }
|
public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; }
|
||||||
|
|
||||||
public override bool PIDActive { set { MoveToTargetActive = value; } }
|
public override bool PIDActive
|
||||||
|
{
|
||||||
|
get { return MoveToTargetActive; }
|
||||||
|
set { MoveToTargetActive = value; }
|
||||||
|
}
|
||||||
|
|
||||||
public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } }
|
public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } }
|
||||||
public override float PIDTau { set { MoveToTargetTau = value; } }
|
public override float PIDTau { set { MoveToTargetTau = value; } }
|
||||||
|
|
||||||
|
|
|
@ -1087,9 +1087,17 @@ public class BSPrim : BSPhysObject
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool PIDActive {
|
public override bool PIDActive
|
||||||
set {
|
{
|
||||||
base.MoveToTargetActive = value;
|
get
|
||||||
|
{
|
||||||
|
return MoveToTargetActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
MoveToTargetActive = value;
|
||||||
|
|
||||||
EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate()
|
EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate()
|
||||||
{
|
{
|
||||||
return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName);
|
return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName);
|
||||||
|
|
|
@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
// Used for MoveTo
|
// Used for MoveTo
|
||||||
public abstract Vector3 PIDTarget { set; }
|
public abstract Vector3 PIDTarget { set; }
|
||||||
public abstract bool PIDActive { set;}
|
public abstract bool PIDActive { get; set; }
|
||||||
public abstract float PIDTau { set; }
|
public abstract float PIDTau { set; }
|
||||||
|
|
||||||
// Used for llSetHoverHeight and maybe vehicle height
|
// Used for llSetHoverHeight and maybe vehicle height
|
||||||
|
@ -545,7 +545,13 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector3 PIDTarget { set { return; } }
|
public override Vector3 PIDTarget { set { return; } }
|
||||||
public override bool PIDActive { set { return; } }
|
|
||||||
|
public override bool PIDActive
|
||||||
|
{
|
||||||
|
get { return false; }
|
||||||
|
set { return; }
|
||||||
|
}
|
||||||
|
|
||||||
public override float PIDTau { set { return; } }
|
public override float PIDTau { set { return; } }
|
||||||
|
|
||||||
public override float PIDHoverHeight { set { return; } }
|
public override float PIDHoverHeight { set { return; } }
|
||||||
|
|
|
@ -1245,7 +1245,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector3 PIDTarget { set { return; } }
|
public override Vector3 PIDTarget { set { return; } }
|
||||||
public override bool PIDActive { set { return; } }
|
public override bool PIDActive
|
||||||
|
{
|
||||||
|
get { return false; }
|
||||||
|
set { return; }
|
||||||
|
}
|
||||||
public override float PIDTau { set { return; } }
|
public override float PIDTau { set { return; } }
|
||||||
|
|
||||||
public override float PIDHoverHeight { set { return; } }
|
public override float PIDHoverHeight { set { return; } }
|
||||||
|
|
|
@ -114,7 +114,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_PIDTau;
|
private float m_PIDTau;
|
||||||
private float PID_D = 35f;
|
private float PID_D = 35f;
|
||||||
private float PID_G = 25f;
|
private float PID_G = 25f;
|
||||||
private bool m_usePID;
|
|
||||||
|
|
||||||
// KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
|
// KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
|
||||||
// and are for non-VEHICLES only.
|
// and are for non-VEHICLES only.
|
||||||
|
@ -1723,7 +1722,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
// gravityz multiplier = 1 - m_buoyancy
|
// gravityz multiplier = 1 - m_buoyancy
|
||||||
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
|
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
|
||||||
|
|
||||||
if (m_usePID)
|
if (PIDActive)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("PID " + Name);
|
//Console.WriteLine("PID " + Name);
|
||||||
// KF - this is for object move? eg. llSetPos() ?
|
// KF - this is for object move? eg. llSetPos() ?
|
||||||
|
@ -1792,10 +1791,10 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
|
|
||||||
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
||||||
}
|
}
|
||||||
} // end if (m_usePID)
|
} // end if (PIDActive)
|
||||||
|
|
||||||
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
|
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
|
||||||
if (m_useHoverPID && !m_usePID)
|
if (m_useHoverPID && !PIDActive)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Hover " + Name);
|
//Console.WriteLine("Hover " + Name);
|
||||||
|
|
||||||
|
@ -2866,7 +2865,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
// it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
|
// it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
|
||||||
// reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
|
// reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
|
||||||
// adding these logical exclusion situations to maintain this where I think it was intended to be.
|
// adding these logical exclusion situations to maintain this where I think it was intended to be.
|
||||||
if (m_throttleUpdates || m_usePID || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
|
if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
|
||||||
{
|
{
|
||||||
m_minvelocity = 0.5f;
|
m_minvelocity = 0.5f;
|
||||||
}
|
}
|
||||||
|
@ -2947,7 +2946,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
|
m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override bool PIDActive { set { m_usePID = value; } }
|
public override bool PIDActive { get; set; }
|
||||||
public override float PIDTau { set { m_PIDTau = value; } }
|
public override float PIDTau { set { m_PIDTau = value; } }
|
||||||
|
|
||||||
public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
|
public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
|
||||||
|
|
|
@ -275,6 +275,7 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||||
|
|
||||||
public override bool PIDActive
|
public override bool PIDActive
|
||||||
{
|
{
|
||||||
|
get { return false; }
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -270,6 +270,7 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||||
|
|
||||||
public override bool PIDActive
|
public override bool PIDActive
|
||||||
{
|
{
|
||||||
|
get { return false; }
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1431,6 +1431,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool operator true(key k)
|
||||||
|
{
|
||||||
|
return (Boolean)k;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator false(key k)
|
||||||
|
{
|
||||||
|
return !(Boolean)k;
|
||||||
|
}
|
||||||
|
|
||||||
static public implicit operator key(string s)
|
static public implicit operator key(string s)
|
||||||
{
|
{
|
||||||
return new key(s);
|
return new key(s);
|
||||||
|
|
|
@ -615,7 +615,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
// e.g. New Moon&135&46 New Moon@osgrid.org:8002&153&34
|
// e.g. New Moon&135&46 New Moon@osgrid.org:8002&153&34
|
||||||
where = "url";
|
where = "url";
|
||||||
GridRegion region = null;
|
GridRegion region = null;
|
||||||
Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
|
Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+[.]?\d*)&(?<y>\d+[.]?\d*)&(?<z>\d+[.]?\d*)$");
|
||||||
Match uriMatch = reURI.Match(startLocation);
|
Match uriMatch = reURI.Match(startLocation);
|
||||||
if (uriMatch == null)
|
if (uriMatch == null)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue