More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting.
parent
9cbbb7eddf
commit
8dff05a897
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@ -129,9 +129,12 @@ namespace OpenSim.Groups
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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@ -347,10 +350,20 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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client.OnInstantMessage += OnInstantMessage;
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ResetAgentGroupChatSessions(client.AgentId.ToString());
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}
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void OnMakeRootAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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}
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void OnMakeChildAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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