Prevent setting arbitrary groups on your objects.
parent
c2a4bdb2fe
commit
8e547d3491
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@ -544,6 +544,9 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal void HandleObjectGroupUpdate(
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IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
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{
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if (!remoteClient.IsGroupMember(GroupID))
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return;
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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