Add regression test TestSameRegionTeleport()
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d8bd7ca436
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8e111e9018
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@ -1053,6 +1053,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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public void Teleport(Vector3 pos)
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public void Teleport(Vector3 pos)
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{
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
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bool isFlying = Flying;
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bool isFlying = Flying;
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RemoveFromPhysicalScene();
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RemoveFromPhysicalScene();
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Velocity = Vector3.Zero;
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Velocity = Vector3.Zero;
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@ -1065,6 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes
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public void TeleportWithMomentum(Vector3 pos)
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public void TeleportWithMomentum(Vector3 pos)
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{
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ",
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// Name, pos, Velocity, Scene.RegionInfo.RegionName);
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bool isFlying = Flying;
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bool isFlying = Flying;
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RemoveFromPhysicalScene();
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RemoveFromPhysicalScene();
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CheckLandingPoint(ref pos);
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CheckLandingPoint(ref pos);
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@ -33,6 +33,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common;
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@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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[TestFixture]
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public class ScenePresenceTeleportTests
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public class ScenePresenceTeleportTests
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{
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{
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[Test]
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public void TestSameRegionTeleport()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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EntityTransferModule etm = new EntityTransferModule();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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// Not strictly necessary since FriendsModule assumes it is the default (!)
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config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
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TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
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SceneHelpers.SetupSceneModules(scene, config, etm);
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Vector3 teleportPosition = new Vector3(10, 11, 12);
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Vector3 teleportLookAt = new Vector3(20, 21, 22);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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scene.RequestTeleportLocation(
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sp.ControllingClient,
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scene.RegionInfo.RegionHandle,
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teleportPosition,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// position instead).
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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/// <summary>
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/// <summary>
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/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
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/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
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/// </summary>
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/// </summary>
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