From 8e37e7eb07d55146f5c130dc3fd58c1b546e596b Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 2 Aug 2010 00:54:58 +0200 Subject: [PATCH] Remove the (wrong) implementation if llPointAt. It never worked on the LL grid and is officially deprecated. There is no way to rotate an avatar programmatically. --- .../ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 525f0f0ea2..ed63aeee02 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3248,17 +3248,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llPointAt(LSL_Vector pos) { m_host.AddScriptLPS(1); - ScenePresence Owner = World.GetScenePresence(m_host.UUID); - LSL_Rotation rot = llEuler2Rot(pos); - Owner.PreviousRotation = Owner.Rotation; - Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s)); } public void llStopPointAt() { m_host.AddScriptLPS(1); - ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID); - Owner.Rotation = Owner.PreviousRotation; } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)