Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
							parent
							
								
									e9454d4672
								
							
						
					
					
						commit
						8e72b53edc
					
				| 
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			@ -482,21 +482,14 @@ namespace OpenSim.Framework
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            set { m_LoadedCreationID = value; }
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        }
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        // Connected Telehub object
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        private UUID m_TelehubObject = UUID.Zero;
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        public UUID TelehubObject
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        {
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            get
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            {
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                return m_TelehubObject;
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            }
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            set
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            {
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                m_TelehubObject = value;
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            }
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        }
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        /// <summary>
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        /// Connected Telehub object
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        /// </summary>
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        public UUID TelehubObject { get; set; }
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        // Our Connected Telehub's SpawnPoints
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        /// <summary>
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        /// Our connected Telehub's SpawnPoints
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        /// </summary>
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        public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
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        // Add a SpawnPoint
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			@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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        public void Initialise()
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        {            
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            m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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//            m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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            m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
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                               "set terrain texture <number> <uuid> [<x>] [<y>]",
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			@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            }
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        }
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        public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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        public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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        {
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            SceneObjectPart part;
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			@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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                default:
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                    break;
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            }
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            SendTelehubInfo(client);
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            if (client != null)
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                SendTelehubInfo(client);
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        }
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        private void SendSimulatorBlueBoxMessage(
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			@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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            client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
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            client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
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            client.OnEstateChangeInfo += handleEstateChangeInfo;
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            client.OnEstateManageTelehub += handleOnEstateManageTelehub;
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            client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
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            client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
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            client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
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            client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
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			@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes
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                    }
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                }
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//                m_log.DebugFormat(
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//                    "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", 
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//                    RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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                // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
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                if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
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                    RegionInfo.EstateSettings.AllowDirectTeleport == false &&
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                    !viahome && !godlike)
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                {
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                    SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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                    // Can have multiple SpawnPoints
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                    List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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                    if (spawnpoints.Count > 1)
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                    if (telehub != null)
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                    {
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                        // We have multiple SpawnPoints, Route the agent to a random or sequential one
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                        if (SpawnPointRouting == "random")
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                            acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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                                telehub.AbsolutePosition,
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                                telehub.GroupRotation
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                            );
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                        // Can have multiple SpawnPoints
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                        List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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                        if (spawnpoints.Count > 1)
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                        {
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                            // We have multiple SpawnPoints, Route the agent to a random or sequential one
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                            if (SpawnPointRouting == "random")
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                                acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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                                    telehub.AbsolutePosition,
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                                    telehub.GroupRotation
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                                );
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                            else
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                                acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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                                    telehub.AbsolutePosition,
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                                    telehub.GroupRotation
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                                );
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                        }
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                        else if (spawnpoints.Count == 1)
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                        {
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                            // We have a single SpawnPoint and will route the agent to it
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                            acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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                        }
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                        else
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                            acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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                                telehub.AbsolutePosition,
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                                telehub.GroupRotation
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                            );
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                        {
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                            m_log.DebugFormat(
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                                "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}.  Continuing.", 
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                                RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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                        }
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                    }
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                    else
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                    {
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                        // We have a single SpawnPoint and will route the agent to it
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                        acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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                        m_log.DebugFormat(
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                            "[SCENE]: No telehub {0} found to direct {1} in {2}.  Continuing.", 
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                            RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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                    }
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                    return true;
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			@ -0,0 +1,119 @@
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/*
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Estate;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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    /// <summary>
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    /// Scene telehub tests
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    /// </summary>
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    /// <remarks>
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    /// TODO: Tests which run through normal functionality.  Currently, the only test is one that checks behaviour
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    /// in the case of an error condition
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    /// </remarks>
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    [TestFixture]
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    public class SceneTelehubTests : OpenSimTestCase
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    {
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        /// <summary>
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        /// Test for desired behaviour when a telehub has no spawn points
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        /// </summary>
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        [Test]
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        public void TestNoTelehubSpawnPoints()
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        {
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            TestHelpers.InMethod();
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//            TestHelpers.EnableLogging();
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            EstateManagementModule emm = new EstateManagementModule();
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            SceneHelpers sh = new SceneHelpers();
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            Scene scene = sh.SetupScene();
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            SceneHelpers.SetupSceneModules(scene, emm);
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            UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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            SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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            emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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            scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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            // Must still be possible to successfully log in
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            UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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            UserAccount ua 
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                = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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            SceneHelpers.AddScenePresence(scene, ua);
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            Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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        }
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        /// <summary>
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        /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
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        /// </summary>
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        [Test]
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        public void TestNoTelehubSceneObject()
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        {
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            TestHelpers.InMethod();
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//            TestHelpers.EnableLogging();
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            EstateManagementModule emm = new EstateManagementModule();
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            SceneHelpers sh = new SceneHelpers();
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            Scene scene = sh.SetupScene();
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            SceneHelpers.SetupSceneModules(scene, emm);
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            UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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            SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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            SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
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            emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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            emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
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            scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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            scene.DeleteSceneObject(telehubSo, false);
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            // Must still be possible to successfully log in
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            UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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            UserAccount ua 
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                = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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            SceneHelpers.AddScenePresence(scene, ua);
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            Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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        }
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    }
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}
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			@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
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            {
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                OnRegionHandShakeReply(this);
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            }
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            if (OnCompleteMovementToRegion != null)
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            {
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                OnCompleteMovementToRegion(this, true);
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            }
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        }
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        public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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			@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
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        /// Parse a UUID stem into a full UUID.
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        /// </summary>
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        /// <remarks>
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        /// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
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        /// UUIDs are conceptually not hexadecmial numbers.
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        /// The fragment will come at the start of the UUID.  The rest will be 0s
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        /// </remarks>
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        /// <returns></returns>
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			@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
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        {
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            return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
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        }
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        /// <summary>
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        /// Parse a UUID tail section into a full UUID.
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        /// </summary>
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        /// <remarks>
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        /// The fragment will come at the end of the UUID.  The rest will be 0s
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        /// </remarks>
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        /// <returns></returns>
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        /// <param name='frag'>
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        /// A UUID fragment that will be parsed into a full UUID.  Therefore, it can only contain
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        /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
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        /// given as the 'fragment'.
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        /// </param>
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        public static UUID ParseTail(string stem)
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        {
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            string rawUuid = stem.PadLeft(32, '0');
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            return UUID.Parse(rawUuid);           
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        }
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    }
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}
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