Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
avinationmerge
Melanie 2012-06-02 02:01:48 +01:00
commit 8e735efff0
4 changed files with 63 additions and 34 deletions

View File

@ -346,7 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
///
/// </value>
protected HashSet<uint> m_killRecord;
// protected HashSet<uint> m_killRecord;
// protected HashSet<uint> m_attachmentsSent;
@ -472,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
m_killRecord = new HashSet<uint>();
// m_killRecord = new HashSet<uint>();
// m_attachmentsSent = new HashSet<uint>();
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@ -1574,17 +1574,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
// ProcessEntityUpdates() also takes the m_killRecord lock.
lock (m_killRecord)
{
foreach (uint localID in localIDs)
m_killRecord.Add(localID);
// lock (m_killRecord)
// {
// foreach (uint localID in localIDs)
// m_killRecord.Add(localID);
// The throttle queue used here must match that being used for updates. Otherwise, there is a
// chance that a kill packet put on a separate queue will be sent to the client before an existing
// update packet on another queue. Receiving updates after kills results in unowned and undeletable
// scene objects in a viewer until that viewer is relogged in.
OutPacket(kill, ThrottleOutPacketType.Task);
}
// }
}
}
@ -3802,11 +3802,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// If the object is an attachment we don't want it to be in the kill
// record. Else attaching from inworld and subsequently dropping
// it will no longer work.
lock (m_killRecord)
{
m_killRecord.Remove(part.LocalId);
m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
}
// lock (m_killRecord)
// {
// m_killRecord.Remove(part.LocalId);
// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
// }
}
else
{
@ -3822,13 +3822,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// after the root prim has been deleted.
//
// We ignore this for attachments because attaching something from inworld breaks unless we do.
lock (m_killRecord)
{
if (m_killRecord.Contains(part.LocalId))
continue;
if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
continue;
}
// lock (m_killRecord)
// {
// if (m_killRecord.Contains(part.LocalId))
// continue;
// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
// continue;
// }
}
if (part.ParentGroup.IsAttachment && m_disableFacelights)

View File

@ -875,7 +875,7 @@ namespace OpenSim.Region.Framework.Scenes
IsChildAgent = false;
Animator.TrySetMovementAnimation("SIT");
// Animator.TrySetMovementAnimation("SIT");
}
else
{

View File

@ -116,6 +116,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected Timer m_ShoutSayTimer;
protected int m_SayShoutCount = 0;
private Dictionary<string, string> MovementAnimationsForLSL =
new Dictionary<string, string> {
{"FLY", "Flying"},
{"FLYSLOW", "FlyingSlow"},
{"HOVER_UP", "Hovering Up"},
{"HOVER_DOWN", "Hovering Down"},
{"HOVER", "Hovering"},
{"LAND", "Landing"},
{"FALLDOWN", "Falling Down"},
{"PREJUMP", "PreJumping"},
{"JUMP", "Jumping"},
{"STANDUP", "Standing Up"},
{"SOFT_LAND", "Soft Landing"},
{"STAND", "Standing"},
{"CROUCHWALK", "CrouchWalking"},
{"RUN", "Running"},
{"WALK", "Walking"},
{"CROUCH", "Crouching"},
{"TURNLEFT", "Turning Left"},
{"TURNRIGHT", "Turning Right"}
};
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ShoutSayTimer = new Timer(1000);
@ -2485,7 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
vel = m_host.Velocity;
vel = m_host.ParentGroup.RootPart.Velocity;
}
return new LSL_Vector(vel.X, vel.Y, vel.Z);
@ -4652,14 +4674,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.RegionHandle == presence.RegionHandle)
{
Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
if (presence != null)
{
AnimationSet currentAnims = presence.Animator.Animations;
string currentAnimationState = String.Empty;
if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
return currentAnimationState;
if (presence.SitGround)
return "Sitting on Ground";
if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
return "Sitting";
string movementAnimation = presence.Animator.CurrentMovementAnimation;
string lslMovementAnimation;
if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
return lslMovementAnimation;
}
}

View File

@ -103,6 +103,8 @@ namespace OpenSim.Services.AuthenticationService
if ((user.UserFlags & impersonateFlag) == 0)
return String.Empty;
m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
if (accounts == null || accounts.Count == 0)
return String.Empty;
@ -117,6 +119,8 @@ namespace OpenSim.Services.AuthenticationService
continue;
}
// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
hashed = Util.Md5Hash(password + ":" +
data.Data["passwordSalt"].ToString());
@ -125,13 +129,12 @@ namespace OpenSim.Services.AuthenticationService
m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
return GetToken(principalID, lifetime);
}
else
{
m_log.DebugFormat(
"[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
hashed, data.Data["passwordHash"], principalID);
return String.Empty;
}
// else
// {
// m_log.DebugFormat(
// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
// hashed, data.Data["passwordHash"], data.PrincipalID);
// }
}
m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);