Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-14 20:31:46 -04:00
commit 8e6276865b
18 changed files with 407 additions and 586 deletions

View File

@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}

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@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
using System.Runtime.Serialization;
namespace OpenSim.Framework
{
@ -71,6 +72,32 @@ namespace OpenSim.Framework
return pos + offset;
}
/// <summary>
/// Returns a string representation of this SpawnPoint.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
}
/// <summary>
/// Generate a SpawnPoint from a string
/// </summary>
/// <param name="str"></param>
public static SpawnPoint Parse(string str)
{
string[] parts = str.Split(',');
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
return sp;
}
}
public class RegionSettings
@ -456,7 +483,7 @@ namespace OpenSim.Framework
}
// Connected Telehub object
private UUID m_TelehubObject;
private UUID m_TelehubObject = UUID.Zero;
public UUID TelehubObject
{
get

View File

@ -30,6 +30,8 @@ using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Framework.Serialization.External
{
@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External
break;
}
}
xtr.ReadEndElement();
if (xtr.IsStartElement("Telehub"))
{
xtr.ReadStartElement("Telehub");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "TelehubObject":
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "SpawnPoint":
string str = xtr.ReadElementContentAsString();
SpawnPoint sp = SpawnPoint.Parse(str);
settings.AddSpawnPoint(sp);
break;
}
}
}
xtr.Close();
sr.Close();
@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.WriteStartElement("Telehub");
if (settings.TelehubObject != UUID.Zero)
{
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
foreach (SpawnPoint sp in settings.SpawnPoints())
xtw.WriteElementString("SpawnPoint", sp.ToString());
}
xtw.WriteEndElement();
xtw.WriteEndElement();

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@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
<Telehub>
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
<SpawnPoint>1,-2,0.33</SpawnPoint>
</Telehub>
</RegionSettings>";
private RegionSettings m_rs;
@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
}
[Test]
@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
}
}
}

View File

@ -371,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (missingTexturesOnly)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
{
continue;
}
else
{
// On inter-simulator teleports, this occurs if baked textures are not being stored by the
// grid asset service (which means that they are not available to the new region and so have
// to be re-requested from the client).
//
// The only available core OpenSimulator behaviour right now
// is not to store these textures, temporarily or otherwise.
m_log.DebugFormat(
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
face.TextureID, idx, sp.Name);
}
}
else
{

View File

@ -53,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public const int DefaultMaxTransferDistance = 4095;
public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
/// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary>
@ -211,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
e.Message, e.StackTrace);
// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
ResetFromTransit(sp.UUID);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
@ -385,7 +387,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
@ -433,8 +435,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
{
sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
ResetFromTransit(sp.UUID);
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
sp.ControllingClient.SendTeleportStart(teleportFlags);
@ -474,13 +479,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{
sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
reason));
sp.ControllingClient.SendTeleportFailed(
String.Format("Teleport refused: {0}", reason));
ResetFromTransit(sp.UUID);
return;
}
// OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY);
IClientIPEndpoint ipepClient;
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
{
@ -517,8 +525,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
SetInTransit(sp.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
sp.CopyTo(agent);
@ -531,8 +537,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
// Region doesn't take it
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination, logout);
return;
@ -564,8 +570,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination, logout);
return;
@ -661,8 +667,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
{
agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
agent.CallbackURI, region.RegionName);
}
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
@ -1955,25 +1963,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return count > 0;
}
protected void SetInTransit(UUID id)
/// <summary>
/// Set that an agent is in the process of being teleported.
/// </summary>
/// <param name='id'>The ID of the agent being teleported</param>
/// <returns>true if the agent was not already in transit, false if it was</returns>
protected bool SetInTransit(UUID id)
{
lock (m_agentsInTransit)
{
if (!m_agentsInTransit.Contains(id))
{
m_agentsInTransit.Add(id);
}
}
protected bool IsInTransit(UUID id)
{
lock (m_agentsInTransit)
{
if (m_agentsInTransit.Contains(id))
return true;
}
}
return false;
}
/// <summary>
/// Show whether the given agent is being teleported.
/// </summary>
/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
/// <param name='id'>The agent ID</para></param>
protected bool IsInTransit(UUID id)
{
lock (m_agentsInTransit)
return m_agentsInTransit.Contains(id);
}
/// <summary>
/// Set that an agent is no longer being teleported.
/// </summary>
/// <returns></returns>
/// <param name='id'>
/// true if the agent was flagged as being teleported when this method was called, false otherwise
/// </param>
protected bool ResetFromTransit(UUID id)
{
lock (m_agentsInTransit)
@ -1984,6 +2010,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true;
}
}
return false;
}
@ -2014,4 +2041,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
}
}
}

View File

@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
private string m_InterObjectHostname = "lsl.opensim.local";
private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
// Scenes by Region Handle
private Dictionary<ulong, Scene> m_Scenes =
new Dictionary<ulong, Scene>();
@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
}
catch (Exception e)
{
@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
get { return true; }
}
/// <summary>
/// Delay function using thread in seconds
/// </summary>
/// <param name="seconds"></param>
private void DelayInSeconds(int delay)
{
delay = (int)((float)delay * 1000);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
private bool IsLocal(UUID objectID)
{
string unused;
@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
//FIXME:Check if subject + body = 4096 Byte
if ((subject.Length + body.Length) > 1024)
if ((subject.Length + body.Length) > m_MaxEmailSize)
{
m_log.Error("[EMAIL] subject + body > 1024 Byte");
m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
return;
}
@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
// TODO FIX
}
}
//DONE: Message as Second Life style
//20 second delay - AntiSpam System - for now only 10 seconds
DelayInSeconds(10);
}
/// <summary>

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@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
int sceneObjectsLoadedCount = 0;
@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
sceneObject.ResetIDs();
if (isTelehub)
{
// Change the Telehub Object to the new UUID
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
m_scene.RegionInfo.RegionSettings.Save();
oldTelehubUUID = UUID.Zero;
}
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
@ -329,7 +341,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
if (oldTelehubUUID != UUID.Zero)
{
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
}
}
/// <summary>
@ -505,6 +524,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
currentRegionSettings.ClearSpawnPoints();
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
currentRegionSettings.AddSpawnPoint(sp);
currentRegionSettings.Save();

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@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
//
// if (options.ContainsKey("version"))
// {

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@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
/// <summary>

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@ -2576,10 +2576,10 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectGroup grp = sceneObject;
m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
// m_log.DebugFormat(
// "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
// m_log.DebugFormat(
// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);

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@ -505,17 +505,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return true; }
}
private bool m_passCollision;
public bool PassCollision
{
get { return m_passCollision; }
set
{
m_passCollision = value;
HasGroupChanged = true;
}
}
public bool IsSelected
{
get { return m_isSelected; }

View File

@ -254,7 +254,8 @@ namespace OpenSim.Region.Framework.Scenes
private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5);
private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5);
private bool m_passTouches;
private bool m_passTouches = false;
private bool m_passCollisions = false;
protected Vector3 m_acceleration;
protected Vector3 m_angularVelocity;
@ -541,6 +542,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
[XmlIgnore]
public bool PassTouches
{
get { return m_passTouches; }
@ -553,8 +555,18 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public bool PassCollisions
{
get { return m_passCollisions; }
set
{
m_passCollisions = value;
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
}
}
public Dictionary<int, string> CollisionFilter
{
get { return m_CollisionFilter; }
@ -2000,12 +2012,155 @@ namespace OpenSim.Region.Framework.Scenes
{
}
private bool CollisionFilteredOut(SceneObjectPart dest, UUID objectID, string objectName)
{
if(dest.CollisionFilter.Count == 0)
return false;
if (dest.CollisionFilter.ContainsValue(objectID.ToString()) ||
dest.CollisionFilter.ContainsValue(objectID.ToString() + objectName) ||
dest.CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName))
{
if (dest.CollisionFilter.ContainsKey(1))
return false;
return true;
}
if (dest.CollisionFilter.ContainsKey(1))
return true;
return false;
}
private DetectedObject CreateDetObject(SceneObjectPart obj)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
return detobj;
}
private DetectedObject CreateDetObject(ScenePresence av)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
return detobj;
}
private DetectedObject CreateDetObjectForGround()
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
return detobj;
}
private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
{
ColliderArgs colliderArgs = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in colliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null)
{
if (!dest.CollisionFilteredOut(this, obj.UUID, obj.Name))
colliding.Add(CreateDetObject(obj));
}
else
{
ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
if (av != null && (!av.IsChildAgent))
{
if (!dest.CollisionFilteredOut(this, av.UUID, av.Name))
colliding.Add(CreateDetObject(av));
}
}
}
colliderArgs.Colliders = colliding;
return colliderArgs;
}
private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
private void SendCollisionEvent(scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
{
bool sendToRoot = false;
ColliderArgs CollidingMessage;
if (colliders.Count > 0)
{
if ((ScriptEvents & ev) != 0)
{
CollidingMessage = CreateColliderArgs(this, colliders);
if (CollidingMessage.Colliders.Count > 0)
notify(LocalId, CollidingMessage);
if (PassCollisions)
sendToRoot = true;
}
else
{
if ((ParentGroup.RootPart.ScriptEvents & ev) != 0)
sendToRoot = true;
}
if (sendToRoot && ParentGroup.RootPart != this)
{
CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders);
if (CollidingMessage.Colliders.Count > 0)
notify(ParentGroup.RootPart.LocalId, CollidingMessage);
}
}
}
private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
{
if ((ParentGroup.RootPart.ScriptEvents & ev) != 0)
{
ColliderArgs LandCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
colliding.Add(CreateDetObjectForGround());
LandCollidingMessage.Colliders = colliding;
notify(LocalId, LandCollidingMessage);
}
}
public void PhysicsCollision(EventArgs e)
{
// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);
if (ParentGroup.Scene == null || ParentGroup.IsDeleted)
return;
// single threaded here
CollisionEventUpdate a = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
List<uint> thisHitColliders = new List<uint>();
@ -2018,528 +2173,41 @@ namespace OpenSim.Region.Framework.Scenes
{
thisHitColliders.Add(localid);
if (!m_lastColliders.Contains(localid))
{
startedColliders.Add(localid);
}
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{
if (!thisHitColliders.Contains(localID))
{
endedColliders.Add(localID);
}
}
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
m_lastColliders.Add(localID);
}
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
if (ParentGroup.IsDeleted)
return;
// play the sound.
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
{
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
if (startedColliders.Contains(0))
{
// do event notification
if (startedColliders.Count > 0)
{
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
continue;
if (ParentGroup.Scene == null)
return;
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
|| ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
}
else
{
ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|| ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
});
}
}
if (colliding.Count > 0)
{
StartCollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
// if (m_parentGroup.PassCollision == true)
// {
// //TODO: Add pass to root prim!
// }
ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
}
}
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0)
{
if (m_lastColliders.Count > 0)
{
ColliderArgs CollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in m_lastColliders)
{
// always running this check because if the user deletes the object it would return a null reference.
if (localId == 0)
continue;
if (ParentGroup.Scene == null)
return;
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
|| ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
}
else
{
ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|| ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
});
}
}
if (colliding.Count > 0)
{
CollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
}
}
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
{
if (endedColliders.Count > 0)
{
ColliderArgs EndCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in endedColliders)
{
if (localId == 0)
continue;
if (ParentGroup.Scene == null)
return;
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
}
else
{
ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
|| ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if (!found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
});
}
}
if (colliding.Count > 0)
{
EndCollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
}
}
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
{
if (startedColliders.Count > 0)
{
ColliderArgs LandStartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandStartCollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
}
}
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
{
if (m_lastColliders.Count > 0)
{
ColliderArgs LandCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandCollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
}
}
}
if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
{
if (endedColliders.Count > 0)
{
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
{
//Hope that all is left is ground!
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
LandEndCollidingMessage.Colliders = colliding;
if (ParentGroup.Scene == null)
return;
ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
}
}
if (m_lastColliders.Contains(0))
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
else
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
}
if (endedColliders.Contains(0))
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
}
public void PhysicsOutOfBounds(Vector3 pos)
@ -4328,6 +3996,12 @@ namespace OpenSim.Region.Framework.Scenes
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
@ -4652,6 +4326,12 @@ namespace OpenSim.Region.Framework.Scenes
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{

View File

@ -301,6 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Name", ProcessName);
m_SOPXmlProcessors.Add("Material", ProcessMaterial);
m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches);
m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions);
m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle);
m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin);
m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition);
@ -485,6 +486,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.PassTouches = Util.ReadBoolean(reader);
}
private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
{
obj.PassCollisions = Util.ReadBoolean(reader);
}
private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
{
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
@ -1153,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());

View File

@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
new Dictionary<UUID, UserInfoCacheEntry>();
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
@ -113,6 +114,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host = host;
m_item = item;
LoadLimits(); // read script limits from config.
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine);
}
/* load configuration items that affect script, object and run-time behavior. */
private void LoadLimits()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
@ -125,12 +138,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
if (m_notecardLineReadCharsMax > 65535)
m_notecardLineReadCharsMax = 65535;
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine);
// load limits for particular subsystems.
IConfig SMTPConfig;
if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
// there's an smtp config, so load in the snooze time.
EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
}
}
public override Object InitializeLifetimeService()
@ -2877,6 +2890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public virtual void llSleep(double sec)
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
Thread.Sleep((int)(sec * 1000));
}
@ -2915,14 +2929,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
m_host.CollisionFilter.Clear();
if (id != null)
{
m_host.CollisionFilter.Add(accept,id);
}
else
{
m_host.CollisionFilter.Add(accept,name);
}
UUID objectID;
if (!UUID.TryParse(id, out objectID))
objectID = UUID.Zero;
if (objectID == UUID.Zero && name == "")
return;
m_host.CollisionFilter.Add(accept,objectID.ToString() + name);
}
public void llTakeControls(int controls, int accept, int pass_on)
@ -3130,7 +3145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
emailModule.SendEmail(m_host.UUID, address, subject, message);
ScriptSleep(20000);
llSleep(EMAIL_PAUSE_TIME);
}
public void llGetNextEmail(string address, string subject)
@ -4452,11 +4467,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (pass == 0)
{
m_host.ParentGroup.PassCollision = false;
m_host.PassCollisions = false;
}
else
{
m_host.ParentGroup.PassCollision = true;
m_host.PassCollisions = true;
}
}

View File

@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common
private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
private IEstateDataService m_estateDataService;
private IEstateDataService m_estateDataService = null;
private LocalAssetServicesConnector m_assetService;
private LocalAuthenticationServicesConnector m_authenticationService;

0
bin/Ionic.Zip.dll Normal file → Executable file
View File

View File

@ -241,6 +241,14 @@
;; server to send mail through.
; emailmodule = DefaultEmailModule
;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest
;; SpawnPointRouting adjusts the landing for incoming avatars.
;; "closest" will place the avatar at the SpawnPoint located in the closest
;; available spot to the destination (typically map click/landmark).
;; "random" will place the avatar on a randomly selected spawnpoint;
;; "sequential" will place the avatar on the next sequential SpawnPoint
; SpawnPointRouting = closest
[Estates]
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
; If these values are uncommented then they will be used to create a default estate as necessary.
@ -273,6 +281,12 @@
;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
; host_domain_header_from = "127.0.0.1"
;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
; email_pause_time = 20
;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
; email_max_size = 4096
;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
; SMTP_SERVER_HOSTNAME = "127.0.0.1"
@ -285,7 +299,6 @@
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
; SMTP_SERVER_PASSWORD = ""
[Network]
;; Configure the remote console user here. This will not actually be used
;; unless you use -console=rest at startup.
@ -677,7 +690,7 @@
;; Sets the multiplier for the scripting delays
; ScriptDelayFactor = 1.0
;; The factor the 10 m distances llimits are multiplied by
;; The factor the 10 m distances limits are multiplied by
; ScriptDistanceLimitFactor = 1.0
;; Maximum length of notecard line read
@ -780,7 +793,7 @@
;; groups service if the service is using these keys
; XmlRpcServiceReadKey = 1234
; XmlRpcServiceWriteKey = 1234
[InterestManagement]
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
;; This section controls how state updates are prioritized for each client