let pseudoCRC (for objcache) be per part and not just per SOG
parent
0a4a3199f5
commit
8e6fc69a11
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@ -147,8 +147,6 @@ namespace OpenSim.Region.Framework.Scenes
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private long m_maxPersistTime = 0;
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private long m_minPersistTime = 0;
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public int PseudoCRC;
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/// <summary>
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/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
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/// (the database).
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@ -167,7 +165,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (Backup)
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m_scene.SceneGraph.FireChangeBackup(this);
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PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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timeLastChanged = DateTime.UtcNow.Ticks;
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if (!m_hasGroupChanged)
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timeFirstChanged = timeLastChanged;
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@ -1336,7 +1333,6 @@ namespace OpenSim.Region.Framework.Scenes
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public SceneObjectGroup()
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{
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m_lastCollisionSoundMS = Util.GetTimeStampMS() + 1000.0;
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PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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}
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/// <summary>
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@ -2545,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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dupe.InvalidatePartsLinkMaps();
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dupe.PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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m_dupeInProgress = false;
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return dupe;
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}
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@ -2799,7 +2795,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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rpart.ScheduleFullUpdate();
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}
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@ -2839,7 +2834,6 @@ namespace OpenSim.Region.Framework.Scenes
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part.ResetIDs(part.LinkNum); // Don't change link nums
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m_parts.Add(part.UUID, part);
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}
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PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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}
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}
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@ -181,6 +181,10 @@ namespace OpenSim.Region.Framework.Scenes
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public Vector3 StatusSandboxPos;
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[XmlIgnore]
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public int PseudoCRC; // this is local to region. should only be stored on its db.
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// This is just a number that needs to change to invalidate prim data caches
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[XmlIgnore]
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public int[] PayPrice = {-2,-2,-2,-2,-2};
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@ -405,6 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_particleSystem = Utils.EmptyBytes;
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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PseudoCRC = (int)DateTime.UtcNow.Ticks; // random could be as good; fallbak if not on region db
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// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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@ -444,6 +449,7 @@ namespace OpenSim.Region.Framework.Scenes
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APIDActive = false;
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Flags = 0;
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CreateSelected = true;
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PseudoCRC = (int)DateTime.UtcNow.Ticks; // random could be as good
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TrimPermissions();
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AggregateInnerPerms();
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}
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@ -2193,6 +2199,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (dupe.PhysActor != null)
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dupe.PhysActor.LocalID = plocalID;
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dupe.PseudoCRC = (int)(DateTime.UtcNow.Ticks);
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ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
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// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
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@ -3045,6 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes
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LinkNum = linkNum;
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LocalId = 0;
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Inventory.ResetInventoryIDs();
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++PseudoCRC;
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}
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@ -3196,6 +3205,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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++PseudoCRC;
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if (ParentGroup.Scene.GetNumberOfClients() == 0)
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return;
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@ -3212,6 +3222,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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++PseudoCRC;
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if (ParentGroup.Scene.GetNumberOfClients() == 0)
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return;
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@ -3236,6 +3248,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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++PseudoCRC;
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ParentGroup.HasGroupChanged = true;
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if(ParentGroup.Scene.GetNumberOfClients() == 0)
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@ -3269,6 +3282,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (update == PrimUpdateFlags.None)
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return;
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++PseudoCRC;
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ParentGroup.HasGroupChanged = true;
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if (ParentGroup.Scene.GetNumberOfClients() == 0)
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@ -3340,6 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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++PseudoCRC;
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// Update the "last" values
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lock (UpdateFlagLock)
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{
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@ -3363,6 +3378,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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++PseudoCRC;
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// Update the "last" values
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lock (UpdateFlagLock)
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{
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@ -3967,6 +3983,7 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
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// Name, groupID, OwnerID);
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++PseudoCRC;
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GroupID = groupID;
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// if (client != null)
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// SendPropertiesToClient(client);
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