fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=40520.7.3-post-fixes
parent
de667ea00a
commit
8dea2c8e40
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@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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break;
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break;
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}
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}
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}
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}
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int z = 0;
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try
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try
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{
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{
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if (gotMatch)
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if (gotMatch)
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@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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finally
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finally
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{
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{
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// Manually finalize all the iterators.
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// Manually finalize all the iterators.
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for (int i = 0; i < nIterators; ++i)
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for (z = 0; z < nIterators; ++z)
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iterators[i].Dispose();
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iterators[z].Dispose();
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}
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}
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}
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}
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}
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}
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@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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break;
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break;
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}
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}
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}
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}
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int z = 0;
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try
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try
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{
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{
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if (gotMatch)
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if (gotMatch)
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@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
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finally
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finally
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{
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{
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// Manually finalize all the iterators.
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// Manually finalize all the iterators.
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for (int i = 0; i < nIterators; ++i)
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for (z = 0; z < nIterators; ++z)
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iterators[i].Dispose();
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iterators[z].Dispose();
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}
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}
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}
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}
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