diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index 1d93382e18..93c6c98469 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs @@ -1252,7 +1252,7 @@ namespace OpenSim.Client.MXP.ClientStack // Need to translate to MXP somehow } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { // Need to translate to MXP somehow } diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index f2b58d3c4c..fc27f0198b 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs @@ -799,7 +799,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack throw new System.NotImplementedException(); } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { throw new System.NotImplementedException(); } diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index a6be157688..5bf0b7b0a9 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -1143,7 +1143,17 @@ namespace OpenSim.Framework void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner); - void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, + /// + /// Send land properties to the client. + /// + /// + /// + /// + /// + /// /param> + /// + /// + void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags); diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs similarity index 100% rename from OpenSim/Region/Framework/Interfaces/ILandChannel.cs rename to OpenSim/Framework/ILandChannel.cs diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Framework/ILandObject.cs similarity index 95% rename from OpenSim/Region/Framework/Interfaces/ILandObject.cs rename to OpenSim/Framework/ILandObject.cs index 9c0abdeedc..931e24aebb 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs @@ -27,10 +27,8 @@ using System.Collections.Generic; using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Scenes; -namespace OpenSim.Region.Framework.Interfaces +namespace OpenSim.Framework { public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); @@ -90,11 +88,8 @@ namespace OpenSim.Region.Framework.Interfaces bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); void SendForceObjectSelect(int local_id, int request_type, List returnIDs, IClientAPI remote_client); void SendLandObjectOwners(IClientAPI remote_client); - void ReturnObject(SceneObjectGroup obj); void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); void ResetLandPrimCounts(); - void AddPrimToCount(SceneObjectGroup obj); - void RemovePrimFromCount(SceneObjectGroup obj); void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); void DeedToGroup(UUID groupID); diff --git a/OpenSim/Framework/IPrimCounts.cs b/OpenSim/Framework/IPrimCounts.cs new file mode 100644 index 0000000000..8ae57fc807 --- /dev/null +++ b/OpenSim/Framework/IPrimCounts.cs @@ -0,0 +1,69 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; + +namespace OpenSim.Framework +{ + public interface IPrimCounts + { + /// + /// Parcel owner owned prims + /// + int Owner { get; } + + /// + /// Parcel group owned prims + /// + int Group { get; } + + /// + /// Prims owned by others (not parcel owner or parcel group). + /// + int Others { get; } + + /// + /// Total prims on the parcel. + /// + int Total { get; } + + /// + /// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels. + /// + int Simulator { get; } + + /// + /// Prims per individual users. + /// + IUserPrimCounts Users { get; } + } + + public interface IUserPrimCounts + { + int this[UUID agentID] { get; } + } +} \ No newline at end of file diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 2c6795fc3e..8ebcabbc73 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4272,8 +4272,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(packet, ThrottleOutPacketType.Task); } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties( + int sequence_id, bool snap_selection, int request_result, ILandObject lo, + float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { +// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name); + + LandData landData = lo.LandData; + ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); updateMessage.AABBMax = landData.AABBMax; @@ -4281,15 +4287,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP updateMessage.Area = landData.Area; updateMessage.AuctionID = landData.AuctionID; updateMessage.AuthBuyerID = landData.AuthBuyerID; - updateMessage.Bitmap = landData.Bitmap; - updateMessage.Desc = landData.Description; updateMessage.Category = landData.Category; updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); updateMessage.ClaimPrice = landData.ClaimPrice; - updateMessage.GroupID = landData.GroupID; - updateMessage.GroupPrims = landData.GroupPrims; + updateMessage.GroupID = landData.GroupID; updateMessage.IsGroupOwned = landData.IsGroupOwned; updateMessage.LandingType = (LandingType) landData.LandingType; updateMessage.LocalID = landData.LocalID; @@ -4310,9 +4313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP updateMessage.Name = landData.Name; updateMessage.OtherCleanTime = landData.OtherCleanTime; updateMessage.OtherCount = 0; //TODO: Unimplemented - updateMessage.OtherPrims = landData.OtherPrims; - updateMessage.OwnerID = landData.OwnerID; - updateMessage.OwnerPrims = landData.OwnerPrims; + updateMessage.OwnerID = landData.OwnerID; updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; updateMessage.ParcelPrimBonus = simObjectBonusFactor; updateMessage.PassHours = landData.PassHours; @@ -4327,10 +4328,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP updateMessage.RentPrice = 0; updateMessage.RequestResult = (ParcelResult) request_result; - updateMessage.SalePrice = landData.SalePrice; - updateMessage.SelectedPrims = landData.SelectedPrims; + updateMessage.SalePrice = landData.SalePrice; updateMessage.SelfCount = 0; //TODO: Unimplemented updateMessage.SequenceID = sequence_id; + if (landData.SimwideArea > 0) { int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); @@ -4340,12 +4341,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP { updateMessage.SimWideMaxPrims = 0; } - updateMessage.SimWideTotalPrims = landData.SimwidePrims; + updateMessage.SnapSelection = snap_selection; updateMessage.SnapshotID = landData.SnapshotID; updateMessage.Status = (ParcelStatus) landData.Status; - updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims + - landData.SelectedPrims; updateMessage.UserLocation = landData.UserLocation; updateMessage.UserLookAt = landData.UserLookAt; @@ -4356,6 +4355,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP updateMessage.MediaLoop = landData.MediaLoop; updateMessage.ObscureMusic = landData.ObscureMusic; updateMessage.ObscureMedia = landData.ObscureMedia; + + IPrimCounts pc = lo.PrimCounts; + updateMessage.OwnerPrims = pc.Owner; + updateMessage.GroupPrims = pc.Group; + updateMessage.OtherPrims = pc.Others; + updateMessage.TotalPrims = pc.Total; + updateMessage.SimWideTotalPrims = pc.Simulator; + + // TODO: Need to transfer selected prims to new prim count structure. + updateMessage.SelectedPrims = landData.SelectedPrims; try { diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index a5fcb493bd..0babeb5140 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -28,6 +28,7 @@ using System; using System.Collections.Generic; using Nini.Config; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenMetaverse; diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index d0727d958c..52e3718bc7 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -805,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land ILandObject landUnderPrim = GetLandObject(position.X, position.Y); if (landUnderPrim != null) { - landUnderPrim.AddPrimToCount(obj); + ((LandObject)landUnderPrim).AddPrimToCount(obj); } } diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 749bb3d8cd..e7bdb19e56 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land } remote_client.SendLandProperties(seq_id, - snap_selection, request_result, LandData, + snap_selection, request_result, this, (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, GetParcelMaxPrimCount(this), GetSimulatorMaxPrimCount(this), regionFlags); diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 9fd347e371..d126b26a43 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -51,8 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land public class PrimCountModule : IPrimCountModule, INonSharedRegionModule { -// private static readonly ILog m_log = -// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_Scene; private Dictionary m_PrimCounts = @@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land { if (!m_Tainted) AddObject(obj); +// else +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", +// obj.Name, m_Scene.RegionInfo.RegionName); + } } @@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land { if (!m_Tainted) RemoveObject(obj); +// else +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", +// obj.Name, m_Scene.RegionInfo.RegionName); } } private void OnParcelPrimCountTainted() { +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); + lock (m_TaintLock) m_Tainted = true; } @@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land // NOTE: Call under Taint Lock private void AddObject(SceneObjectGroup obj) { -// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); +// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); if (obj.IsAttachment) return; @@ -214,10 +225,16 @@ namespace OpenSim.Region.CoreModules.World.Land // NOTE: Call under Taint Lock private void RemoveObject(SceneObjectGroup obj) { +// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); + + // Currently this is being done by tainting the count instead. } public IPrimCounts GetPrimCounts(UUID parcelID) { +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); + PrimCounts primCounts; lock (m_PrimCounts) @@ -239,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// public int GetOwnerCount(UUID parcelID) { -// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); + int count = 0; lock (m_TaintLock) { @@ -248,9 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelCounts counts; if (m_ParcelCounts.TryGetValue(parcelID, out counts)) - return counts.Owner; + count = counts.Owner; } - return 0; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", +// parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; } /// @@ -260,6 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land /// public int GetGroupCount(UUID parcelID) { + int count = 0; + lock (m_TaintLock) { if (m_Tainted) @@ -267,9 +291,14 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelCounts counts; if (m_ParcelCounts.TryGetValue(parcelID, out counts)) - return counts.Group; + count = counts.Group; } - return 0; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", +// parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; } /// @@ -279,6 +308,8 @@ namespace OpenSim.Region.CoreModules.World.Land /// public int GetOthersCount(UUID parcelID) { + int count = 0; + lock (m_TaintLock) { if (m_Tainted) @@ -286,9 +317,45 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelCounts counts; if (m_ParcelCounts.TryGetValue(parcelID, out counts)) - return counts.Others; + count = counts.Others; } - return 0; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", +// parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; + } + + /// + /// Get the total count of owner, group and others prims on the parcel. + /// FIXME: Need to do selected prims once this is reimplemented. + /// + /// + /// + public int GetTotalCount(UUID parcelID) + { + int count = 0; + + lock (m_TaintLock) + { + if (m_Tainted) + Recount(); + + ParcelCounts counts; + if (m_ParcelCounts.TryGetValue(parcelID, out counts)) + { + count = counts.Owner; + count += counts.Group; + count += counts.Others; + } + } + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", +// parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; } /// @@ -298,6 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Land /// public int GetSimulatorCount(UUID parcelID) { + int count = 0; + lock (m_TaintLock) { if (m_Tainted) @@ -308,10 +377,15 @@ namespace OpenSim.Region.CoreModules.World.Land { int val; if (m_SimwideCounts.TryGetValue(owner, out val)) - return val; + count = val; } } - return 0; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", +// parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; } /// @@ -322,6 +396,8 @@ namespace OpenSim.Region.CoreModules.World.Land /// public int GetUserCount(UUID parcelID, UUID userID) { + int count = 0; + lock (m_TaintLock) { if (m_Tainted) @@ -332,10 +408,15 @@ namespace OpenSim.Region.CoreModules.World.Land { int val; if (counts.Users.TryGetValue(userID, out val)) - return val; + count = val; } } - return 0; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", +// userID, parcelID, m_Scene.RegionInfo.RegionName, count); + + return count; } // NOTE: This method MUST be called while holding the taint lock! @@ -367,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (!m_OwnerMap.ContainsKey(k)) m_PrimCounts.Remove(k); } + m_Tainted = false; } } @@ -408,6 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Land return m_Parent.GetOthersCount(m_ParcelID); } } + + public int Total + { + get + { + return m_Parent.GetTotalCount(m_ParcelID); + } + } public int Simulator { diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index c9d393f4d6..58bd841b1c 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -78,9 +78,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); - Assert.That(pc.Simulator, Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(0)); SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); m_scene.AddNewSceneObject(sog, false); @@ -88,6 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(3)); @@ -99,11 +101,36 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Owner, Is.EqualTo(5)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(5)); Assert.That(pc.Users[m_userId], Is.EqualTo(5)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(5)); } + /// + /// Test count after a parcel owner owned copied object is added. + /// + [Test] + public void TestCopiedOwnerObject() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); + m_scene.AddNewSceneObject(sog, false); + m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); + + Assert.That(pc.Owner, Is.EqualTo(6)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(6)); + Assert.That(pc.Users[m_userId], Is.EqualTo(6)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(6)); + } + /// /// Test count after a parcel owner owned object is removed. /// @@ -123,9 +150,33 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pc.Owner, Is.EqualTo(1)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(1)); Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(1)); - } + } + + /// + /// Test the count is correct after is has been tainted. + /// + [Test] + public void TestTaint() + { + TestHelper.InMethod(); + IPrimCounts pc = m_lo.PrimCounts; + + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); + m_scene.AddNewSceneObject(sog, false); + + m_pcm.TaintPrimCount(); + + Assert.That(pc.Owner, Is.EqualTo(3)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Total, Is.EqualTo(3)); + Assert.That(pc.Users[m_userId], Is.EqualTo(3)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(3)); + } } } \ No newline at end of file diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 41d6628a97..d939329814 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -909,7 +909,7 @@ namespace OpenSim.Region.Examples.SimpleModule { } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { } diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs index 65158e1c80..d63da2e2af 100644 --- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs @@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces IPrimCounts GetPrimCounts(UUID parcelID); } - - public interface IPrimCounts - { - int Owner { get; } - int Group { get; } - int Others { get; } - int Simulator { get; } - IUserPrimCounts Users { get; } - } - - public interface IUserPrimCounts - { - int this[UUID agentID] { get; } - } -} +} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 49382f0f26..821cd4bd33 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -1247,7 +1247,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { } diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs index 8df020f893..c898da610d 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 5d44aa1a8c..96760a2721 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC { } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { } public void SendLandAccessListData(List avatars, uint accessFlag, int localLandID) diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index ebe0a72a87..d1dc17fc9b 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -957,7 +957,7 @@ namespace OpenSim.Tests.Common.Mock { } - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { }