Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
parent
2fd252f5a9
commit
8e1e8a0920
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@ -1,320 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Monitoring
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{
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public class Job
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{
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public string Name;
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public WaitCallback Callback;
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public object O;
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public Job(string name, WaitCallback callback, object o)
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{
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Name = name;
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Callback = callback;
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O = o;
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}
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}
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public class JobEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public bool IsRunning { get; private set; }
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/// <summary>
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/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
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/// </summary>
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public int RequestProcessTimeoutOnStop { get; set; }
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/// <summary>
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/// Controls whether we need to warn in the log about exceeding the max queue size.
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/// </summary>
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/// <remarks>
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/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
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/// order to avoid spamming the log with lots of warnings.
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/// </remarks>
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private bool m_warnOverMaxQueue = true;
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private BlockingCollection<Job> m_requestQueue;
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private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
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private Stat m_requestsWaitingStat;
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private Job m_currentJob;
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/// <summary>
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/// Used to signal that we are ready to complete stop.
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/// </summary>
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private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
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public JobEngine()
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{
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RequestProcessTimeoutOnStop = 5000;
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug jobengine",
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"debug jobengine <start|stop|status|log>",
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"Start, stop, get status or set logging level of the job engine.",
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"If stopped then all outstanding jobs are processed immediately.",
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HandleControlCommand);
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}
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public void Start()
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{
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lock (this)
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{
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if (IsRunning)
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return;
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IsRunning = true;
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m_finishedProcessingAfterStop.Reset();
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m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
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m_requestsWaitingStat =
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new Stat(
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"JobsWaiting",
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"Number of jobs waiting for processing.",
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"",
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"",
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"server",
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"jobengine",
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = m_requestQueue.Count,
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StatVerbosity.Debug);
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StatsManager.RegisterStat(m_requestsWaitingStat);
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WorkManager.StartThread(
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ProcessRequests,
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"JobEngineThread",
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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}
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public void Stop()
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{
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lock (this)
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{
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try
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{
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if (!IsRunning)
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return;
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IsRunning = false;
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int requestsLeft = m_requestQueue.Count;
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if (requestsLeft <= 0)
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{
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m_cancelSource.Cancel();
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}
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else
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{
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m_log.InfoFormat("[JOB ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
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while (requestsLeft > 0)
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{
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if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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{
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// After timeout no events have been written
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if (requestsLeft == m_requestQueue.Count)
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{
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m_log.WarnFormat(
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"[JOB ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
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RequestProcessTimeoutOnStop, requestsLeft);
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break;
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}
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}
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requestsLeft = m_requestQueue.Count;
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}
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}
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}
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finally
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{
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m_cancelSource.Dispose();
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StatsManager.DeregisterStat(m_requestsWaitingStat);
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m_requestsWaitingStat = null;
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m_requestQueue = null;
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}
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}
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}
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public bool QueueRequest(string name, WaitCallback req, object o)
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{
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name);
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if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
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{
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// m_log.DebugFormat(
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// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
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// categories, client.AgentID, m_udpServer.Scene.Name);
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m_requestQueue.Add(new Job(name, req, o));
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if (!m_warnOverMaxQueue)
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m_warnOverMaxQueue = true;
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return true;
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}
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else
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{
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if (m_warnOverMaxQueue)
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{
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// m_log.WarnFormat(
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// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
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// client.AgentID, m_udpServer.Scene.Name);
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m_log.WarnFormat("[JOB ENGINE]: Request queue at maximum capacity, not recording job");
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m_warnOverMaxQueue = false;
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}
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return false;
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}
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}
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private void ProcessRequests()
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{
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try
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{
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while (IsRunning || m_requestQueue.Count > 0)
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{
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m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
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// QueueEmpty callback = req.Client.OnQueueEmpty;
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//
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// if (callback != null)
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// {
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// try
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// {
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// callback(req.Categories);
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// }
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// catch (Exception e)
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// {
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// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
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// }
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// }
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name);
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try
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{
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m_currentJob.Callback.Invoke(m_currentJob.O);
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format(
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"[JOB ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
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}
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name);
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m_currentJob = null;
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}
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}
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catch (OperationCanceledException)
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{
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}
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m_finishedProcessingAfterStop.Set();
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}
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private void HandleControlCommand(string module, string[] args)
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{
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// if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// return;
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>");
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return;
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}
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string subCommand = args[2];
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if (subCommand == "stop")
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{
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Stop();
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MainConsole.Instance.OutputFormat("Stopped job engine.");
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}
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else if (subCommand == "start")
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{
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Start();
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MainConsole.Instance.OutputFormat("Started job engine.");
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}
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else if (subCommand == "status")
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{
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MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
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MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
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MainConsole.Instance.OutputFormat(
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"Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
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MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
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}
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else if (subCommand == "log")
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{
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// int logLevel;
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int logLevel = int.Parse(args[3]);
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// if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// {
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LogLevel = logLevel;
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MainConsole.Instance.OutputFormat("Set debug log level to {0}", LogLevel);
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// }
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}
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else
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{
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MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
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}
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}
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}
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}
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@ -57,7 +57,29 @@ namespace OpenSim.Framework.Monitoring
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static WorkManager()
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{
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JobEngine = new JobEngine();
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JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE");
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StatsManager.RegisterStat(
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new Stat(
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"JobsWaiting",
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"Number of jobs waiting for processing.",
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"",
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"",
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"server",
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"jobengine",
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = JobEngine.JobsWaiting,
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StatVerbosity.Debug));
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug jobengine",
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"debug jobengine <start|stop|status|log>",
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"Start, stop, get status or set logging level of the job engine.",
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"If stopped then all outstanding jobs are processed immediately.",
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HandleControlCommand);
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}
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/// <summary>
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@ -200,7 +222,7 @@ namespace OpenSim.Framework.Monitoring
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}
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if (JobEngine.IsRunning)
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JobEngine.QueueRequest(name, callback, obj);
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JobEngine.QueueJob(name, () => callback(obj));
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else if (canRunInThisThread)
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callback(obj);
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else if (mustNotTimeout)
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@ -208,5 +230,55 @@ namespace OpenSim.Framework.Monitoring
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else
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Util.FireAndForget(callback, obj, name);
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}
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private static void HandleControlCommand(string module, string[] args)
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{
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// if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// return;
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>");
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return;
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}
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string subCommand = args[2];
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if (subCommand == "stop")
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{
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JobEngine.Stop();
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MainConsole.Instance.OutputFormat("Stopped job engine.");
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}
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else if (subCommand == "start")
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{
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JobEngine.Start();
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MainConsole.Instance.OutputFormat("Started job engine.");
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}
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else if (subCommand == "status")
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{
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MainConsole.Instance.OutputFormat("Job engine running: {0}", JobEngine.IsRunning);
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JobEngine.Job job = JobEngine.CurrentJob;
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MainConsole.Instance.OutputFormat("Current job {0}", job != null ? job.Name : "none");
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MainConsole.Instance.OutputFormat(
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"Jobs waiting: {0}", JobEngine.IsRunning ? JobEngine.JobsWaiting.ToString() : "n/a");
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MainConsole.Instance.OutputFormat("Log Level: {0}", JobEngine.LogLevel);
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}
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else if (subCommand == "log")
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{
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// int logLevel;
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int logLevel = int.Parse(args[3]);
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// if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// {
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JobEngine.LogLevel = logLevel;
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MainConsole.Instance.OutputFormat("Set debug log level to {0}", JobEngine.LogLevel);
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// }
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}
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else
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{
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MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
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}
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}
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}
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}
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@ -1,328 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
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*
|
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public class Job
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{
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public string Name;
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public WaitCallback Callback;
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public object O;
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public Job(string name, WaitCallback callback, object o)
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{
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Name = name;
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Callback = callback;
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O = o;
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}
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}
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// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
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public class IncomingPacketAsyncHandlingEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public bool IsRunning { get; private set; }
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|
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/// <summary>
|
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/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
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/// </summary>
|
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public int RequestProcessTimeoutOnStop { get; set; }
|
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|
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/// <summary>
|
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/// Controls whether we need to warn in the log about exceeding the max queue size.
|
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/// </summary>
|
||||
/// <remarks>
|
||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
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/// order to avoid spamming the log with lots of warnings.
|
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/// </remarks>
|
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private bool m_warnOverMaxQueue = true;
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|
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private BlockingCollection<Job> m_requestQueue;
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private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
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private LLUDPServer m_udpServer;
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private Stat m_requestsWaitingStat;
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private Job m_currentJob;
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/// <summary>
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/// Used to signal that we are ready to complete stop.
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/// </summary>
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private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
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public IncomingPacketAsyncHandlingEngine(LLUDPServer server)
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{
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//LogLevel = 1;
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m_udpServer = server;
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RequestProcessTimeoutOnStop = 5000;
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// MainConsole.Instance.Commands.AddCommand(
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// "Debug",
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// false,
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// "debug jobengine",
|
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// "debug jobengine <start|stop|status>",
|
||||
// "Start, stop or get status of the job engine.",
|
||||
// "If stopped then all jobs are processed immediately.",
|
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// HandleControlCommand);
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}
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||||
|
||||
public void Start()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = true;
|
||||
|
||||
m_finishedProcessingAfterStop.Reset();
|
||||
|
||||
m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
|
||||
|
||||
m_requestsWaitingStat =
|
||||
new Stat(
|
||||
"IncomingPacketAsyncRequestsWaiting",
|
||||
"Number of incoming packets waiting for async processing in engine.",
|
||||
"",
|
||||
"",
|
||||
"clientstack",
|
||||
m_udpServer.Scene.Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = m_requestQueue.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_requestsWaitingStat);
|
||||
|
||||
WorkManager.StartThread(
|
||||
ProcessRequests,
|
||||
string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = false;
|
||||
|
||||
int requestsLeft = m_requestQueue.Count;
|
||||
|
||||
if (requestsLeft <= 0)
|
||||
{
|
||||
m_cancelSource.Cancel();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
||||
|
||||
while (requestsLeft > 0)
|
||||
{
|
||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
||||
{
|
||||
// After timeout no events have been written
|
||||
if (requestsLeft == m_requestQueue.Count)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[INCOMING PACKET ASYNC HANDLING ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
||||
RequestProcessTimeoutOnStop, requestsLeft);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
requestsLeft = m_requestQueue.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_cancelSource.Dispose();
|
||||
StatsManager.DeregisterStat(m_requestsWaitingStat);
|
||||
m_requestsWaitingStat = null;
|
||||
m_requestQueue = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool QueueRequest(string name, WaitCallback req, object o)
|
||||
{
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Queued job {0}", name);
|
||||
|
||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_requestQueue.Add(new Job(name, req, o));
|
||||
|
||||
if (!m_warnOverMaxQueue)
|
||||
m_warnOverMaxQueue = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_warnOverMaxQueue)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
||||
// client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_log.WarnFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Request queue at maximum capacity, not recording job");
|
||||
|
||||
m_warnOverMaxQueue = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessRequests()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (IsRunning || m_requestQueue.Count > 0)
|
||||
{
|
||||
m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
|
||||
|
||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
||||
//
|
||||
// if (callback != null)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// callback(req.Categories);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
||||
// }
|
||||
// }
|
||||
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processing job {0}", m_currentJob.Name);
|
||||
|
||||
try
|
||||
{
|
||||
m_currentJob.Callback.Invoke(m_currentJob.O);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[INCOMING PACKET ASYNC HANDLING ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
|
||||
}
|
||||
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processed job {0}", m_currentJob.Name);
|
||||
|
||||
m_currentJob = null;
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
|
||||
m_finishedProcessingAfterStop.Set();
|
||||
}
|
||||
|
||||
// private void HandleControlCommand(string module, string[] args)
|
||||
// {
|
||||
// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
// // return;
|
||||
//
|
||||
// if (args.Length < 3)
|
||||
// {
|
||||
// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// string subCommand = args[2];
|
||||
//
|
||||
// if (subCommand == "stop")
|
||||
// {
|
||||
// Stop();
|
||||
// MainConsole.Instance.OutputFormat("Stopped job engine.");
|
||||
// }
|
||||
// else if (subCommand == "start")
|
||||
// {
|
||||
// Start();
|
||||
// MainConsole.Instance.OutputFormat("Started job engine.");
|
||||
// }
|
||||
// else if (subCommand == "status")
|
||||
// {
|
||||
// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
|
||||
// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
|
||||
// MainConsole.Instance.OutputFormat(
|
||||
// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
||||
// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
|
||||
// }
|
||||
//
|
||||
// else if (subCommand == "loglevel")
|
||||
// {
|
||||
// // int logLevel;
|
||||
// int logLevel = int.Parse(args[3]);
|
||||
// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
|
||||
// // {
|
||||
// LogLevel = logLevel;
|
||||
// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
|
||||
// // }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
|
@ -724,10 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
|
||||
|
||||
if (pprocessor.InEngine)
|
||||
m_udpServer.IpahEngine.QueueRequest(
|
||||
packet.Type.ToString(),
|
||||
ProcessSpecificPacketAsync,
|
||||
obj);
|
||||
m_udpServer.IpahEngine.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
|
||||
else
|
||||
Util.FireAndForget(ProcessSpecificPacketAsync, obj, packet.Type.ToString());
|
||||
|
||||
|
|
|
@ -736,7 +736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
m_udpServer.OqrEngine.QueueRequest(this, categories);
|
||||
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -367,14 +367,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// Queue some low priority but potentially high volume async requests so that they don't overwhelm available
|
||||
/// threadpool threads.
|
||||
/// </summary>
|
||||
public IncomingPacketAsyncHandlingEngine IpahEngine { get; private set; }
|
||||
public JobEngine IpahEngine { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Experimental facility to run queue empty processing within a controlled number of threads rather than
|
||||
/// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
|
||||
/// connections.
|
||||
/// Run queue empty processing within a single persistent thread.
|
||||
/// </summary>
|
||||
public OutgoingQueueRefillEngine OqrEngine { get; private set; }
|
||||
/// <remarks>
|
||||
/// This is the alternative to having every
|
||||
/// connection schedule its own job in the threadpool which causes performance problems when there are many
|
||||
/// connections.
|
||||
/// </remarks>
|
||||
public JobEngine OqrEngine { get; private set; }
|
||||
|
||||
public LLUDPServer(
|
||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||
|
@ -459,9 +462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (usePools)
|
||||
EnablePools();
|
||||
|
||||
IpahEngine = new IncomingPacketAsyncHandlingEngine(this);
|
||||
OqrEngine = new OutgoingQueueRefillEngine(this);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
|
@ -634,6 +634,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Scene = (Scene)scene;
|
||||
m_location = new Location(Scene.RegionInfo.RegionHandle);
|
||||
|
||||
IpahEngine
|
||||
= new JobEngine(
|
||||
string.Format("Incoming Packet Async Handling Engine ({0})", Scene.Name),
|
||||
"INCOMING PACKET ASYNC HANDLING ENGINE");
|
||||
|
||||
OqrEngine
|
||||
= new JobEngine(
|
||||
string.Format("Outgoing Queue Refill Engine ({0})", Scene.Name),
|
||||
"OUTGOING QUEUE REFILL ENGINE");
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"InboxPacketsCount",
|
||||
|
@ -714,6 +724,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
stat => stat.Value = GetTotalQueuedOutgoingPackets(),
|
||||
StatVerbosity.Info));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"IncomingPacketAsyncRequestsWaiting",
|
||||
"Number of incoming packets waiting for async processing in engine.",
|
||||
"",
|
||||
"",
|
||||
"clientstack",
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = IpahEngine.JobsWaiting,
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"OQRERequestsWaiting",
|
||||
"Number of outgong queue refill requests waiting for processing.",
|
||||
"",
|
||||
"",
|
||||
"clientstack",
|
||||
Scene.Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = OqrEngine.JobsWaiting,
|
||||
StatVerbosity.Debug));
|
||||
|
||||
// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
|
||||
// scene name
|
||||
if (UsePools)
|
||||
|
|
|
@ -186,6 +186,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
"debug lludp toggle agentupdate",
|
||||
"Toggle whether agentupdate packets are processed or simply discarded.",
|
||||
HandleAgentUpdateCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp oqre",
|
||||
"debug lludp oqre <start|stop|status>",
|
||||
"Start, stop or get status of OutgoingQueueRefillEngine.",
|
||||
"If stopped then refill requests are processed directly via the threadpool.",
|
||||
HandleOqreCommand);
|
||||
}
|
||||
|
||||
private void HandleShowServerThrottlesCommand(string module, string[] args)
|
||||
|
@ -758,5 +767,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
|
||||
}
|
||||
|
||||
private void HandleOqreCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "stop")
|
||||
{
|
||||
m_udpServer.OqrEngine.Stop();
|
||||
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "start")
|
||||
{
|
||||
m_udpServer.OqrEngine.Start();
|
||||
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "status")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Running: {0}", m_udpServer.OqrEngine.IsRunning);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requests waiting: {0}",
|
||||
m_udpServer.OqrEngine.IsRunning ? m_udpServer.OqrEngine.JobsWaiting.ToString() : "n/a");
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,288 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public struct RefillRequest
|
||||
{
|
||||
public LLUDPClient Client;
|
||||
public ThrottleOutPacketTypeFlags Categories;
|
||||
|
||||
public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
||||
{
|
||||
Client = client;
|
||||
Categories = categories;
|
||||
}
|
||||
}
|
||||
|
||||
public class OutgoingQueueRefillEngine
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
||||
/// </summary>
|
||||
public int RequestProcessTimeoutOnStop { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
||||
/// order to avoid spamming the log with lots of warnings.
|
||||
/// </remarks>
|
||||
private bool m_warnOverMaxQueue = true;
|
||||
|
||||
private BlockingCollection<RefillRequest> m_requestQueue;
|
||||
|
||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
||||
|
||||
private LLUDPServer m_udpServer;
|
||||
|
||||
private Stat m_oqreRequestsWaitingStat;
|
||||
|
||||
/// <summary>
|
||||
/// Used to signal that we are ready to complete stop.
|
||||
/// </summary>
|
||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
||||
|
||||
public OutgoingQueueRefillEngine(LLUDPServer server)
|
||||
{
|
||||
RequestProcessTimeoutOnStop = 5000;
|
||||
m_udpServer = server;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp oqre",
|
||||
"debug lludp oqre <start|stop|status>",
|
||||
"Start, stop or get status of OutgoingQueueRefillEngine.",
|
||||
"If stopped then refill requests are processed directly via the threadpool.",
|
||||
HandleOqreCommand);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = true;
|
||||
|
||||
m_finishedProcessingAfterStop.Reset();
|
||||
|
||||
m_requestQueue = new BlockingCollection<RefillRequest>(new ConcurrentQueue<RefillRequest>(), 5000);
|
||||
|
||||
m_oqreRequestsWaitingStat =
|
||||
new Stat(
|
||||
"OQRERequestsWaiting",
|
||||
"Number of outgong queue refill requests waiting for processing.",
|
||||
"",
|
||||
"",
|
||||
"clientstack",
|
||||
m_udpServer.Scene.Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = m_requestQueue.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
|
||||
|
||||
WorkManager.StartThread(
|
||||
ProcessRequests,
|
||||
String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = false;
|
||||
|
||||
int requestsLeft = m_requestQueue.Count;
|
||||
|
||||
if (requestsLeft <= 0)
|
||||
{
|
||||
m_cancelSource.Cancel();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
||||
|
||||
while (requestsLeft > 0)
|
||||
{
|
||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
||||
{
|
||||
// After timeout no events have been written
|
||||
if (requestsLeft == m_requestQueue.Count)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
||||
RequestProcessTimeoutOnStop, requestsLeft);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
requestsLeft = m_requestQueue.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_cancelSource.Dispose();
|
||||
StatsManager.DeregisterStat(m_oqreRequestsWaitingStat);
|
||||
m_oqreRequestsWaitingStat = null;
|
||||
m_requestQueue = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
|
||||
{
|
||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_requestQueue.Add(new RefillRequest(client, categories));
|
||||
|
||||
if (!m_warnOverMaxQueue)
|
||||
m_warnOverMaxQueue = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_warnOverMaxQueue)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
||||
client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_warnOverMaxQueue = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessRequests()
|
||||
{
|
||||
Thread.CurrentThread.Priority = ThreadPriority.Highest;
|
||||
|
||||
try
|
||||
{
|
||||
while (IsRunning || m_requestQueue.Count > 0)
|
||||
{
|
||||
RefillRequest req = m_requestQueue.Take(m_cancelSource.Token);
|
||||
|
||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
||||
//
|
||||
// if (callback != null)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// callback(req.Categories);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
||||
// }
|
||||
// }
|
||||
|
||||
req.Client.FireQueueEmpty(req.Categories);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
|
||||
m_finishedProcessingAfterStop.Set();
|
||||
}
|
||||
|
||||
private void HandleOqreCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "stop")
|
||||
{
|
||||
Stop();
|
||||
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "start")
|
||||
{
|
||||
Start();
|
||||
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
else if (subCommand == "status")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
|
||||
MainConsole.Instance.OutputFormat("Running: {0}", IsRunning);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,6 +31,7 @@ using System.Reflection;
|
|||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
|
@ -113,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
/// <summary>
|
||||
/// Used for processing analysis of incoming attachments in a controlled fashion.
|
||||
/// </summary>
|
||||
private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
|
||||
private JobEngine m_incomingSceneObjectEngine;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
|
@ -160,7 +161,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
|
||||
//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
|
||||
|
||||
m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
|
||||
m_incomingSceneObjectEngine
|
||||
= new JobEngine(
|
||||
string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
|
||||
"HG INCOMING SCENE OBJECT ENGINE");
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"HGIncomingAttachmentsWaiting",
|
||||
"Number of incoming attachments waiting for processing.",
|
||||
"",
|
||||
"",
|
||||
"entitytransfer",
|
||||
Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = m_incomingSceneObjectEngine.JobsWaiting,
|
||||
StatVerbosity.Debug));
|
||||
|
||||
m_incomingSceneObjectEngine.Start();
|
||||
}
|
||||
}
|
||||
|
@ -548,11 +566,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
|
||||
{
|
||||
List<Job> jobsToReinsert = new List<Job>();
|
||||
List<JobEngine.Job> jobsToReinsert = new List<JobEngine.Job>();
|
||||
int jobsRemoved = 0;
|
||||
|
||||
Job job;
|
||||
while ((job = m_incomingSceneObjectEngine.RemoveNextRequest()) != null)
|
||||
JobEngine.Job job;
|
||||
while ((job = m_incomingSceneObjectEngine.RemoveNextJob()) != null)
|
||||
{
|
||||
if (job.CommonId != commonIdToRemove)
|
||||
jobsToReinsert.Add(job);
|
||||
|
@ -566,8 +584,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (jobsToReinsert.Count > 0)
|
||||
{
|
||||
foreach (Job jobToReinsert in jobsToReinsert)
|
||||
m_incomingSceneObjectEngine.QueueRequest(jobToReinsert);
|
||||
foreach (JobEngine.Job jobToReinsert in jobsToReinsert)
|
||||
m_incomingSceneObjectEngine.QueueJob(jobToReinsert);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -594,10 +612,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
||||
{
|
||||
m_incomingSceneObjectEngine.QueueRequest(
|
||||
m_incomingSceneObjectEngine.QueueJob(
|
||||
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
|
||||
so.OwnerID.ToString(),
|
||||
o =>
|
||||
() =>
|
||||
{
|
||||
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
|
||||
// m_log.DebugFormat(
|
||||
|
@ -664,7 +681,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
|
||||
// so.Name, so.OwnerID, url);
|
||||
},
|
||||
null);
|
||||
so.OwnerID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,344 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
{
|
||||
public class Job
|
||||
{
|
||||
public string Name { get; private set; }
|
||||
public string CommonId { get; private set; }
|
||||
public WaitCallback Callback { get; private set; }
|
||||
public object O { get; private set; }
|
||||
|
||||
public Job(string name, string commonId, WaitCallback callback, object o)
|
||||
{
|
||||
Name = name;
|
||||
CommonId = commonId;
|
||||
Callback = callback;
|
||||
O = o;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
|
||||
public class HGIncomingSceneObjectEngine
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public int LogLevel { get; set; }
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
|
||||
/// </summary>
|
||||
public int RequestProcessTimeoutOnStop { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether we need to warn in the log about exceeding the max queue size.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
|
||||
/// order to avoid spamming the log with lots of warnings.
|
||||
/// </remarks>
|
||||
private bool m_warnOverMaxQueue = true;
|
||||
|
||||
private BlockingCollection<Job> m_requestQueue;
|
||||
|
||||
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
|
||||
|
||||
private Stat m_requestsWaitingStat;
|
||||
|
||||
private Job m_currentJob;
|
||||
|
||||
/// <summary>
|
||||
/// Used to signal that we are ready to complete stop.
|
||||
/// </summary>
|
||||
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
|
||||
|
||||
public HGIncomingSceneObjectEngine(string name)
|
||||
{
|
||||
// LogLevel = 1;
|
||||
Name = name;
|
||||
RequestProcessTimeoutOnStop = 5000;
|
||||
|
||||
// MainConsole.Instance.Commands.AddCommand(
|
||||
// "Debug",
|
||||
// false,
|
||||
// "debug jobengine",
|
||||
// "debug jobengine <start|stop|status>",
|
||||
// "Start, stop or get status of the job engine.",
|
||||
// "If stopped then all jobs are processed immediately.",
|
||||
// HandleControlCommand);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = true;
|
||||
|
||||
m_finishedProcessingAfterStop.Reset();
|
||||
|
||||
m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
|
||||
|
||||
m_requestsWaitingStat =
|
||||
new Stat(
|
||||
"HGIncomingAttachmentsWaiting",
|
||||
"Number of incoming attachments waiting for processing.",
|
||||
"",
|
||||
"",
|
||||
"entitytransfer",
|
||||
Name,
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.None,
|
||||
stat => stat.Value = m_requestQueue.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_requestsWaitingStat);
|
||||
|
||||
WorkManager.StartThread(
|
||||
ProcessRequests,
|
||||
string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!IsRunning)
|
||||
return;
|
||||
|
||||
IsRunning = false;
|
||||
|
||||
int requestsLeft = m_requestQueue.Count;
|
||||
|
||||
if (requestsLeft <= 0)
|
||||
{
|
||||
m_cancelSource.Cancel();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[HG INCOMING SCENE OBJECT ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
|
||||
|
||||
while (requestsLeft > 0)
|
||||
{
|
||||
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
|
||||
{
|
||||
// After timeout no events have been written
|
||||
if (requestsLeft == m_requestQueue.Count)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[HG INCOMING SCENE OBJECT ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
|
||||
RequestProcessTimeoutOnStop, requestsLeft);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
requestsLeft = m_requestQueue.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_cancelSource.Dispose();
|
||||
StatsManager.DeregisterStat(m_requestsWaitingStat);
|
||||
m_requestsWaitingStat = null;
|
||||
m_requestQueue = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Job RemoveNextRequest()
|
||||
{
|
||||
Job nextRequest;
|
||||
m_requestQueue.TryTake(out nextRequest);
|
||||
|
||||
return nextRequest;
|
||||
}
|
||||
|
||||
public bool QueueRequest(string name, string commonId, WaitCallback req, object o)
|
||||
{
|
||||
return QueueRequest(new Job(name, commonId, req, o));
|
||||
}
|
||||
|
||||
public bool QueueRequest(Job job)
|
||||
{
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}, common ID {1}", job.Name, job.CommonId);
|
||||
|
||||
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
|
||||
// categories, client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_requestQueue.Add(job);
|
||||
|
||||
if (!m_warnOverMaxQueue)
|
||||
m_warnOverMaxQueue = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_warnOverMaxQueue)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
|
||||
// client.AgentID, m_udpServer.Scene.Name);
|
||||
|
||||
m_log.WarnFormat("[HG INCOMING SCENE OBJECT ENGINE]: Request queue at maximum capacity, not recording job");
|
||||
|
||||
m_warnOverMaxQueue = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessRequests()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (IsRunning || m_requestQueue.Count > 0)
|
||||
{
|
||||
m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
|
||||
|
||||
// QueueEmpty callback = req.Client.OnQueueEmpty;
|
||||
//
|
||||
// if (callback != null)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// callback(req.Categories);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
|
||||
// }
|
||||
// }
|
||||
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processing job {0}", m_currentJob.Name);
|
||||
|
||||
try
|
||||
{
|
||||
m_currentJob.Callback.Invoke(m_currentJob.O);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[HG INCOMING SCENE OBJECT ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
|
||||
}
|
||||
|
||||
if (LogLevel >= 1)
|
||||
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processed job {0}", m_currentJob.Name);
|
||||
|
||||
m_currentJob = null;
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
|
||||
m_finishedProcessingAfterStop.Set();
|
||||
}
|
||||
|
||||
// private void HandleControlCommand(string module, string[] args)
|
||||
// {
|
||||
// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
// // return;
|
||||
//
|
||||
// if (args.Length < 3)
|
||||
// {
|
||||
// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// string subCommand = args[2];
|
||||
//
|
||||
// if (subCommand == "stop")
|
||||
// {
|
||||
// Stop();
|
||||
// MainConsole.Instance.OutputFormat("Stopped job engine.");
|
||||
// }
|
||||
// else if (subCommand == "start")
|
||||
// {
|
||||
// Start();
|
||||
// MainConsole.Instance.OutputFormat("Started job engine.");
|
||||
// }
|
||||
// else if (subCommand == "status")
|
||||
// {
|
||||
// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
|
||||
// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
|
||||
// MainConsole.Instance.OutputFormat(
|
||||
// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
|
||||
// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
|
||||
// }
|
||||
//
|
||||
// else if (subCommand == "loglevel")
|
||||
// {
|
||||
// // int logLevel;
|
||||
// int logLevel = int.Parse(args[3]);
|
||||
// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
|
||||
// // {
|
||||
// LogLevel = logLevel;
|
||||
// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
|
||||
// // }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue