minor: remove some mono compiler warnings

bulletsim
Justin Clark-Casey (justincc) 2011-08-16 21:45:01 +01:00
parent 96ee87e39b
commit 8d866ae8c3
2 changed files with 6 additions and 5 deletions

View File

@ -50,8 +50,8 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetMeshModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_AssetService;
@ -113,7 +113,7 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
// UUID capID = UUID.Random();
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
if (m_URL == "localhost")

View File

@ -54,8 +54,9 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetTextureModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;