From: Richard Alimi <ralimi@us.ibm.com>
The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)0.6.0-stable
parent
8606a86d5c
commit
8d479fe5af
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@ -64,7 +64,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="reader"></param>
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void LoadPrimsFromXml2(Scene scene, TextReader reader);
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/// <param name="startScripts"></param>
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void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts);
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/// <summary>
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/// Save prims in the xml2 format
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@ -73,6 +74,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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/// <param name="fileName"></param>
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void SavePrimsToXml2(Scene scene, string fileName);
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/// <summary>
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/// Save prims in the xml2 format, optionally specifying a bounding box for which
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/// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
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/// are exported.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="stream"></param>
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/// <param name="min"></param>
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/// <param name="max"></param>
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void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max);
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/// <summary>
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/// Save a set of prims in the xml2 format
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/// </summary>
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@ -80,6 +92,17 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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/// <param name="fileName"></param>
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void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
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/// <summary>
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/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
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/// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
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/// are exported.
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/// </summary>
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/// <param name="entityList"></param>
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/// <param name="stream"></param>
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/// <param name="min"></param>
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/// <param name="max"></param>
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void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max);
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/// <summary>
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/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
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/// </summary>
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@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="fileName"></param>
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public static void LoadPrimsFromXml2(Scene scene, string fileName)
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{
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LoadPrimsFromXml2(scene, new XmlTextReader(fileName));
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LoadPrimsFromXml2(scene, new XmlTextReader(fileName), false);
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}
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/// <summary>
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@ -151,9 +151,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="reader"></param>
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public static void LoadPrimsFromXml2(Scene scene, TextReader reader)
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/// <param name="startScripts"></param>
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public static void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts)
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{
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LoadPrimsFromXml2(scene, new XmlTextReader(reader));
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LoadPrimsFromXml2(scene, new XmlTextReader(reader), startScripts);
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}
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/// <summary>
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@ -161,7 +162,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="reader"></param>
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protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader)
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/// <param name="startScripts"></param>
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protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts)
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{
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XmlDocument doc = new XmlDocument();
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reader.WhitespaceHandling = WhitespaceHandling.None;
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@ -169,9 +171,17 @@ namespace OpenSim.Region.Environment.Scenes
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reader.Close();
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XmlNode rootNode = doc.FirstChild;
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ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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if (obj != null && startScripts)
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sceneObjects.Add(obj);
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}
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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sceneObject.CreateScriptInstances(0, true);
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}
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}
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@ -198,10 +208,36 @@ namespace OpenSim.Region.Environment.Scenes
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SavePrimListToXml2(EntityList, fileName);
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}
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public static void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
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{
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List<EntityBase> EntityList = scene.GetEntities();
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SavePrimListToXml2(EntityList, stream, min, max);
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}
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public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
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{
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FileStream file = new FileStream(fileName, FileMode.Create);
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StreamWriter stream = new StreamWriter(file);
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try
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{
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StreamWriter stream = new StreamWriter(file);
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try
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{
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SavePrimListToXml2(entityList, stream, LLVector3.Zero, LLVector3.Zero);
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}
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finally
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{
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stream.Close();
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}
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}
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finally
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{
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file.Close();
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}
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}
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public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
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{
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int primCount = 0;
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stream.WriteLine("<scene>\n");
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@ -209,13 +245,23 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (ent is SceneObjectGroup)
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{
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stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
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SceneObjectGroup g = (SceneObjectGroup)ent;
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if (!min.Equals(LLVector3.Zero) || !max.Equals(LLVector3.Zero))
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{
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LLVector3 pos = g.RootPart.GetWorldPosition();
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if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)
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continue;
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if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
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continue;
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}
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stream.WriteLine(g.ToXmlString2());
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primCount++;
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}
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}
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stream.WriteLine("</scene>\n");
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stream.Close();
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file.Close();
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stream.Flush();
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}
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}
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}
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@ -102,9 +102,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
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}
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public void LoadPrimsFromXml2(Scene scene, TextReader reader)
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public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts)
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{
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SceneXmlLoader.LoadPrimsFromXml2(scene, reader);
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SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts);
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}
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public void SavePrimsToXml2(Scene scene, string fileName)
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@ -112,6 +112,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
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{
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SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
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}
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public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
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{
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return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
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@ -127,6 +132,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
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}
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public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
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{
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SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
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}
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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{
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List<string> results = new List<string>();
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using Axiom.Math;
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@ -1760,6 +1761,13 @@ namespace OpenSim.Region.Environment.Scenes
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m_serialiser.LoadPrimsFromXml2(this, fileName);
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}
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public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
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{
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m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
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m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
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}
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public void SavePrimsToXml2(string fileName)
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
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@ -1767,6 +1775,13 @@ namespace OpenSim.Region.Environment.Scenes
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m_serialiser.SavePrimsToXml2(this, fileName);
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}
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public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max)
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
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m_serialiser.SavePrimsToXml2(this, stream, min, max);
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}
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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{
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m_log.InfoFormat(
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