If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.

bulletsim
Justin Clark-Casey (justincc) 2011-04-12 22:21:46 +01:00
parent 3ba5eeb6c3
commit 8e0d2cc43b
1 changed files with 1 additions and 1 deletions

View File

@ -2007,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);
RezObject(part, item, pos, Quaternion.Identity, Vector3.Zero, 0);
RezObject(part, item, pos, null, Vector3.Zero, 0);
}
}