* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)

trunk
Teravus Ovares 2009-07-16 04:50:49 +00:00
parent 5f68b5b82e
commit 8e1ab33ed3
2 changed files with 3 additions and 3 deletions

View File

@ -3217,7 +3217,7 @@ namespace OpenSim.Region.Framework.Scenes
// Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e)
{
if (e == null)
if ((e == null) || m_invulnerable)
return;
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary<uint, float> coldata = collisionData.m_objCollisionList;

View File

@ -308,7 +308,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
if (m_wascolliding != m_iscolliding)
{
base.SendCollisionUpdate(new CollisionEventUpdate());
//base.SendCollisionUpdate(new CollisionEventUpdate());
}
m_wascolliding = m_iscolliding;
}
@ -362,7 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
if (m_wascollidingGround != m_iscollidingGround)
{
base.SendCollisionUpdate(new CollisionEventUpdate());
//base.SendCollisionUpdate(new CollisionEventUpdate());
}
m_wascollidingGround = m_iscollidingGround;
}