minor: extend commented out LinkInventoryItem log message for future use
parent
ba909cb692
commit
8e6459f616
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@ -896,8 +896,8 @@ namespace OpenSim.Region.Framework.Scenes
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sbyte invType, sbyte type, UUID olditemID)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
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// remoteClient.Name, name, folderID, olditemID);
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// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}",
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// remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType);
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if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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@ -930,10 +930,10 @@ namespace OpenSim.Region.Framework.Scenes
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asset.Type = type;
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asset.Name = name;
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asset.Description = description;
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CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
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(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
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}
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else
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@ -293,6 +293,8 @@ namespace OpenSim.Services.InventoryService
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public virtual bool AddFolder(InventoryFolderBase folder)
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{
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// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
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InventoryFolderBase check = GetFolder(folder);
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if (check != null)
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return false;
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@ -336,7 +338,7 @@ namespace OpenSim.Services.InventoryService
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check.Version = (ushort)xFolder.version;
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xFolder = ConvertFromOpenSim(check);
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// m_log.DebugFormat(
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// "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
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// xFolder.folderName, xFolder.version, xFolder.type);
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@ -421,7 +423,6 @@ namespace OpenSim.Services.InventoryService
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public virtual bool UpdateItem(InventoryItemBase item)
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{
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// throw new Exception("urrgh");
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if (!m_AllowDelete)
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if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
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return false;
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