make for nicer IRC messages. No promiss that this works yet, but
it is a first attempt. Will tune shortly.afrisby
parent
627aa65e59
commit
8e424a4162
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@ -31,6 +31,7 @@ using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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@ -319,6 +320,23 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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private Dictionary<string, string> ExtractMsg(string input) {
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Dictionary<string, string> result = null;
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string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
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Regex RE = new Regex(regex, RegexOptions.Multiline);
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MatchCollection matches = RE.Matches(input);
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// Get some direct matches $1 $4 is a
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if (matches.Count == 4) {
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result = new Dictionary<string, string>();
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result.Add("nick", matches[0].Value);
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result.Add("user", matches[1].Value);
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result.Add("channel", matches[2].Value);
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result.Add("msg", matches[3].Value);
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} else {
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m_log.Verbose("IRC", "Number of matches: " + matches.Count);
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}
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return result;
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}
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public void PingRun()
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{
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@ -341,18 +359,21 @@ namespace OpenSim.Region.Environment.Modules
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Console.WriteLine(inputLine);
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if (inputLine.Contains(m_channel))
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{
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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foreach (Scene m_scene in m_scenes)
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Dictionary<string, string> data = ExtractMsg(inputLine);
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if (data != null )
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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if (!avatar.IsChildAgent)
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{
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avatar.ControllingClient.SendChatMessage(
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Helpers.StringToField(inputLine), 255, pos, "IRC:",
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Helpers.StringToField(data["msg"]), 255, pos, data["nick"],
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LLUUID.Zero);
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}
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});
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}
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}
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}
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}
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