Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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2fd252f5a9
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8e1e8a0920
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Monitoring
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{
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public class Job
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{
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public string Name;
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public WaitCallback Callback;
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public object O;
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public Job(string name, WaitCallback callback, object o)
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{
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Name = name;
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Callback = callback;
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O = o;
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}
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}
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public class JobEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public bool IsRunning { get; private set; }
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/// <summary>
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/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
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/// </summary>
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public int RequestProcessTimeoutOnStop { get; set; }
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/// <summary>
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/// Controls whether we need to warn in the log about exceeding the max queue size.
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/// </summary>
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/// <remarks>
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/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
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/// order to avoid spamming the log with lots of warnings.
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/// </remarks>
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private bool m_warnOverMaxQueue = true;
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private BlockingCollection<Job> m_requestQueue;
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private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
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private Stat m_requestsWaitingStat;
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private Job m_currentJob;
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/// <summary>
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/// Used to signal that we are ready to complete stop.
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/// </summary>
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private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
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public JobEngine()
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{
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RequestProcessTimeoutOnStop = 5000;
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug jobengine",
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"debug jobengine <start|stop|status|log>",
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"Start, stop, get status or set logging level of the job engine.",
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"If stopped then all outstanding jobs are processed immediately.",
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HandleControlCommand);
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}
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public void Start()
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{
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lock (this)
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{
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if (IsRunning)
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return;
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IsRunning = true;
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m_finishedProcessingAfterStop.Reset();
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m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
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m_requestsWaitingStat =
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new Stat(
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"JobsWaiting",
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"Number of jobs waiting for processing.",
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"",
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"",
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"server",
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"jobengine",
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = m_requestQueue.Count,
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StatVerbosity.Debug);
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StatsManager.RegisterStat(m_requestsWaitingStat);
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WorkManager.StartThread(
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ProcessRequests,
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"JobEngineThread",
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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}
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public void Stop()
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{
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lock (this)
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{
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try
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{
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if (!IsRunning)
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return;
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IsRunning = false;
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int requestsLeft = m_requestQueue.Count;
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if (requestsLeft <= 0)
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{
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m_cancelSource.Cancel();
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}
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else
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{
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m_log.InfoFormat("[JOB ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
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while (requestsLeft > 0)
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{
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if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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{
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// After timeout no events have been written
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if (requestsLeft == m_requestQueue.Count)
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{
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m_log.WarnFormat(
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"[JOB ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
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RequestProcessTimeoutOnStop, requestsLeft);
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break;
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}
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}
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requestsLeft = m_requestQueue.Count;
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}
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}
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}
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finally
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{
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m_cancelSource.Dispose();
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StatsManager.DeregisterStat(m_requestsWaitingStat);
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m_requestsWaitingStat = null;
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m_requestQueue = null;
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}
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}
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}
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public bool QueueRequest(string name, WaitCallback req, object o)
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{
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name);
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if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
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{
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// m_log.DebugFormat(
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// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
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// categories, client.AgentID, m_udpServer.Scene.Name);
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m_requestQueue.Add(new Job(name, req, o));
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if (!m_warnOverMaxQueue)
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m_warnOverMaxQueue = true;
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return true;
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}
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else
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{
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if (m_warnOverMaxQueue)
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{
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// m_log.WarnFormat(
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// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
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// client.AgentID, m_udpServer.Scene.Name);
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m_log.WarnFormat("[JOB ENGINE]: Request queue at maximum capacity, not recording job");
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m_warnOverMaxQueue = false;
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}
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return false;
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}
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}
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private void ProcessRequests()
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{
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try
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{
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while (IsRunning || m_requestQueue.Count > 0)
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{
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m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
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// QueueEmpty callback = req.Client.OnQueueEmpty;
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//
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// if (callback != null)
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// {
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// try
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// {
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// callback(req.Categories);
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// }
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// catch (Exception e)
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// {
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// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
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// }
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// }
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name);
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try
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{
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m_currentJob.Callback.Invoke(m_currentJob.O);
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format(
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"[JOB ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
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}
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name);
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m_currentJob = null;
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}
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}
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catch (OperationCanceledException)
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{
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}
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m_finishedProcessingAfterStop.Set();
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}
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private void HandleControlCommand(string module, string[] args)
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{
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// if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// return;
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>");
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return;
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}
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string subCommand = args[2];
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if (subCommand == "stop")
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{
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Stop();
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MainConsole.Instance.OutputFormat("Stopped job engine.");
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}
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else if (subCommand == "start")
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{
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Start();
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MainConsole.Instance.OutputFormat("Started job engine.");
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}
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else if (subCommand == "status")
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{
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MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
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MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
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MainConsole.Instance.OutputFormat(
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"Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
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MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
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}
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else if (subCommand == "log")
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{
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// int logLevel;
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int logLevel = int.Parse(args[3]);
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// if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// {
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LogLevel = logLevel;
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MainConsole.Instance.OutputFormat("Set debug log level to {0}", LogLevel);
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// }
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}
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else
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{
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MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
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}
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}
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}
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}
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static WorkManager()
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static WorkManager()
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{
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{
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JobEngine = new JobEngine();
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JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE");
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StatsManager.RegisterStat(
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new Stat(
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"JobsWaiting",
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"Number of jobs waiting for processing.",
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"",
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"",
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"server",
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"jobengine",
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = JobEngine.JobsWaiting,
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StatVerbosity.Debug));
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug jobengine",
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"debug jobengine <start|stop|status|log>",
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"Start, stop, get status or set logging level of the job engine.",
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"If stopped then all outstanding jobs are processed immediately.",
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HandleControlCommand);
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}
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}
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/// <summary>
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/// <summary>
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@ -200,7 +222,7 @@ namespace OpenSim.Framework.Monitoring
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}
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}
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if (JobEngine.IsRunning)
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if (JobEngine.IsRunning)
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JobEngine.QueueRequest(name, callback, obj);
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JobEngine.QueueJob(name, () => callback(obj));
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else if (canRunInThisThread)
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else if (canRunInThisThread)
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callback(obj);
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callback(obj);
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else if (mustNotTimeout)
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else if (mustNotTimeout)
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@ -208,5 +230,55 @@ namespace OpenSim.Framework.Monitoring
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else
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else
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Util.FireAndForget(callback, obj, name);
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Util.FireAndForget(callback, obj, name);
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}
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}
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private static void HandleControlCommand(string module, string[] args)
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{
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// if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// return;
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>");
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return;
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}
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string subCommand = args[2];
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if (subCommand == "stop")
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{
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JobEngine.Stop();
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MainConsole.Instance.OutputFormat("Stopped job engine.");
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}
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else if (subCommand == "start")
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{
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JobEngine.Start();
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MainConsole.Instance.OutputFormat("Started job engine.");
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}
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else if (subCommand == "status")
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{
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MainConsole.Instance.OutputFormat("Job engine running: {0}", JobEngine.IsRunning);
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JobEngine.Job job = JobEngine.CurrentJob;
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MainConsole.Instance.OutputFormat("Current job {0}", job != null ? job.Name : "none");
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MainConsole.Instance.OutputFormat(
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"Jobs waiting: {0}", JobEngine.IsRunning ? JobEngine.JobsWaiting.ToString() : "n/a");
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MainConsole.Instance.OutputFormat("Log Level: {0}", JobEngine.LogLevel);
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}
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else if (subCommand == "log")
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{
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// int logLevel;
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int logLevel = int.Parse(args[3]);
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// if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// {
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JobEngine.LogLevel = logLevel;
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MainConsole.Instance.OutputFormat("Set debug log level to {0}", JobEngine.LogLevel);
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// }
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}
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else
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{
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MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
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}
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}
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}
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}
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}
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}
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@ -1,328 +0,0 @@
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/*
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|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Threading;
|
|
||||||
using log4net;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Monitoring;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
|
||||||
{
|
|
||||||
public class Job
|
|
||||||
{
|
|
||||||
public string Name;
|
|
||||||
public WaitCallback Callback;
|
|
||||||
public object O;
|
|
||||||
|
|
||||||
public Job(string name, WaitCallback callback, object o)
|
|
||||||
{
|
|
||||||
Name = name;
|
|
||||||
Callback = callback;
|
|
||||||
O = o;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
|
|
||||||
public class IncomingPacketAsyncHandlingEngine
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public int LogLevel { get; set; }
|
|
||||||
|
|
||||||
public bool IsRunning { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
|
||||||
/// </summary>
|
|
||||||
public int RequestProcessTimeoutOnStop { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
|
||||||
/// order to avoid spamming the log with lots of warnings.
|
|
||||||
/// </remarks>
|
|
||||||
private bool m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
private BlockingCollection<Job> m_requestQueue;
|
|
||||||
|
|
||||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
|
||||||
|
|
||||||
private LLUDPServer m_udpServer;
|
|
||||||
|
|
||||||
private Stat m_requestsWaitingStat;
|
|
||||||
|
|
||||||
private Job m_currentJob;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used to signal that we are ready to complete stop.
|
|
||||||
/// </summary>
|
|
||||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
|
||||||
|
|
||||||
public IncomingPacketAsyncHandlingEngine(LLUDPServer server)
|
|
||||||
{
|
|
||||||
//LogLevel = 1;
|
|
||||||
m_udpServer = server;
|
|
||||||
RequestProcessTimeoutOnStop = 5000;
|
|
||||||
|
|
||||||
// MainConsole.Instance.Commands.AddCommand(
|
|
||||||
// "Debug",
|
|
||||||
// false,
|
|
||||||
// "debug jobengine",
|
|
||||||
// "debug jobengine <start|stop|status>",
|
|
||||||
// "Start, stop or get status of the job engine.",
|
|
||||||
// "If stopped then all jobs are processed immediately.",
|
|
||||||
// HandleControlCommand);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
if (IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = true;
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Reset();
|
|
||||||
|
|
||||||
m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
|
|
||||||
|
|
||||||
m_requestsWaitingStat =
|
|
||||||
new Stat(
|
|
||||||
"IncomingPacketAsyncRequestsWaiting",
|
|
||||||
"Number of incoming packets waiting for async processing in engine.",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"clientstack",
|
|
||||||
m_udpServer.Scene.Name,
|
|
||||||
StatType.Pull,
|
|
||||||
MeasuresOfInterest.None,
|
|
||||||
stat => stat.Value = m_requestQueue.Count,
|
|
||||||
StatVerbosity.Debug);
|
|
||||||
|
|
||||||
StatsManager.RegisterStat(m_requestsWaitingStat);
|
|
||||||
|
|
||||||
WorkManager.StartThread(
|
|
||||||
ProcessRequests,
|
|
||||||
string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
|
|
||||||
ThreadPriority.Normal,
|
|
||||||
false,
|
|
||||||
true,
|
|
||||||
null,
|
|
||||||
int.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = false;
|
|
||||||
|
|
||||||
int requestsLeft = m_requestQueue.Count;
|
|
||||||
|
|
||||||
if (requestsLeft <= 0)
|
|
||||||
{
|
|
||||||
m_cancelSource.Cancel();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.InfoFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
|
||||||
|
|
||||||
while (requestsLeft > 0)
|
|
||||||
{
|
|
||||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
|
||||||
{
|
|
||||||
// After timeout no events have been written
|
|
||||||
if (requestsLeft == m_requestQueue.Count)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[INCOMING PACKET ASYNC HANDLING ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
|
||||||
RequestProcessTimeoutOnStop, requestsLeft);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
requestsLeft = m_requestQueue.Count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_cancelSource.Dispose();
|
|
||||||
StatsManager.DeregisterStat(m_requestsWaitingStat);
|
|
||||||
m_requestsWaitingStat = null;
|
|
||||||
m_requestQueue = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool QueueRequest(string name, WaitCallback req, object o)
|
|
||||||
{
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Queued job {0}", name);
|
|
||||||
|
|
||||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
|
||||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_requestQueue.Add(new Job(name, req, o));
|
|
||||||
|
|
||||||
if (!m_warnOverMaxQueue)
|
|
||||||
m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (m_warnOverMaxQueue)
|
|
||||||
{
|
|
||||||
// m_log.WarnFormat(
|
|
||||||
// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
|
||||||
// client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_log.WarnFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Request queue at maximum capacity, not recording job");
|
|
||||||
|
|
||||||
m_warnOverMaxQueue = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProcessRequests()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while (IsRunning || m_requestQueue.Count > 0)
|
|
||||||
{
|
|
||||||
m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
|
|
||||||
|
|
||||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
|
||||||
//
|
|
||||||
// if (callback != null)
|
|
||||||
// {
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// callback(req.Categories);
|
|
||||||
// }
|
|
||||||
// catch (Exception e)
|
|
||||||
// {
|
|
||||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processing job {0}", m_currentJob.Name);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_currentJob.Callback.Invoke(m_currentJob.O);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.Error(
|
|
||||||
string.Format(
|
|
||||||
"[INCOMING PACKET ASYNC HANDLING ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processed job {0}", m_currentJob.Name);
|
|
||||||
|
|
||||||
m_currentJob = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (OperationCanceledException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Set();
|
|
||||||
}
|
|
||||||
|
|
||||||
// private void HandleControlCommand(string module, string[] args)
|
|
||||||
// {
|
|
||||||
// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
||||||
// // return;
|
|
||||||
//
|
|
||||||
// if (args.Length < 3)
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// string subCommand = args[2];
|
|
||||||
//
|
|
||||||
// if (subCommand == "stop")
|
|
||||||
// {
|
|
||||||
// Stop();
|
|
||||||
// MainConsole.Instance.OutputFormat("Stopped job engine.");
|
|
||||||
// }
|
|
||||||
// else if (subCommand == "start")
|
|
||||||
// {
|
|
||||||
// Start();
|
|
||||||
// MainConsole.Instance.OutputFormat("Started job engine.");
|
|
||||||
// }
|
|
||||||
// else if (subCommand == "status")
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
|
|
||||||
// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
|
|
||||||
// MainConsole.Instance.OutputFormat(
|
|
||||||
// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
|
||||||
// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// else if (subCommand == "loglevel")
|
|
||||||
// {
|
|
||||||
// // int logLevel;
|
|
||||||
// int logLevel = int.Parse(args[3]);
|
|
||||||
// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
|
|
||||||
// // {
|
|
||||||
// LogLevel = logLevel;
|
|
||||||
// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
|
|
||||||
// // }
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -724,10 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
|
object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
|
||||||
|
|
||||||
if (pprocessor.InEngine)
|
if (pprocessor.InEngine)
|
||||||
m_udpServer.IpahEngine.QueueRequest(
|
m_udpServer.IpahEngine.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
|
||||||
packet.Type.ToString(),
|
|
||||||
ProcessSpecificPacketAsync,
|
|
||||||
obj);
|
|
||||||
else
|
else
|
||||||
Util.FireAndForget(ProcessSpecificPacketAsync, obj, packet.Type.ToString());
|
Util.FireAndForget(ProcessSpecificPacketAsync, obj, packet.Type.ToString());
|
||||||
|
|
||||||
|
|
|
@ -736,7 +736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_udpServer.OqrEngine.QueueRequest(this, categories);
|
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -367,14 +367,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// Queue some low priority but potentially high volume async requests so that they don't overwhelm available
|
/// Queue some low priority but potentially high volume async requests so that they don't overwhelm available
|
||||||
/// threadpool threads.
|
/// threadpool threads.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IncomingPacketAsyncHandlingEngine IpahEngine { get; private set; }
|
public JobEngine IpahEngine { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Experimental facility to run queue empty processing within a controlled number of threads rather than
|
/// Run queue empty processing within a single persistent thread.
|
||||||
/// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
|
|
||||||
/// connections.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public OutgoingQueueRefillEngine OqrEngine { get; private set; }
|
/// <remarks>
|
||||||
|
/// This is the alternative to having every
|
||||||
|
/// connection schedule its own job in the threadpool which causes performance problems when there are many
|
||||||
|
/// connections.
|
||||||
|
/// </remarks>
|
||||||
|
public JobEngine OqrEngine { get; private set; }
|
||||||
|
|
||||||
public LLUDPServer(
|
public LLUDPServer(
|
||||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||||
|
@ -459,9 +462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
if (usePools)
|
if (usePools)
|
||||||
EnablePools();
|
EnablePools();
|
||||||
|
|
||||||
IpahEngine = new IncomingPacketAsyncHandlingEngine(this);
|
|
||||||
OqrEngine = new OutgoingQueueRefillEngine(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
|
@ -634,6 +634,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
Scene = (Scene)scene;
|
Scene = (Scene)scene;
|
||||||
m_location = new Location(Scene.RegionInfo.RegionHandle);
|
m_location = new Location(Scene.RegionInfo.RegionHandle);
|
||||||
|
|
||||||
|
IpahEngine
|
||||||
|
= new JobEngine(
|
||||||
|
string.Format("Incoming Packet Async Handling Engine ({0})", Scene.Name),
|
||||||
|
"INCOMING PACKET ASYNC HANDLING ENGINE");
|
||||||
|
|
||||||
|
OqrEngine
|
||||||
|
= new JobEngine(
|
||||||
|
string.Format("Outgoing Queue Refill Engine ({0})", Scene.Name),
|
||||||
|
"OUTGOING QUEUE REFILL ENGINE");
|
||||||
|
|
||||||
StatsManager.RegisterStat(
|
StatsManager.RegisterStat(
|
||||||
new Stat(
|
new Stat(
|
||||||
"InboxPacketsCount",
|
"InboxPacketsCount",
|
||||||
|
@ -714,6 +724,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
stat => stat.Value = GetTotalQueuedOutgoingPackets(),
|
stat => stat.Value = GetTotalQueuedOutgoingPackets(),
|
||||||
StatVerbosity.Info));
|
StatVerbosity.Info));
|
||||||
|
|
||||||
|
StatsManager.RegisterStat(
|
||||||
|
new Stat(
|
||||||
|
"IncomingPacketAsyncRequestsWaiting",
|
||||||
|
"Number of incoming packets waiting for async processing in engine.",
|
||||||
|
"",
|
||||||
|
"",
|
||||||
|
"clientstack",
|
||||||
|
Scene.Name,
|
||||||
|
StatType.Pull,
|
||||||
|
MeasuresOfInterest.None,
|
||||||
|
stat => stat.Value = IpahEngine.JobsWaiting,
|
||||||
|
StatVerbosity.Debug));
|
||||||
|
|
||||||
|
StatsManager.RegisterStat(
|
||||||
|
new Stat(
|
||||||
|
"OQRERequestsWaiting",
|
||||||
|
"Number of outgong queue refill requests waiting for processing.",
|
||||||
|
"",
|
||||||
|
"",
|
||||||
|
"clientstack",
|
||||||
|
Scene.Name,
|
||||||
|
StatType.Pull,
|
||||||
|
MeasuresOfInterest.None,
|
||||||
|
stat => stat.Value = OqrEngine.JobsWaiting,
|
||||||
|
StatVerbosity.Debug));
|
||||||
|
|
||||||
// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
|
// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
|
||||||
// scene name
|
// scene name
|
||||||
if (UsePools)
|
if (UsePools)
|
||||||
|
|
|
@ -186,6 +186,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
"debug lludp toggle agentupdate",
|
"debug lludp toggle agentupdate",
|
||||||
"Toggle whether agentupdate packets are processed or simply discarded.",
|
"Toggle whether agentupdate packets are processed or simply discarded.",
|
||||||
HandleAgentUpdateCommand);
|
HandleAgentUpdateCommand);
|
||||||
|
|
||||||
|
MainConsole.Instance.Commands.AddCommand(
|
||||||
|
"Debug",
|
||||||
|
false,
|
||||||
|
"debug lludp oqre",
|
||||||
|
"debug lludp oqre <start|stop|status>",
|
||||||
|
"Start, stop or get status of OutgoingQueueRefillEngine.",
|
||||||
|
"If stopped then refill requests are processed directly via the threadpool.",
|
||||||
|
HandleOqreCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleShowServerThrottlesCommand(string module, string[] args)
|
private void HandleShowServerThrottlesCommand(string module, string[] args)
|
||||||
|
@ -758,5 +767,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
MainConsole.Instance.OutputFormat(
|
MainConsole.Instance.OutputFormat(
|
||||||
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
|
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleOqreCommand(string module, string[] args)
|
||||||
|
{
|
||||||
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (args.Length != 4)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string subCommand = args[3];
|
||||||
|
|
||||||
|
if (subCommand == "stop")
|
||||||
|
{
|
||||||
|
m_udpServer.OqrEngine.Stop();
|
||||||
|
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
||||||
|
}
|
||||||
|
else if (subCommand == "start")
|
||||||
|
{
|
||||||
|
m_udpServer.OqrEngine.Start();
|
||||||
|
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
|
||||||
|
}
|
||||||
|
else if (subCommand == "status")
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
|
||||||
|
MainConsole.Instance.OutputFormat("Running: {0}", m_udpServer.OqrEngine.IsRunning);
|
||||||
|
MainConsole.Instance.OutputFormat(
|
||||||
|
"Requests waiting: {0}",
|
||||||
|
m_udpServer.OqrEngine.IsRunning ? m_udpServer.OqrEngine.JobsWaiting.ToString() : "n/a");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,288 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Threading;
|
|
||||||
using log4net;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Monitoring;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
|
||||||
{
|
|
||||||
public struct RefillRequest
|
|
||||||
{
|
|
||||||
public LLUDPClient Client;
|
|
||||||
public ThrottleOutPacketTypeFlags Categories;
|
|
||||||
|
|
||||||
public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
|
||||||
{
|
|
||||||
Client = client;
|
|
||||||
Categories = categories;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class OutgoingQueueRefillEngine
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public bool IsRunning { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
|
||||||
/// </summary>
|
|
||||||
public int RequestProcessTimeoutOnStop { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
|
||||||
/// order to avoid spamming the log with lots of warnings.
|
|
||||||
/// </remarks>
|
|
||||||
private bool m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
private BlockingCollection<RefillRequest> m_requestQueue;
|
|
||||||
|
|
||||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
|
||||||
|
|
||||||
private LLUDPServer m_udpServer;
|
|
||||||
|
|
||||||
private Stat m_oqreRequestsWaitingStat;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used to signal that we are ready to complete stop.
|
|
||||||
/// </summary>
|
|
||||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
|
||||||
|
|
||||||
public OutgoingQueueRefillEngine(LLUDPServer server)
|
|
||||||
{
|
|
||||||
RequestProcessTimeoutOnStop = 5000;
|
|
||||||
m_udpServer = server;
|
|
||||||
|
|
||||||
MainConsole.Instance.Commands.AddCommand(
|
|
||||||
"Debug",
|
|
||||||
false,
|
|
||||||
"debug lludp oqre",
|
|
||||||
"debug lludp oqre <start|stop|status>",
|
|
||||||
"Start, stop or get status of OutgoingQueueRefillEngine.",
|
|
||||||
"If stopped then refill requests are processed directly via the threadpool.",
|
|
||||||
HandleOqreCommand);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
if (IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = true;
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Reset();
|
|
||||||
|
|
||||||
m_requestQueue = new BlockingCollection<RefillRequest>(new ConcurrentQueue<RefillRequest>(), 5000);
|
|
||||||
|
|
||||||
m_oqreRequestsWaitingStat =
|
|
||||||
new Stat(
|
|
||||||
"OQRERequestsWaiting",
|
|
||||||
"Number of outgong queue refill requests waiting for processing.",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"clientstack",
|
|
||||||
m_udpServer.Scene.Name,
|
|
||||||
StatType.Pull,
|
|
||||||
MeasuresOfInterest.None,
|
|
||||||
stat => stat.Value = m_requestQueue.Count,
|
|
||||||
StatVerbosity.Debug);
|
|
||||||
|
|
||||||
StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
|
|
||||||
|
|
||||||
WorkManager.StartThread(
|
|
||||||
ProcessRequests,
|
|
||||||
String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
|
|
||||||
ThreadPriority.Normal,
|
|
||||||
false,
|
|
||||||
true,
|
|
||||||
null,
|
|
||||||
int.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = false;
|
|
||||||
|
|
||||||
int requestsLeft = m_requestQueue.Count;
|
|
||||||
|
|
||||||
if (requestsLeft <= 0)
|
|
||||||
{
|
|
||||||
m_cancelSource.Cancel();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
|
||||||
|
|
||||||
while (requestsLeft > 0)
|
|
||||||
{
|
|
||||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
|
||||||
{
|
|
||||||
// After timeout no events have been written
|
|
||||||
if (requestsLeft == m_requestQueue.Count)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
|
||||||
RequestProcessTimeoutOnStop, requestsLeft);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
requestsLeft = m_requestQueue.Count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_cancelSource.Dispose();
|
|
||||||
StatsManager.DeregisterStat(m_oqreRequestsWaitingStat);
|
|
||||||
m_oqreRequestsWaitingStat = null;
|
|
||||||
m_requestQueue = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
|
||||||
{
|
|
||||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
|
||||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_requestQueue.Add(new RefillRequest(client, categories));
|
|
||||||
|
|
||||||
if (!m_warnOverMaxQueue)
|
|
||||||
m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (m_warnOverMaxQueue)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
|
||||||
client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_warnOverMaxQueue = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProcessRequests()
|
|
||||||
{
|
|
||||||
Thread.CurrentThread.Priority = ThreadPriority.Highest;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while (IsRunning || m_requestQueue.Count > 0)
|
|
||||||
{
|
|
||||||
RefillRequest req = m_requestQueue.Take(m_cancelSource.Token);
|
|
||||||
|
|
||||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
|
||||||
//
|
|
||||||
// if (callback != null)
|
|
||||||
// {
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// callback(req.Categories);
|
|
||||||
// }
|
|
||||||
// catch (Exception e)
|
|
||||||
// {
|
|
||||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
req.Client.FireQueueEmpty(req.Categories);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (OperationCanceledException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Set();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleOqreCommand(string module, string[] args)
|
|
||||||
{
|
|
||||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (args.Length != 4)
|
|
||||||
{
|
|
||||||
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string subCommand = args[3];
|
|
||||||
|
|
||||||
if (subCommand == "stop")
|
|
||||||
{
|
|
||||||
Stop();
|
|
||||||
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
|
||||||
}
|
|
||||||
else if (subCommand == "start")
|
|
||||||
{
|
|
||||||
Start();
|
|
||||||
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
|
|
||||||
}
|
|
||||||
else if (subCommand == "status")
|
|
||||||
{
|
|
||||||
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
|
|
||||||
MainConsole.Instance.OutputFormat("Running: {0}", IsRunning);
|
|
||||||
MainConsole.Instance.OutputFormat(
|
|
||||||
"Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -31,6 +31,7 @@ using System.Reflection;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Client;
|
using OpenSim.Framework.Client;
|
||||||
|
using OpenSim.Framework.Monitoring;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Services.Connectors.Hypergrid;
|
using OpenSim.Services.Connectors.Hypergrid;
|
||||||
|
@ -113,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used for processing analysis of incoming attachments in a controlled fashion.
|
/// Used for processing analysis of incoming attachments in a controlled fashion.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
|
private JobEngine m_incomingSceneObjectEngine;
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
@ -160,7 +161,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
|
scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
|
||||||
//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
|
//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
|
||||||
|
|
||||||
m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
|
m_incomingSceneObjectEngine
|
||||||
|
= new JobEngine(
|
||||||
|
string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
|
||||||
|
"HG INCOMING SCENE OBJECT ENGINE");
|
||||||
|
|
||||||
|
StatsManager.RegisterStat(
|
||||||
|
new Stat(
|
||||||
|
"HGIncomingAttachmentsWaiting",
|
||||||
|
"Number of incoming attachments waiting for processing.",
|
||||||
|
"",
|
||||||
|
"",
|
||||||
|
"entitytransfer",
|
||||||
|
Name,
|
||||||
|
StatType.Pull,
|
||||||
|
MeasuresOfInterest.None,
|
||||||
|
stat => stat.Value = m_incomingSceneObjectEngine.JobsWaiting,
|
||||||
|
StatVerbosity.Debug));
|
||||||
|
|
||||||
m_incomingSceneObjectEngine.Start();
|
m_incomingSceneObjectEngine.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -548,11 +566,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
|
private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
|
||||||
{
|
{
|
||||||
List<Job> jobsToReinsert = new List<Job>();
|
List<JobEngine.Job> jobsToReinsert = new List<JobEngine.Job>();
|
||||||
int jobsRemoved = 0;
|
int jobsRemoved = 0;
|
||||||
|
|
||||||
Job job;
|
JobEngine.Job job;
|
||||||
while ((job = m_incomingSceneObjectEngine.RemoveNextRequest()) != null)
|
while ((job = m_incomingSceneObjectEngine.RemoveNextJob()) != null)
|
||||||
{
|
{
|
||||||
if (job.CommonId != commonIdToRemove)
|
if (job.CommonId != commonIdToRemove)
|
||||||
jobsToReinsert.Add(job);
|
jobsToReinsert.Add(job);
|
||||||
|
@ -566,8 +584,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
if (jobsToReinsert.Count > 0)
|
if (jobsToReinsert.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (Job jobToReinsert in jobsToReinsert)
|
foreach (JobEngine.Job jobToReinsert in jobsToReinsert)
|
||||||
m_incomingSceneObjectEngine.QueueRequest(jobToReinsert);
|
m_incomingSceneObjectEngine.QueueJob(jobToReinsert);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -594,10 +612,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
{
|
{
|
||||||
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
||||||
{
|
{
|
||||||
m_incomingSceneObjectEngine.QueueRequest(
|
m_incomingSceneObjectEngine.QueueJob(
|
||||||
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
|
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
|
||||||
so.OwnerID.ToString(),
|
() =>
|
||||||
o =>
|
|
||||||
{
|
{
|
||||||
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
|
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
|
@ -664,7 +681,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
|
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
|
||||||
// so.Name, so.OwnerID, url);
|
// so.Name, so.OwnerID, url);
|
||||||
},
|
},
|
||||||
null);
|
so.OwnerID.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,344 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Threading;
|
|
||||||
using log4net;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Monitoring;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|
||||||
{
|
|
||||||
public class Job
|
|
||||||
{
|
|
||||||
public string Name { get; private set; }
|
|
||||||
public string CommonId { get; private set; }
|
|
||||||
public WaitCallback Callback { get; private set; }
|
|
||||||
public object O { get; private set; }
|
|
||||||
|
|
||||||
public Job(string name, string commonId, WaitCallback callback, object o)
|
|
||||||
{
|
|
||||||
Name = name;
|
|
||||||
CommonId = commonId;
|
|
||||||
Callback = callback;
|
|
||||||
O = o;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
|
|
||||||
public class HGIncomingSceneObjectEngine
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public int LogLevel { get; set; }
|
|
||||||
|
|
||||||
public bool IsRunning { get; private set; }
|
|
||||||
|
|
||||||
public string Name { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
|
||||||
/// </summary>
|
|
||||||
public int RequestProcessTimeoutOnStop { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
|
||||||
/// order to avoid spamming the log with lots of warnings.
|
|
||||||
/// </remarks>
|
|
||||||
private bool m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
private BlockingCollection<Job> m_requestQueue;
|
|
||||||
|
|
||||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
|
||||||
|
|
||||||
private Stat m_requestsWaitingStat;
|
|
||||||
|
|
||||||
private Job m_currentJob;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used to signal that we are ready to complete stop.
|
|
||||||
/// </summary>
|
|
||||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
|
||||||
|
|
||||||
public HGIncomingSceneObjectEngine(string name)
|
|
||||||
{
|
|
||||||
// LogLevel = 1;
|
|
||||||
Name = name;
|
|
||||||
RequestProcessTimeoutOnStop = 5000;
|
|
||||||
|
|
||||||
// MainConsole.Instance.Commands.AddCommand(
|
|
||||||
// "Debug",
|
|
||||||
// false,
|
|
||||||
// "debug jobengine",
|
|
||||||
// "debug jobengine <start|stop|status>",
|
|
||||||
// "Start, stop or get status of the job engine.",
|
|
||||||
// "If stopped then all jobs are processed immediately.",
|
|
||||||
// HandleControlCommand);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
if (IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = true;
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Reset();
|
|
||||||
|
|
||||||
m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
|
|
||||||
|
|
||||||
m_requestsWaitingStat =
|
|
||||||
new Stat(
|
|
||||||
"HGIncomingAttachmentsWaiting",
|
|
||||||
"Number of incoming attachments waiting for processing.",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"entitytransfer",
|
|
||||||
Name,
|
|
||||||
StatType.Pull,
|
|
||||||
MeasuresOfInterest.None,
|
|
||||||
stat => stat.Value = m_requestQueue.Count,
|
|
||||||
StatVerbosity.Debug);
|
|
||||||
|
|
||||||
StatsManager.RegisterStat(m_requestsWaitingStat);
|
|
||||||
|
|
||||||
WorkManager.StartThread(
|
|
||||||
ProcessRequests,
|
|
||||||
string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
|
|
||||||
ThreadPriority.Normal,
|
|
||||||
false,
|
|
||||||
true,
|
|
||||||
null,
|
|
||||||
int.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!IsRunning)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsRunning = false;
|
|
||||||
|
|
||||||
int requestsLeft = m_requestQueue.Count;
|
|
||||||
|
|
||||||
if (requestsLeft <= 0)
|
|
||||||
{
|
|
||||||
m_cancelSource.Cancel();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.InfoFormat("[HG INCOMING SCENE OBJECT ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
|
||||||
|
|
||||||
while (requestsLeft > 0)
|
|
||||||
{
|
|
||||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
|
||||||
{
|
|
||||||
// After timeout no events have been written
|
|
||||||
if (requestsLeft == m_requestQueue.Count)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[HG INCOMING SCENE OBJECT ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
|
||||||
RequestProcessTimeoutOnStop, requestsLeft);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
requestsLeft = m_requestQueue.Count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_cancelSource.Dispose();
|
|
||||||
StatsManager.DeregisterStat(m_requestsWaitingStat);
|
|
||||||
m_requestsWaitingStat = null;
|
|
||||||
m_requestQueue = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Job RemoveNextRequest()
|
|
||||||
{
|
|
||||||
Job nextRequest;
|
|
||||||
m_requestQueue.TryTake(out nextRequest);
|
|
||||||
|
|
||||||
return nextRequest;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool QueueRequest(string name, string commonId, WaitCallback req, object o)
|
|
||||||
{
|
|
||||||
return QueueRequest(new Job(name, commonId, req, o));
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool QueueRequest(Job job)
|
|
||||||
{
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}, common ID {1}", job.Name, job.CommonId);
|
|
||||||
|
|
||||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
|
||||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_requestQueue.Add(job);
|
|
||||||
|
|
||||||
if (!m_warnOverMaxQueue)
|
|
||||||
m_warnOverMaxQueue = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (m_warnOverMaxQueue)
|
|
||||||
{
|
|
||||||
// m_log.WarnFormat(
|
|
||||||
// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
|
||||||
// client.AgentID, m_udpServer.Scene.Name);
|
|
||||||
|
|
||||||
m_log.WarnFormat("[HG INCOMING SCENE OBJECT ENGINE]: Request queue at maximum capacity, not recording job");
|
|
||||||
|
|
||||||
m_warnOverMaxQueue = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProcessRequests()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while (IsRunning || m_requestQueue.Count > 0)
|
|
||||||
{
|
|
||||||
m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
|
|
||||||
|
|
||||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
|
||||||
//
|
|
||||||
// if (callback != null)
|
|
||||||
// {
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// callback(req.Categories);
|
|
||||||
// }
|
|
||||||
// catch (Exception e)
|
|
||||||
// {
|
|
||||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processing job {0}", m_currentJob.Name);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_currentJob.Callback.Invoke(m_currentJob.O);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.Error(
|
|
||||||
string.Format(
|
|
||||||
"[HG INCOMING SCENE OBJECT ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (LogLevel >= 1)
|
|
||||||
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processed job {0}", m_currentJob.Name);
|
|
||||||
|
|
||||||
m_currentJob = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (OperationCanceledException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
m_finishedProcessingAfterStop.Set();
|
|
||||||
}
|
|
||||||
|
|
||||||
// private void HandleControlCommand(string module, string[] args)
|
|
||||||
// {
|
|
||||||
// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
||||||
// // return;
|
|
||||||
//
|
|
||||||
// if (args.Length < 3)
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// string subCommand = args[2];
|
|
||||||
//
|
|
||||||
// if (subCommand == "stop")
|
|
||||||
// {
|
|
||||||
// Stop();
|
|
||||||
// MainConsole.Instance.OutputFormat("Stopped job engine.");
|
|
||||||
// }
|
|
||||||
// else if (subCommand == "start")
|
|
||||||
// {
|
|
||||||
// Start();
|
|
||||||
// MainConsole.Instance.OutputFormat("Started job engine.");
|
|
||||||
// }
|
|
||||||
// else if (subCommand == "status")
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
|
|
||||||
// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
|
|
||||||
// MainConsole.Instance.OutputFormat(
|
|
||||||
// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
|
||||||
// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// else if (subCommand == "loglevel")
|
|
||||||
// {
|
|
||||||
// // int logLevel;
|
|
||||||
// int logLevel = int.Parse(args[3]);
|
|
||||||
// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
|
|
||||||
// // {
|
|
||||||
// LogLevel = logLevel;
|
|
||||||
// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
|
|
||||||
// // }
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue