Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).
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				|  | @ -771,6 +771,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 + "If level <= 0 then no throttle debug logging is performed.", | ||||
|                 HandleThrottleCommand); | ||||
| 
 | ||||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|                 false, | ||||
|                 "debug lludp throttle status", | ||||
|                 "debug lludp throttle status <avatar-first-name> <avatar-last-name>", | ||||
|                 "Return status information about throttles.", | ||||
|                 HandleThrottleStatusCommand); | ||||
| 
 | ||||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|                 false, | ||||
|  | @ -842,6 +850,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleThrottleStatusCommand(string module, string[] args) | ||||
|         { | ||||
|             if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) | ||||
|                 return; | ||||
| 
 | ||||
|             if (args.Length != 6) | ||||
|             { | ||||
|                 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle status <avatar-first-name> <avatar-last-name>"); | ||||
|                 return; | ||||
|             }            | ||||
| 
 | ||||
|             string firstName = args[4]; | ||||
|             string lastName = args[5]; | ||||
| 
 | ||||
|             Scene.ForEachScenePresence(sp => | ||||
|             { | ||||
|                 if (sp.Firstname == firstName && sp.Lastname == lastName) | ||||
|                 { | ||||
|                     MainConsole.Instance.OutputFormat( | ||||
|                         "Status for {0} ({1}) in {2}", | ||||
|                         sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name); | ||||
| 
 | ||||
|                     LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; | ||||
|                     MainConsole.Instance.OutputFormat("Adaptive throttle: {0}", udpClient.FlowThrottle.Enabled); | ||||
|                 } | ||||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         private void HandlePacketCommand(string module, string[] args) | ||||
|         { | ||||
|             if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)