Add IncomingPacketsResentCount clientstack statistics
This records how many packets were indicated to be resends by clients Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.link-sitting
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caf2abe311
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@ -132,6 +132,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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stat => stat.Value = m_udpServer.IncomingOrphanedPacketCount,
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StatVerbosity.Info));
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StatsManager.RegisterStat(
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new Stat(
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"IncomingPacketsResentCount",
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"Number of inbound packets that clients indicate are resends.",
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"",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.IncomingPacketsResentCount,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"OutgoingUDPSendsCount",
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@ -317,6 +330,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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internal int PacketsSentCount { get; set; }
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/// <summary>
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/// Record how many incoming packets are indicated as resends by clients.
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/// </summary>
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internal int IncomingPacketsResentCount { get; set; }
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/// <summary>
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/// Record how many inbound packets could not be recognized as LLUDP packets.
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/// </summary>
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@ -1467,6 +1485,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Incoming Packet Accounting
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// We're not going to worry about interlock yet since its not currently critical that this total count
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// is 100% correct
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if (packet.Header.Resent)
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IncomingPacketsResentCount++;
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// Check the archive of received reliable packet IDs to see whether we already received this packet
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if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
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{
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