back to sits and stands
parent
8cc02916ab
commit
8db60ba3aa
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@ -291,7 +291,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Quaternion m_lastRotation;
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private Vector3 m_lastVelocity;
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private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
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private int NeedInitialData = -1;
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private int NeedInitialData = 1;
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private int m_userFlags;
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public int UserFlags
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@ -3251,24 +3251,18 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// part.ParentGroup.DeleteAvatar(UUID);
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Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
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Vector3 sitWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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ParentID = 0;
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ParentPart = null;
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if (part.SitTargetAvatar == UUID)
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standRotation = standRotation * part.SitTargetOrientation;
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else
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standRotation = standRotation * m_bodyRot;
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Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
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Vector3 sitWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
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standRotation = standRotation * m_bodyRot;
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m_bodyRot = standRotation;
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Quaternion standRotationZ = new Quaternion(0,0,standRotation.Z,standRotation.W);
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float t = standRotationZ.W * standRotationZ.W + standRotationZ.Z * standRotationZ.Z;
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if (t > 0)
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{
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@ -3282,15 +3276,11 @@ namespace OpenSim.Region.Framework.Scenes
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standRotationZ.Z = 0f;
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}
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Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight * 0.5f + .1f) * standRotationZ;
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Vector3 standPos = sitWorldPosition + adjustmentForSitPose;
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m_pos = standPos;
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Vector3 adjustmentForSitPose = new Vector3(0.65f, 0, m_sitAvatarHeight * 0.5f + .1f) * standRotationZ;
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m_pos = sitWorldPosition + adjustmentForSitPose;
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}
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// We need to wait until we have calculated proper stand positions before sitting up the physical
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// avatar to avoid race conditions.
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if (PhysicsActor == null)
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AddToPhysicalScene(false);
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@ -3359,14 +3349,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (PhysicsActor != null)
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m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
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bool canSit = false;
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if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
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{
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offset = part.SitTargetPosition;
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sitOrientation = part.SitTargetOrientation;
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canSit = true;
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}
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else
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{
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@ -3374,67 +3360,59 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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Vector3 pos = part.AbsolutePosition + offset;
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if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
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{
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AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
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canSit = true;
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}
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if (Vector3.DistanceSquared(AbsolutePosition, pos) > 100)
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return;
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AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
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}
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if (canSit)
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if (PhysicsActor != null)
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RemoveFromPhysicalScene();
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if (m_movingToTarget)
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ResetMoveToTarget();
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Velocity = Vector3.Zero;
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m_AngularVelocity = Vector3.Zero;
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part.AddSittingAvatar(this);
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cameraAtOffset = part.GetCameraAtOffset();
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cameraEyeOffset = part.GetCameraEyeOffset();
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forceMouselook = part.GetForceMouselook();
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if (!part.IsRoot)
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{
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if (PhysicsActor != null)
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sitOrientation = part.RotationOffset * sitOrientation;
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offset = offset * part.RotationOffset;
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offset += part.OffsetPosition;
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if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
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{
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// We can remove the physicsActor until they stand up.
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RemoveFromPhysicalScene();
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cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
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cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
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}
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if (m_movingToTarget)
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ResetMoveToTarget();
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Velocity = Vector3.Zero;
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m_AngularVelocity = Vector3.Zero;
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part.AddSittingAvatar(this);
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cameraAtOffset = part.GetCameraAtOffset();
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cameraEyeOffset = part.GetCameraEyeOffset();
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forceMouselook = part.GetForceMouselook();
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if (!part.IsRoot)
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else
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{
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sitOrientation = part.RotationOffset * sitOrientation;
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offset = offset * part.RotationOffset;
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offset += part.OffsetPosition;
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if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
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{
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cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
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cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
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}
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else
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{
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cameraAtOffset = cameraAtOffset * part.RotationOffset;
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cameraAtOffset += part.OffsetPosition;
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cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
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cameraEyeOffset += part.OffsetPosition;
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}
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cameraAtOffset = cameraAtOffset * part.RotationOffset;
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cameraAtOffset += part.OffsetPosition;
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cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
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cameraEyeOffset += part.OffsetPosition;
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}
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, sitOrientation, true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID;
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HandleAgentSit(ControllingClient, UUID);
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// Moved here to avoid a race with default sit anim
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// The script event needs to be raised after the default sit anim is set.
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//part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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//m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
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}
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, sitOrientation * part.ParentGroup.RootPart.RotationOffset,
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true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID;
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HandleAgentSit(ControllingClient, UUID);
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// Moved here to avoid a race with default sit anim
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// The script event needs to be raised after the default sit anim is set.
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//part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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//m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
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}
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public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
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@ -3480,10 +3458,10 @@ namespace OpenSim.Region.Framework.Scenes
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//if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
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ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
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//else
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{ // non physical phantom TODO
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// ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
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//{ // non physical phantom TODO
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//ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
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// return false;
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}
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//}
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return true;
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}
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@ -3546,7 +3524,6 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 cameraAtOffset = part.GetCameraAtOffset();
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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bool forceMouselook = part.GetForceMouselook();
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if (!part.IsRoot)
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{
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@ -3571,8 +3548,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_bodyRot = Orientation;
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m_pos = offset;
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Orientation *= part.ParentGroup.RootPart.RotationOffset;
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, part.GetForceMouselook());
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SendAvatarDataToAllAgents();
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@ -3607,6 +3586,8 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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RemoveFromPhysicalScene();
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if (part.SitTargetAvatar == UUID)
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{
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Vector3 sitTargetPos = part.SitTargetPosition;
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@ -3621,6 +3602,7 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion r = sitTargetOrient;
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Vector3 newPos;
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Quaternion newRot;
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if (LegacySitOffsets)
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{
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@ -3687,8 +3669,6 @@ namespace OpenSim.Region.Framework.Scenes
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newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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}
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Quaternion newRot;
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if (part.IsRoot)
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{
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newRot = sitTargetOrient;
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@ -3700,30 +3680,22 @@ namespace OpenSim.Region.Framework.Scenes
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}
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newPos += part.OffsetPosition;
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m_pos = newPos;
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Rotation = newRot;
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// ParentPosition = part.AbsolutePosition;
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// ParentPosition = part.AbsolutePosition;
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}
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else
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{
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// An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is
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// being sat upon.
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m_pos -= part.GroupPosition;
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// ParentPosition = part.AbsolutePosition;
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
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// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
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}
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part.AddSittingAvatar(this);
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ParentPart = part;
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ParentID = m_requestedSitTargetID;
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RemoveFromPhysicalScene();
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m_AngularVelocity = Vector3.Zero;
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Velocity = Vector3.Zero;
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@ -3731,12 +3703,11 @@ namespace OpenSim.Region.Framework.Scenes
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SendAvatarDataToAllAgents();
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sitAnimation = "SIT";
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if (!String.IsNullOrEmpty(part.SitAnimation))
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{
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if (String.IsNullOrEmpty(part.SitAnimation))
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sitAnimation = "SIT";
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else
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sitAnimation = part.SitAnimation;
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}
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// Animator.TrySetMovementAnimation(sitAnimation);
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Animator.SetMovementAnimations("SIT");
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// TriggerScenePresenceUpdated();
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part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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@ -4065,25 +4036,22 @@ namespace OpenSim.Region.Framework.Scenes
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if(m_gotRegionHandShake)
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return;
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m_gotRegionHandShake = true;
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NeedInitialData = 1;
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NeedInitialData = 2;
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}
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}
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private void SendInitialData()
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{
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uint flags = ControllingClient.GetViewerCaps();
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if((flags & 0x1000) == 0) // wait for seeds sending
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if ((flags & 0x1000) == 0) // wait for seeds sending
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return;
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// lock (m_completeMovementLock)
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{
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if(NeedInitialData < 0)
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return;
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if (NeedInitialData < 2)
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return;
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// give some extra time to make sure viewers did process seeds
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if(++NeedInitialData < 4) // needs fix if update rate changes on heartbeat
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return;
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}
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// give some extra time to make sure viewers did process seeds
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if (++NeedInitialData < 6) // needs fix if update rate changes on heartbeat
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return;
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NeedInitialData = -1;
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