extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean

improve test to retrieve object by known uuid rather than dynamically assigned local id
soprefactor
Justin Clark-Casey (justincc) 2010-05-21 21:38:47 +01:00
parent f83acf533b
commit 8d968249ec
2 changed files with 13 additions and 5 deletions

View File

@ -55,12 +55,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
string objName = "obj1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = objName, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part), false), Is.True);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
//m_log.Debug("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
Assert.That(retrievedPart.Name, Is.EqualTo(objName));
Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid));
}
/// <summary>

View File

@ -32,7 +32,6 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
@ -115,7 +114,6 @@ namespace OpenSim.Tests.Common.Setup
return SetupScene(name, id, x, y,"");
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.