* Change load-oar/save-oar status to highly experimental.

* See http://opensimulator.org/wiki/OpenSim_Archives for more details.
* These commands can now be used on an experimental basis.  save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file.
* load-oar loads an opensim archive and entirely replaces the current region (at the moment).
0.6.0-stable
Justin Clarke Casey 2008-07-14 20:56:53 +00:00
parent b100b841b3
commit 8e3f83b1c8
1 changed files with 7 additions and 5 deletions

View File

@ -259,13 +259,15 @@ namespace OpenSim
m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
m_console.Notice("export-map [filename] - save image of world map");
m_console.Notice("force-update - force an update of prims in the scene");
m_console.Notice("load-xml [filename] - load prims from XML (DEPRECATED)");
m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
m_console.Notice("force-update - force an update of prims in the scene");
m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
m_console.Notice("remove-region [name] - remove a region");
m_console.Notice("load-xml [filename] - load prims from XML (DEPRECATED)");
m_console.Notice("save-xml [filename] - save prims to XML (DEPRECATED)");
m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format");
m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
m_console.Notice("load-oar [filename] - load an OpenSimulator region archive. This replaces everything in the current region.");
m_console.Notice("save-oar [filename] - Save the current region to an OpenSimulator region archive.");
m_console.Notice("script - manually trigger scripts? or script commands?");
m_console.Notice("set-time [x] - set the current scene time phase");
m_console.Notice("show assets - show state of asset cache.");
@ -714,7 +716,7 @@ namespace OpenSim
protected void LoadOar(string[] cmdparams)
{
m_log.Error("[CONSOLE]: Don't use me - I haven't yet been sufficiently implemented!");
m_log.Warn("[CONSOLE]: Highly experimental functionality. Please don't rely on this.");
if (cmdparams.Length > 0)
{
@ -728,7 +730,7 @@ namespace OpenSim
protected void SaveOar(string[] cmdparams)
{
m_log.Error("[CONSOLE]: Don't use me - I haven't yet been sufficiently implemented!");
m_log.Warn("[CONSOLE]: Highly experimental functionality. Please don't rely on this.");
if (cmdparams.Length > 0)
{