Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
8e735efff0
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@ -346,7 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
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///
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/// </value>
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protected HashSet<uint> m_killRecord;
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// protected HashSet<uint> m_killRecord;
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// protected HashSet<uint> m_attachmentsSent;
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@ -472,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
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m_entityProps = new PriorityQueue(m_scene.Entities.Count);
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m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
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m_killRecord = new HashSet<uint>();
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// m_killRecord = new HashSet<uint>();
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// m_attachmentsSent = new HashSet<uint>();
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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@ -1574,17 +1574,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
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// condition where a kill can be processed before an out-of-date update for the same object.
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// ProcessEntityUpdates() also takes the m_killRecord lock.
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lock (m_killRecord)
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{
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foreach (uint localID in localIDs)
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m_killRecord.Add(localID);
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// lock (m_killRecord)
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// {
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// foreach (uint localID in localIDs)
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// m_killRecord.Add(localID);
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// The throttle queue used here must match that being used for updates. Otherwise, there is a
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// chance that a kill packet put on a separate queue will be sent to the client before an existing
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// update packet on another queue. Receiving updates after kills results in unowned and undeletable
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// scene objects in a viewer until that viewer is relogged in.
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OutPacket(kill, ThrottleOutPacketType.Task);
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}
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// }
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}
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}
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@ -3802,11 +3802,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// If the object is an attachment we don't want it to be in the kill
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// record. Else attaching from inworld and subsequently dropping
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// it will no longer work.
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lock (m_killRecord)
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{
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m_killRecord.Remove(part.LocalId);
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m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
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}
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// lock (m_killRecord)
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// {
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// m_killRecord.Remove(part.LocalId);
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// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
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// }
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}
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else
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{
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@ -3822,13 +3822,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// after the root prim has been deleted.
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//
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// We ignore this for attachments because attaching something from inworld breaks unless we do.
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lock (m_killRecord)
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{
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if (m_killRecord.Contains(part.LocalId))
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continue;
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if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
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continue;
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}
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// lock (m_killRecord)
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// {
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// if (m_killRecord.Contains(part.LocalId))
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// continue;
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// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
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// continue;
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// }
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}
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if (part.ParentGroup.IsAttachment && m_disableFacelights)
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@ -875,7 +875,7 @@ namespace OpenSim.Region.Framework.Scenes
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IsChildAgent = false;
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Animator.TrySetMovementAnimation("SIT");
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// Animator.TrySetMovementAnimation("SIT");
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}
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else
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{
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@ -116,6 +116,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected Timer m_ShoutSayTimer;
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protected int m_SayShoutCount = 0;
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private Dictionary<string, string> MovementAnimationsForLSL =
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new Dictionary<string, string> {
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{"FLY", "Flying"},
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{"FLYSLOW", "FlyingSlow"},
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{"HOVER_UP", "Hovering Up"},
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{"HOVER_DOWN", "Hovering Down"},
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{"HOVER", "Hovering"},
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{"LAND", "Landing"},
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{"FALLDOWN", "Falling Down"},
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{"PREJUMP", "PreJumping"},
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{"JUMP", "Jumping"},
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{"STANDUP", "Standing Up"},
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{"SOFT_LAND", "Soft Landing"},
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{"STAND", "Standing"},
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{"CROUCHWALK", "CrouchWalking"},
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{"RUN", "Running"},
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{"WALK", "Walking"},
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{"CROUCH", "Crouching"},
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{"TURNLEFT", "Turning Left"},
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{"TURNRIGHT", "Turning Right"}
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};
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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m_ShoutSayTimer = new Timer(1000);
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@ -2485,7 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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vel = m_host.Velocity;
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vel = m_host.ParentGroup.RootPart.Velocity;
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}
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return new LSL_Vector(vel.X, vel.Y, vel.Z);
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@ -4652,14 +4674,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.RegionHandle == presence.RegionHandle)
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{
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Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
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if (presence != null)
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{
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AnimationSet currentAnims = presence.Animator.Animations;
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string currentAnimationState = String.Empty;
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if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
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return currentAnimationState;
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if (presence.SitGround)
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return "Sitting on Ground";
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if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
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return "Sitting";
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string movementAnimation = presence.Animator.CurrentMovementAnimation;
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string lslMovementAnimation;
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if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
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return lslMovementAnimation;
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}
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}
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@ -103,6 +103,8 @@ namespace OpenSim.Services.AuthenticationService
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if ((user.UserFlags & impersonateFlag) == 0)
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return String.Empty;
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m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
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List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
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if (accounts == null || accounts.Count == 0)
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return String.Empty;
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@ -117,6 +119,8 @@ namespace OpenSim.Services.AuthenticationService
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continue;
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}
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// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
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hashed = Util.Md5Hash(password + ":" +
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data.Data["passwordSalt"].ToString());
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@ -125,13 +129,12 @@ namespace OpenSim.Services.AuthenticationService
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m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
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return GetToken(principalID, lifetime);
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}
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else
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{
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m_log.DebugFormat(
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"[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
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hashed, data.Data["passwordHash"], principalID);
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return String.Empty;
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
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// hashed, data.Data["passwordHash"], data.PrincipalID);
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// }
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}
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m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
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