pull the IRC portions into their own class. There is still
something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.afrisby
parent
4dc8e7e0f8
commit
8e4748d914
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@ -45,51 +45,19 @@ namespace OpenSim.Region.Environment.Modules
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private List<Scene> m_scenes = new List<Scene>();
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private LogBase m_log;
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private string m_server = null;
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private int m_port = 6668;
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private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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private string m_nick = null;
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private string m_channel = null;
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private int m_whisperdistance = 10;
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private NetworkStream m_stream;
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private TcpClient m_irc;
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private StreamWriter m_ircWriter;
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private StreamReader m_ircReader;
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private Thread pingSender;
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private Thread listener;
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private bool m_enable_irc = false;
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private bool connected = false;
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private IRCChatModule m_irc = null;
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public ChatModule()
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{
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_irc = null;
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m_ircWriter = null;
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m_ircReader = null;
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m_log = OpenSim.Framework.Console.MainLog.Instance;
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}
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public void Initialise(Scene scene, Nini.Config.IConfigSource config)
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{
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try {
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m_server = config.Configs["IRC"].GetString("server");
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m_nick = config.Configs["IRC"].GetString("nick");
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m_channel = config.Configs["IRC"].GetString("channel");
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m_port = config.Configs["IRC"].GetInt("port", m_port);
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m_user = config.Configs["IRC"].GetString("username", m_user);
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if (m_server != null && m_nick != null && m_channel != null) {
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m_enable_irc = true;
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}
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} catch (Exception e) {
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Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
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}
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
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m_saydistance = config.Configs["Chat"].GetInt("say_distance");
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@ -101,43 +69,21 @@ namespace OpenSim.Region.Environment.Modules
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scene.EventManager.OnNewClient += NewClient;
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scene.RegisterModuleInterface<ISimChat>(this);
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}
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// setup IRC Relay
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m_irc = new IRCChatModule(config);
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}
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public void PostInitialise()
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{
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if( m_enable_irc ) {
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try
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{
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m_irc = new TcpClient(m_server, m_port);
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m_stream = m_irc.GetStream();
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m_ircReader = new StreamReader(m_stream);
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m_ircWriter = new StreamWriter(m_stream);
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pingSender = new Thread(new ThreadStart(this.PingRun));
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pingSender.Start();
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listener = new Thread(new ThreadStart(this.ListenerRun));
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listener.Start();
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m_ircWriter.WriteLine(m_user);
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m_ircWriter.Flush();
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m_ircWriter.WriteLine("NICK " + m_nick);
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m_ircWriter.Flush();
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m_ircWriter.WriteLine("JOIN " + m_channel);
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m_ircWriter.Flush();
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connected = true;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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if (m_irc.Enabled) {
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m_irc.Connect(m_scenes);
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}
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}
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public void Close()
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{
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m_ircWriter.Close();
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m_ircReader.Close();
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m_irc.Close();
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}
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@ -156,43 +102,6 @@ namespace OpenSim.Region.Environment.Modules
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client.OnChatFromViewer += SimChat;
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}
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public void PingRun()
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{
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while (true)
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{
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m_ircWriter.WriteLine("PING :" + m_server);
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m_ircWriter.Flush();
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Thread.Sleep(15000);
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}
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}
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public void ListenerRun()
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{
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string inputLine;
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LLVector3 pos = new LLVector3(128, 128, 20);
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while (true)
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{
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while ((inputLine = m_ircReader.ReadLine()) != null)
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{
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Console.WriteLine(inputLine);
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if (inputLine.Contains(m_channel))
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{
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.Broadcast(delegate(IClientAPI client)
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{
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client.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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});
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}
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}
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}
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Thread.Sleep(50);
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}
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}
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public void SimChat(Object sender, ChatFromViewerArgs e)
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{
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ScenePresence avatar = null;
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@ -246,80 +155,212 @@ namespace OpenSim.Region.Environment.Modules
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m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
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if (connected)
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{
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try
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{
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m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
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e.Message);
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m_ircWriter.Flush();
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}
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catch (IOException)
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{
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m_log.Error("IRC","Disconnected from IRC server.");
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listener.Abort();
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pingSender.Abort();
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connected = false;
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}
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}
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if (m_irc.Connected)
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{
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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}
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if (e.Channel == 0)
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{
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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int dis = -100000;
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if (e.Channel == 0)
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{
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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int dis = -100000;
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LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
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dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
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LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
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dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
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switch (e.Type)
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{
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case ChatTypeEnum.Whisper:
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if (dis < m_whisperdistance)
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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default:
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case ChatTypeEnum.Say:
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if (dis < m_saydistance)
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case ChatTypeEnum.Shout:
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if (dis < m_shoutdistance)
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{
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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switch (e.Type)
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{
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case ChatTypeEnum.Whisper:
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if (dis < m_whisperdistance)
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case ChatTypeEnum.Say:
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if (dis < m_saydistance)
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case ChatTypeEnum.Shout:
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if (dis < m_shoutdistance)
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{
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case ChatTypeEnum.Broadcast:
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presence.ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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fromAgentID);
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break;
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}
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});
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case ChatTypeEnum.Broadcast:
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presence.ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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fromAgentID);
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break;
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default:
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break;
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}
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});
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}
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}
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}
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}
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class IRCChatModule {
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private string m_server = null;
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private int m_port = 6668;
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private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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private string m_nick = null;
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private string m_channel = null;
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private NetworkStream m_stream;
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private TcpClient m_tcp;
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private StreamWriter m_writer;
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private StreamReader m_reader;
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private Thread pingSender;
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private Thread listener;
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private bool m_enabled = false;
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private bool m_connected = false;
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private List<Scene> m_scenes = null;
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private LogBase m_log;
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public IRCChatModule(Nini.Config.IConfigSource config) {
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_tcp = null;
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m_writer = null;
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m_reader = null;
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try {
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m_server = config.Configs["IRC"].GetString("server");
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m_nick = config.Configs["IRC"].GetString("nick");
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m_channel = config.Configs["IRC"].GetString("channel");
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m_port = config.Configs["IRC"].GetInt("port", m_port);
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m_user = config.Configs["IRC"].GetString("username", m_user);
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if (m_server != null && m_nick != null && m_channel != null) {
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m_enabled = true;
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}
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} catch (Exception e) {
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Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
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}
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m_log = OpenSim.Framework.Console.MainLog.Instance;
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}
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public bool Connect(List<Scene> scenes) {
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try {
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m_scenes = scenes;
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m_tcp = new TcpClient(m_server, m_port);
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m_log.Verbose("IRC", "Connecting...");
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m_stream = m_tcp.GetStream();
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m_log.Verbose("IRC", "Connected to " + m_server);
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m_reader = new StreamReader(m_stream);
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m_writer = new StreamWriter(m_stream);
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pingSender = new Thread(new ThreadStart(this.PingRun));
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pingSender.Start();
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listener = new Thread(new ThreadStart(this.ListenerRun));
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listener.Start();
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m_writer.WriteLine(m_user);
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m_writer.Flush();
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m_writer.WriteLine("NICK " + m_nick);
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m_writer.Flush();
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m_writer.WriteLine("JOIN " + m_channel);
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m_writer.Flush();
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m_log.Verbose("IRC", "Connection fully established");
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m_connected = true;
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} catch (Exception e) {
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Console.WriteLine(e.ToString());
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}
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return m_connected;
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}
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public bool Enabled
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{
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get { return m_enabled; }
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}
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public bool Connected
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{
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get { return m_connected; }
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}
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public void PrivMsg(string from, string region, string msg) {
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try {
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m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
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m_writer.Flush();
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} catch (IOException) {
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m_log.Error("IRC","Disconnected from IRC server.");
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listener.Abort();
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pingSender.Abort();
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m_connected = false;
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}
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}
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public void PingRun()
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{
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while (true)
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{
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m_writer.WriteLine("PING :" + m_server);
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m_writer.Flush();
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Thread.Sleep(15000);
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}
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}
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public void ListenerRun()
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{
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string inputLine;
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LLVector3 pos = new LLVector3(128, 128, 20);
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while (true)
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{
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while ((inputLine = m_reader.ReadLine()) != null)
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{
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Console.WriteLine(inputLine);
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if (inputLine.Contains(m_channel))
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{
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.Broadcast(delegate(IClientAPI client)
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{
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client.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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});
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}
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}
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}
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Thread.Sleep(50);
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}
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}
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public void Close() {
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listener.Abort();
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pingSender.Abort();
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m_writer.Close();
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m_reader.Close();
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m_tcp.Close();
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}
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}
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}
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Loading…
Reference in New Issue