On reflection, HasGroupChanged is more appropriate

ThreadPoolClientBranch
Justin Clarke Casey 2008-01-18 18:57:28 +00:00
parent be50fa76ee
commit 8df4774830
3 changed files with 15 additions and 15 deletions

View File

@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
// persistence thread visits this object. In the future, changes can be signalled at a more
// granular level, or we could let the datastore worry about whether prims have really
// changed since they were last persisted.
HasPrimChanged = true;
HasGroupChanged = true;
return true;
}
@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes
// persistence thread visits this object. In the future, changes can be signalled at a more
// granular level, or we could let the datastore worry about whether prims have really
// changed since they were last persisted.
HasPrimChanged = true;
HasGroupChanged = true;
return true;
}
@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes
// persistence thread visits this object. In the future, changes can be signalled at a more
// granular level, or we could let the datastore worry about whether prims have really
// changed since they were last persisted.
HasPrimChanged = true;
HasGroupChanged = true;
return type;
}

View File

@ -56,10 +56,10 @@ namespace OpenSim.Region.Environment.Scenes
public event PrimCountTaintedDelegate OnPrimCountTainted;
/// <summary>
/// Signal whether the prim's non-inventory attributes have changed
/// since its last persistent backup
/// Signal whether the non-inventory attributes of any prims in the group have changed
/// since the group's last persistent backup
/// </summary>
public bool HasPrimChanged = false;
public bool HasGroupChanged = false;
private LLVector3 lastPhysGroupPos;
private LLQuaternion lastPhysGroupRot;
@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void ScheduleGroupForFullUpdate()
{
HasPrimChanged = true;
HasGroupChanged = true;
foreach (SceneObjectPart part in m_parts.Values)
{
part.ScheduleFullUpdate();
@ -744,7 +744,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void ScheduleGroupForTerseUpdate()
{
HasPrimChanged = true;
HasGroupChanged = true;
foreach (SceneObjectPart part in m_parts.Values)
{
part.ScheduleTerseUpdate();
@ -756,7 +756,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendGroupFullUpdate()
{
HasPrimChanged = true;
HasGroupChanged = true;
foreach (SceneObjectPart part in m_parts.Values)
{
part.SendFullUpdateToAllClients();
@ -768,7 +768,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendGroupTerseUpdate()
{
HasPrimChanged = true;
HasGroupChanged = true;
foreach (SceneObjectPart part in m_parts.Values)
{
part.SendTerseUpdateToAllClients();
@ -1487,10 +1487,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="datastore"></param>
public void ProcessBackup(IRegionDataStore datastore)
{
if (HasPrimChanged)
if (HasGroupChanged)
{
datastore.StoreObject(this, m_scene.RegionInfo.RegionID);
HasPrimChanged = false;
HasGroupChanged = false;
}
}
@ -1602,7 +1602,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ResetChildPrimPhysicsPositions()
{
AbsolutePosition = AbsolutePosition;
HasPrimChanged = false;
HasGroupChanged = false;
}
public LLUUID GetPartsFullID(uint localID)

View File

@ -1089,7 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_parentGroup != null)
{
m_parentGroup.HasPrimChanged = true;
m_parentGroup.HasGroupChanged = true;
}
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 2;
@ -1130,7 +1130,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_parentGroup != null)
{
m_parentGroup.HasPrimChanged = true;
m_parentGroup.HasGroupChanged = true;
}
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 1;